implement From<String>
This commit is contained in:
parent
b09b9dbece
commit
cd82c075be
531
src/main.rs
531
src/main.rs
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@ -624,28 +624,30 @@ fn test_colour_to_string() {
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);
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}
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fn palette_from_string(palette: String) -> Palette {
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let lines: Vec<&str> = palette.split('\n').collect();
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impl From<String> for Palette {
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fn from(string: String) -> Palette {
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let lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("PAL ", "");
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let id = lines[0].replace("PAL ", "");
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let name = match lines[1].starts_with("NAME") {
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true => Some(lines[1].replace("NAME ", "").to_string()),
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false => None,
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};
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let name = match lines[1].starts_with("NAME") {
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true => Some(lines[1].replace("NAME ", "").to_string()),
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false => None,
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};
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let colour_start_index = if name.is_some() {2} else {1};
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let colour_start_index = if name.is_some() { 2 } else { 1 };
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let colours = lines[colour_start_index..].iter().map(|&line| {
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Colour::from(line.to_string())
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}).collect();
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let colours = lines[colour_start_index..].iter().map(|&line| {
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Colour::from(line.to_string())
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}).collect();
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Palette { id, name, colours }
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Palette { id, name, colours }
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}
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}
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#[test]
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fn test_palette_from_string() {
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let output = palette_from_string(
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let output = Palette::from(
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"PAL 1\nNAME lamplight\n45,45,59\n66,60,39\n140,94,1".to_string()
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);
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@ -664,7 +666,7 @@ fn test_palette_from_string() {
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#[test]
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fn test_palette_from_string_no_name() {
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let output = palette_from_string(
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let output = Palette::from(
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"PAL 9\n45,45,59\n66,60,39\n140,94,1".to_string()
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);
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@ -715,21 +717,20 @@ fn test_palette_to_string() {
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assert_eq!(output, expected);
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}
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fn position_from_string(string: String) -> Position {
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// e.g. "2,5"
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let xy: Vec<&str> = string.split(',').collect();
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let x = xy[0].parse().unwrap();
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let y = xy[1].parse().unwrap();
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impl From<String> for Position {
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fn from(string: String) -> Position {
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// e.g. "2,5"
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let xy: Vec<&str> = string.split(',').collect();
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let x = xy[0].parse().unwrap();
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let y = xy[1].parse().unwrap();
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Position {x, y}
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Position { x, y }
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}
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}
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#[test]
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fn test_position_from_string() {
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assert_eq!(
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position_from_string("4,12".to_string()),
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Position { x: 4, y: 12 }
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)
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assert_eq!(Position::from("4,12".to_string()), Position { x: 4, y: 12 });
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}
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impl ToString for Position {
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@ -744,27 +745,30 @@ fn test_position_to_string() {
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assert_eq!(Position { x: 4, y: 12 }.to_string(), "4,12".to_string())
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}
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fn avatar_from_string(string: String) -> Avatar {
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let string = string.replace("SPR A\n", "");
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let mut lines: Vec<&str> = string.lines().collect();
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let room_pos = lines.pop().unwrap().replace("POS ", "");
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let room_pos: Vec<&str> = room_pos.split_whitespace().collect();
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let room = room_pos[0].to_string();
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let position = position_from_string(room_pos[1].to_string());
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let animation_frames: String = lines.join("\n");
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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Image::from(frame.to_string())
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}).collect();
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impl From<String> for Avatar {
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fn from(string: String) -> Avatar {
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let string = string.replace("SPR A\n", "");
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let mut lines: Vec<&str> = string.lines().collect();
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let room_pos = lines.pop().unwrap().replace("POS ", "");
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let room_pos: Vec<&str> = room_pos.split_whitespace().collect();
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let room = room_pos[0].to_string();
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let position = Position::from(room_pos[1].to_string());
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let animation_frames: String = lines.join("\n");
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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Image::from(frame.to_string())
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}).collect();
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Avatar { animation_frames, room, position }
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Avatar { animation_frames, room, position }
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}
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}
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#[test]
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fn test_avatar_from_string() {
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let output = avatar_from_string(
