Max Bradbury
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cc347dbf99
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allow empty dialogues (needs fixing)
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2020-04-14 00:32:24 +01:00 |
Max Bradbury
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a7c81f7f6c
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avatar.room -> room_id; add colour_id; game data line helper functions
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2020-04-14 00:25:45 +01:00 |
Max Bradbury
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bfe679dfc8
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move test resources
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2020-04-14 00:17:40 +01:00 |
Max Bradbury
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2ee08dd264
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fix failing test for room
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2020-04-13 19:26:11 +01:00 |
Max Bradbury
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df2d0105e6
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dedupe optional line for tile
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2020-04-13 19:25:49 +01:00 |
Max Bradbury
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5d76798ace
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dedupe optional line for room
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2020-04-13 19:14:57 +01:00 |
Max Bradbury
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6dc9bbcc2d
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dedupe optional lines for item
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2020-04-13 19:12:21 +01:00 |
Max Bradbury
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ba6d4e8b40
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redundant comment
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2020-04-13 19:11:51 +01:00 |
Max Bradbury
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b9dac0932f
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function for optional lines of game data
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2020-04-13 19:08:21 +01:00 |
Max Bradbury
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85f6501b2c
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tidy up game implementation
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2020-04-13 18:01:42 +01:00 |
Max Bradbury
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280e7e9cd6
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function to safely add a tile
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2020-04-13 17:44:51 +01:00 |
Max Bradbury
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e84fa4cc7c
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tile ID functions and tile mock
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2020-04-13 16:19:59 +01:00 |
Max Bradbury
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45ee94aae9
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item id to u64; item.dialogue -> item.dialogue_id
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2020-04-13 14:47:15 +01:00 |
Max Bradbury
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c7f1d7220c
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implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id
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2020-04-13 14:43:23 +01:00 |
Max Bradbury
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f424c49301
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convert exit room id to u64
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2020-04-13 13:51:29 +01:00 |
Max Bradbury
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53d5a28923
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convert room id and palette id to u64
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2020-04-13 13:46:33 +01:00 |
Max Bradbury
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e249727c3e
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allow Tile::from to be inlined
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2020-04-13 13:30:55 +01:00 |
Max Bradbury
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53204ba0f8
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document room format
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2020-04-13 13:30:26 +01:00 |
Max Bradbury
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1928334b27
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convert palette id to int
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2020-04-13 13:30:08 +01:00 |
Max Bradbury
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48e479c189
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better warnings
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2020-04-12 17:18:00 +01:00 |
Max Bradbury
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bef39f9b8b
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allow public uses of structs; add sample program
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2020-04-12 17:13:08 +01:00 |
Max Bradbury
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fd4a682ade
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make Game struct public
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2020-04-12 16:08:49 +01:00 |
Max Bradbury
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8e5d55c2a5
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implement scene transitions
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2020-04-12 15:40:40 +01:00 |
Max Bradbury
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9dfaaa0173
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game module
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2020-04-12 14:38:07 +01:00 |
Max Bradbury
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b1eb0160c7
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room module
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2020-04-12 14:28:11 +01:00 |
Max Bradbury
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3d7bf1d24e
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variable module
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2020-04-12 14:20:53 +01:00 |
Max Bradbury
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02c3c3faae
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ending module
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2020-04-12 13:52:36 +01:00 |
Max Bradbury
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1426102e67
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rename mocks to mock