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let output = Avatar::from(
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include_str!("../test/resources/avatar").to_string()
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);
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let expected = example_avatar();
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assert_eq!(output, expected);
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}
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@ -786,48 +790,51 @@ fn test_avatar_to_string() {
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assert_eq!(example_avatar().to_string(), include_str!("../test/resources/avatar"));
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}
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fn sprite_from_string(string: String) -> Sprite {
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let mut lines: Vec<&str> = string.lines().collect();
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impl From<String> for Sprite {
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fn from(string: String) -> Sprite {
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let mut lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("SPR ", "");
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let mut name = None;
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let mut dialogue = None;
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let mut room: Option<String> = None;
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let mut position: Option<Position> = None;
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let id = lines[0].replace("SPR ", "");
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let mut name = None;
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let mut dialogue = None;
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let mut room: Option<String> = None;
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let mut position: Option<Position> = None;
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for _ in 0..3 {
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let last_line = lines.pop().unwrap();
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for _ in 0..3 {
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let last_line = lines.pop().unwrap();
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("DLG") {
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dialogue = Some(last_line.replace("DLG ", "").to_string());
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} else if last_line.starts_with("POS") {
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let last_line = last_line.replace("POS ", "");
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let room_position: Vec<&str> = last_line.split(' ').collect();
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room = Some(room_position[0].to_string());
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position = Some(position_from_string(room_position[1].to_string()));
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} else {
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lines.push(last_line); break;
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("DLG") {
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dialogue = Some(last_line.replace("DLG ", "").to_string());
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} else if last_line.starts_with("POS") {
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let last_line = last_line.replace("POS ", "");
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let room_position: Vec<&str> = last_line.split(' ').collect();
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room = Some(room_position[0].to_string());
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position = Some(Position::from(room_position[1].to_string()));
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} else {
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lines.push(last_line);
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break;
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}
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}
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let room = room.unwrap();
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let position = position.unwrap();
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// todo dedupe
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let animation_frames = lines[1..].join("");
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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Image::from(frame.to_string())
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}).collect();
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Sprite { id, name, animation_frames, dialogue, room, position }
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}
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let room = room.unwrap();
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let position = position.unwrap();
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// todo dedupe
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let animation_frames = lines[1..].join("");
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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Image::from(frame.to_string())
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}).collect();
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Sprite { id, name, animation_frames, dialogue, room, position }
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}
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#[test]
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fn test_sprite_from_string() {
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let output = sprite_from_string(
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let output = Sprite::from(
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include_str!("../test/resources/sprite").to_string()
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);
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@ -856,43 +863,42 @@ fn test_sprite_to_string() {
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assert_eq!(example_sprite().to_string(), include_str!("../test/resources/sprite").to_string());
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}
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fn item_from_string(string: String) -> Item {
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let mut lines: Vec<&str> = string.lines().collect();
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impl From<String> for Item {
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fn from(string: String) -> Item {
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let mut lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("ITM ", "");
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let mut name = None;
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let mut dialogue = None;
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let id = lines[0].replace("ITM ", "");
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let mut name = None;
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let mut dialogue = None;
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for _ in 0..2 {
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let last_line = lines.pop().unwrap();
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for _ in 0..2 {
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let last_line = lines.pop().unwrap();
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("DLG") {
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dialogue = Some(last_line.replace("DLG ", "").to_string());
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} else {
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lines.push(last_line); break;
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("DLG") {
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dialogue = Some(last_line.replace("DLG ", "").to_string());
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} else {
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lines.push(last_line);
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break;
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}
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}
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// todo dedupe
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let animation_frames = lines[1..].join("");
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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Image::from(frame.to_string())
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}).collect();
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Item { id, name, animation_frames, dialogue }
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}
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// todo dedupe
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let animation_frames = lines[1..].join("");
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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Image::from(frame.to_string())
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}).collect();
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Item { id, name, animation_frames, dialogue }
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}
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#[test]
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fn test_item_from_string() {
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let output = item_from_string(
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include_str!("../test/resources/item").to_string()
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);
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let output = Item::from(include_str!("../test/resources/item").to_string());
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let expected = example_item();
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assert_eq!(output, expected);
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}
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@ -916,19 +922,21 @@ fn test_item_to_string() {
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assert_eq!(output, expected);
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}
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fn exit_from_string(string: String) -> Exit {
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// e.g. "4 3,3"
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let room_position: Vec<&str> = string.split(' ').collect();
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let room = room_position[0].to_string();
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let position = position_from_string(room_position[1].to_string());
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impl From<String> for Exit {
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fn from(string: String) -> Exit {
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// e.g. "4 3,3"
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let room_position: Vec<&str> = string.split(' ').collect();
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let room = room_position[0].to_string();
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let position = Position::from(room_position[1].to_string());
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Exit { room, position }
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Exit { room, position }
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}
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}
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#[test]
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fn test_exit_from_string() {
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assert_eq!(
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exit_from_string("a 12,13".to_string()),
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Exit::from("a 12,13".to_string()),
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Exit { room: "a".to_string(), position: Position { x: 12, y: 13 } }
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);
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}
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@ -947,19 +955,21 @@ fn test_exit_to_string() {
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);
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}
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fn ending_from_string(string: String) -> Ending {
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let string = string.replace("END ", "");
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let id_dialogue: Vec<&str> = string.split('\n').collect();
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let id = id_dialogue[0].to_string();
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let dialogue = id_dialogue[1].to_string();
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impl From<String> for Ending {
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fn from(string: String) -> Ending {
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let string = string.replace("END ", "");
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let id_dialogue: Vec<&str> = string.lines().collect();
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let id = id_dialogue[0].to_string();
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let dialogue = id_dialogue[1].to_string();
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Ending { id, dialogue }
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Ending { id, dialogue }
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}
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}
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#[test]
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fn test_ending_from_string() {
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assert_eq!(
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ending_from_string(include_str!("../test/resources/ending").to_string()),
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Ending::from(include_str!("../test/resources/ending").to_string()),
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Ending {
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id: "a".to_string(),
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dialogue: "This is a long line of dialogue. Blah blah blah".to_string()
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@ -985,18 +995,20 @@ fn test_ending_to_string() {
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);
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}
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fn dialogue_from_string(string: String) -> Dialogue {
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let lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("DLG ", "").to_string();
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let contents = lines[1..].join("\n");
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impl From<String> for Dialogue {
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fn from(string: String) -> Dialogue {
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let lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("DLG ", "").to_string();
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let contents = lines[1..].join("\n");
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Dialogue { id, contents }
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Dialogue { id, contents }
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}
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}
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#[test]
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fn test_dialogue_from_string() {
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assert_eq!(
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dialogue_from_string("DLG h\nhello\ngoodbye".to_string()),
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Dialogue::from("DLG h\nhello\ngoodbye".to_string()),
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Dialogue { id: "h".to_string(), contents: "hello\ngoodbye".to_string()}
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)
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}
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@ -1019,18 +1031,20 @@ fn test_dialogue_to_string() {
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);
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}
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fn variable_from_string(string: String) -> Variable {
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let id_value: Vec<&str> = string.split('\n').collect();
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let id = id_value[0].replace("VAR ", "").to_string();
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let initial_value = id_value[1].to_string();
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impl From<String> for Variable {
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fn from(string: String) -> Variable {
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let id_value: Vec<&str> = string.split('\n').collect();
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let id = id_value[0].replace("VAR ", "").to_string();
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let initial_value = id_value[1].to_string();
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Variable { id, initial_value }