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2020-04-12 13:50:07 +01:00 |
Max Bradbury
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6090d36559
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exit module
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2020-04-12 13:49:19 +01:00 |
Max Bradbury
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b887e178bb
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item module
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2020-04-12 13:46:55 +01:00 |
Max Bradbury
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82e2b77e2c
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tidy imports
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2020-04-12 13:41:43 +01:00 |
Max Bradbury
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e0907d529f
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avatar module
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2020-04-12 13:41:27 +01:00 |
Max Bradbury
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fa6300d798
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sprite module
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2020-04-12 13:35:17 +01:00 |
Max Bradbury
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0faaf23a2d
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dialogue module
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2020-04-12 13:26:33 +01:00 |
Max Bradbury
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ca1b86c2b3
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rm leading whitespace
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2020-04-12 13:22:56 +01:00 |
Max Bradbury
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5d6e580918
|
position module
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2020-04-12 13:21:27 +01:00 |
Max Bradbury
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a1782a6bed
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tile module
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2020-04-12 12:53:11 +01:00 |
Max Bradbury
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a3bfdc68b1
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image module; mocks module
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2020-04-12 12:48:07 +01:00 |
Max Bradbury
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92ab40e013
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palette module; tidy up colour module
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2020-04-12 12:35:39 +01:00 |
Max Bradbury
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e057b1f63a
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move colour to own module
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2020-04-12 12:22:20 +01:00 |
Max Bradbury
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ffeb16363f
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this is a lib, not a standalone project
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2020-04-12 12:01:42 +01:00 |
Max Bradbury
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cd82c075be
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implement From<String>
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2020-04-12 11:51:30 +01:00 |
Max Bradbury
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b09b9dbece
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implement From for Colour
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2020-04-12 11:31:18 +01:00 |
Max Bradbury
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7b941b5d99
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implement From for Tile
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2020-04-12 11:29:13 +01:00 |
Max Bradbury
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163fddda5a
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implement From for Image
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2020-04-12 11:26:59 +01:00 |
Max Bradbury
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2ec01ebfce
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re-implement _to_string functions as ToString
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2020-04-12 11:22:14 +01:00 |
Max Bradbury
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3d1beca268
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implement ToString for Dialogue
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2020-04-12 10:37:41 +01:00 |
Max Bradbury
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4fd71f4a2c
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implement ToString for Image
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2020-04-12 10:24:21 +01:00 |
Max Bradbury
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57c9199bca
|
one liner
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2020-04-12 10:21:38 +01:00 |
Max Bradbury
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d3701348ec
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implement ToString for Position
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2020-04-12 10:20:51 +01:00 |
Max Bradbury
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a58b0ae877
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implement ToString for Palette
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2020-04-12 10:15:51 +01:00 |
Max Bradbury
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1221df2634
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implement ToString for colour; test for palette to string
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2020-04-12 10:06:08 +01:00 |
Max Bradbury
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aa8ac251f6
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column width
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2020-04-11 23:24:36 +01:00 |
Max Bradbury
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fb0fac0665
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game to string function; example game function
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2020-04-11 23:24:23 +01:00 |
Max Bradbury
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2e4d9fd36e
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palette to string function
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2020-04-11 23:05:47 +01:00 |
Max Bradbury
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46458e2506
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rename non-test "test" functions to "examples"
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2020-04-11 23:04:56 +01:00 |
Max Bradbury
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e547cd341f
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fix this copy-paste job
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2020-04-11 22:40:38 +01:00 |
Max Bradbury
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bea7a6aa4e
|
game from string and related test
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2020-04-11 22:40:26 +01:00 |
Max Bradbury
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2e4114d4de
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tidyup
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2020-04-11 18:24:43 +01:00 |
Max Bradbury
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2f3ee8f302
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use square root instead of constants
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2020-04-11 18:24:22 +01:00 |
Max Bradbury
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f9140d8eb8
|
main function doesn't need to return anything
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2020-04-11 18:18:46 +01:00 |
Max Bradbury
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15eb501999
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use ready-made function for splitting lines
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2020-04-11 18:18:20 +01:00 |
Max Bradbury
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ee0ef8bbdf
|
avatar functions, tests and test resources
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2020-04-11 18:17:29 +01:00 |
Max Bradbury
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f73f55b581
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move test resources into /test/resources
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2020-04-11 16:07:53 +01:00 |
Max Bradbury
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3e98f3acba
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fix sprite_to_string()
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2020-04-10 16:52:53 +01:00 |
Max Bradbury
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eb7f33633f
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remove unused import
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2020-04-10 16:42:38 +01:00 |
Max Bradbury
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a7d9354d9d
|
room to string
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2020-04-10 16:27:23 +01:00 |
Max Bradbury
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0ebe3babe6
|
room to string; dedupe test resources
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2020-04-09 08:28:08 +01:00 |
Max Bradbury
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c00f9aefcf
|
Game can be Bitsy HD
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2020-04-08 07:40:16 +01:00 |
Max Bradbury
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ed33ff3972
|
room from string (wow what a monstrosity)
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2020-04-06 23:24:10 +01:00 |
Max Bradbury
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9830d57d13
|
handle room tiles
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2020-04-06 20:41:33 +01:00 |
Max Bradbury
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6e9b91d845
|
handle room endings
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2020-04-06 20:35:01 +01:00 |
Max Bradbury
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d25f7c1026
|
remove unused import
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2020-04-06 20:34:47 +01:00 |
Max Bradbury
|
753e1142c0
|
a room's endings is actually a hashmap of ending IDs, not whole endings
|
2020-04-06 20:34:35 +01:00 |
Max Bradbury
|
11a04fb18f
|
variable functions
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2020-04-06 19:11:41 +01:00 |
Max Bradbury
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82a7bc0763
|
dialogue functions
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2020-04-06 17:18:17 +01:00 |
Max Bradbury
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8b383bc982
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fix items map
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2020-04-06 14:24:35 +01:00 |
Max Bradbury
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b0defa6f73
|
handle items
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2020-04-06 14:23:37 +01:00 |
Max Bradbury
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ac692d05a3
|
variables
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2020-04-06 14:22:35 +01:00 |
Max Bradbury
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19f01e05d8
|
handle exits
|
2020-04-06 14:21:58 +01:00 |
Max Bradbury
|
b9fecbe8fa
|
ending functions
|
2020-04-06 14:11:56 +01:00 |
Max Bradbury
|
e86625bbc8
|
exit functions; ending and room stub functions
|
2020-04-06 13:21:59 +01:00 |
Max Bradbury
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95d7e26cf1
|
I think room_format is either 0 or 1 but could be 2+ in the future
|
2020-04-06 12:27:58 +01:00 |
Max Bradbury
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95cb1d6039
|
take room out of position struct as they're really separate
|
2020-04-06 12:27:29 +01:00 |
Max Bradbury
|
c38d369725
|
rearrange
|
2020-04-06 12:26:26 +01:00 |
Max Bradbury
|
ad43f73027
|
item to string; dedupe
|
2020-04-06 09:02:52 +01:00 |
Max Bradbury
|
5f531d9d1d
|
item from string
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2020-04-06 08:54:43 +01:00 |
Max Bradbury
|
82779a3ed5
|
fix image_to_string
|
2020-04-06 08:36:52 +01:00 |
Max Bradbury
|
4bfb82dba0
|
fix test images and add test sprite
|
2020-04-06 08:27:08 +01:00 |
Max Bradbury
|
2d2abcdd56
|
dedupe test images
|
2020-04-06 07:55:10 +01:00 |
Max Bradbury
|
7f6fa9df82
|
animation frames to string; sprite to string
|
2020-04-06 07:23:20 +01:00 |
Max Bradbury
|
6d8f8fa9b4
|
sprite from string
|
2020-04-05 23:58:10 +01:00 |
Max Bradbury
|
894889afa7
|
update todo
|
2020-04-05 23:03:18 +01:00 |
Max Bradbury
|
9e7dffa516
|
use built-in debug macros
|
2020-04-05 23:02:03 +01:00 |
Max Bradbury
|
47a9259526
|
functions for positions
|
2020-04-05 23:00:15 +01:00 |
Max Bradbury
|
ebd35b3297
|
missing tiles
|
2020-04-05 22:33:06 +01:00 |
Max Bradbury
|
645d89d05d
|
consistent function ordering
|
2020-04-05 22:28:35 +01:00 |
Max Bradbury
|
f27f31fac8
|
switch pixels to uints
|
2020-04-05 22:28:23 +01:00 |
Max Bradbury
|
bdec7e5d4f
|
optional hd image mode
|
2020-04-05 22:26:47 +01:00 |
Max Bradbury
|
b7ff7c951c
|
more structs and hashmaps
|
2020-04-05 21:02:45 +01:00 |
Max Bradbury
|
2f9a4f7fe3
|
more structs
|
2020-04-05 20:46:55 +01:00 |
Max Bradbury
|
db341b7bf9
|
remove trailing ">" after animation frames
|
2020-04-05 20:09:03 +01:00 |
Max Bradbury
|
a99622cf92
|
initial
|
2020-04-05 18:58:04 +01:00 |