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Variable { id, initial_value }
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}
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}
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#[test]
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fn test_variable_from_string() {
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assert_eq!(
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variable_from_string("VAR a\n42".to_string()),
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Variable::from("VAR a\n42".to_string()),
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Variable { id: "a".to_string(), initial_value: "42".to_string()}
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);
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}
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@ -1049,72 +1063,72 @@ fn test_variable_to_string() {
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assert_eq!(output, expected);
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}
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fn room_from_string(string: String) -> Room {
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// todo handle room_format?
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let mut lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("ROOM ", "");
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let mut name = None;
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let mut palette = "0".to_string();
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let mut items: Vec<Instance> = Vec::new();
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let mut exits: Vec<ExitInstance> = Vec::new();
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let mut endings: Vec<Instance> = Vec::new();
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impl From<String> for Room {
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fn from(string: String) -> Room {
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// todo handle room_format?
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let mut lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("ROOM ", "");
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let mut name = None;
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let mut palette = "0".to_string();
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let mut items: Vec<Instance> = Vec::new();
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let mut exits: Vec<ExitInstance> = Vec::new();
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let mut endings: Vec<Instance> = Vec::new();
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loop {
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let last_line = lines.pop().unwrap();
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loop {
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let last_line = lines.pop().unwrap();
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("PAL") {
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palette = last_line.replace("PAL ", "").to_string();
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} else if last_line.starts_with("ITM") {
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let last_line = last_line.replace("ITM ", "");
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let item_position: Vec<&str> = last_line.split(' ').collect();
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let item_id = item_position[0];
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let position = item_position[1];
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let position = position_from_string(position.to_string());
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
|
||||
} else if last_line.starts_with("PAL") {
|
||||
palette = last_line.replace("PAL ", "").to_string();
|
||||
} else if last_line.starts_with("ITM") {
|
||||
let last_line = last_line.replace("ITM ", "");
|
||||
let item_position: Vec<&str> = last_line.split(' ').collect();
|
||||
let item_id = item_position[0];
|
||||
let position = item_position[1];
|
||||
let position = Position::from(position.to_string());
|
||||
|
||||
items.push(Instance { position, id: item_id.to_string() });
|
||||
} else if last_line.starts_with("EXT") {
|
||||
let last_line = last_line.replace("EXT ", "");
|
||||
let parts: Vec<&str> = last_line.split(' ').collect();
|
||||
let position = position_from_string(parts[0].to_string());
|
||||
let exit = exit_from_string(format!("{} {}", parts[1], parts[2]));
|
||||
items.push(Instance { position, id: item_id.to_string() });
|
||||
} else if last_line.starts_with("EXT") {
|
||||
let last_line = last_line.replace("EXT ", "");
|
||||
let parts: Vec<&str> = last_line.split(' ').collect();
|
||||
let position = Position::from(parts[0].to_string());
|
||||
let exit = Exit::from(format!("{} {}", parts[1], parts[2]));
|
||||
|
||||
exits.push(ExitInstance { position, exit });
|
||||
} else if last_line.starts_with("END") {
|
||||
let last_line = last_line.replace("END ", "");
|
||||
let ending_position: Vec<&str> = last_line.split(' ').collect();
|
||||
let ending= ending_position[0].to_string();
|
||||
let position = ending_position[1].to_string();
|
||||
let position = position_from_string(position);
|
||||
exits.push(ExitInstance { position, exit });
|
||||
} else if last_line.starts_with("END") {
|
||||
let last_line = last_line.replace("END ", "");
|
||||
let ending_position: Vec<&str> = last_line.split(' ').collect();
|
||||
let ending = ending_position[0].to_string();
|
||||
let position = ending_position[1].to_string();
|
||||
let position = Position::from(position);
|
||||
|
||||
endings.push(Instance { position, id: ending });
|
||||
} else {
|
||||
lines.push(last_line); break;
|
||||
endings.push(Instance { position, id: ending });
|
||||
} else {
|
||||
lines.push(last_line);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let lines= &lines[1..];
|
||||
let lines = &lines[1..];
|
||||
|
||||
let mut tiles : Vec<String> = Vec::new();
|
||||
let mut tiles: Vec<String> = Vec::new();
|
||||
|
||||
for line in lines.into_iter() {
|
||||
let line: Vec<&str> = line.split(",").collect();
|
||||
for line in lines.into_iter() {
|
||||
let line: Vec<&str> = line.split(",").collect();
|
||||
|
||||
for tile_id in line {
|
||||
tiles.push(tile_id.to_string());
|
||||
for tile_id in line {
|
||||
tiles.push(tile_id.to_string());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Room { id, palette, name, tiles, items, exits, endings }
|
||||
Room { id, palette, name, tiles, items, exits, endings }
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_room_from_string() {
|
||||
let output = room_from_string(example_room_string());
|
||||
let expected = example_room();
|
||||
|
||||
assert_eq!(output, expected);
|
||||
assert_eq!(Room::from(example_room_string()), example_room());
|
||||
}
|
||||
|
||||
impl ToString for Room {
|
||||
|
@ -1174,105 +1188,108 @@ fn test_room_to_string() {
|
|||
assert_eq!(example_room().to_string(), example_room_string());
|
||||
}
|
||||
|
||||
fn game_from_string(string: String ) -> Game {
|
||||
// dialogues and endings can have 2+ line breaks inside, so deal with these separately
|
||||
// otherwise, everything can be split on a double line break (\n\n)
|
||||
let mut dialogues: Vec<Dialogue> = Vec::new();
|
||||
let mut endings: Vec<Ending> = Vec::new();
|
||||
let mut variables: Vec<Variable> = Vec::new();
|
||||
let main_split: Vec<&str> = string.split("\n\nDLG").collect();
|
||||
let main = main_split[0].to_string();
|
||||
let mut dialogues_endings_variables: String = main_split[1..].join("\n\nDLG");
|
||||
impl From<String> for Game {
|
||||
fn from(string: String) -> Game {
|
||||
// dialogues and endings can have 2+ line breaks inside, so deal with these separately
|
||||
// otherwise, everything can be split on a double line break (\n\n)
|
||||
let mut dialogues: Vec<Dialogue> = Vec::new();
|
||||
let mut endings: Vec<Ending> = Vec::new();
|
||||
let mut variables: Vec<Variable> = Vec::new();
|
||||
let main_split: Vec<&str> = string.split("\n\nDLG").collect();
|
||||
let main = main_split[0].to_string();
|
||||
let mut dialogues_endings_variables: String = main_split[1..].join("\n\nDLG");
|
||||
|
||||
let variable_segments = dialogues_endings_variables.clone();
|
||||
let variable_segments: Vec<&str> = variable_segments.split("\n\nVAR").collect();
|
||||
if variable_segments.len() > 0 {
|
||||
dialogues_endings_variables = variable_segments[0].to_string();
|
||||
let variable_segments = variable_segments[1..].to_owned();
|
||||
let variable_segments = dialogues_endings_variables.clone();
|
||||
let variable_segments: Vec<&str> = variable_segments.split("\n\nVAR").collect();
|
||||
if variable_segments.len() > 0 {
|
||||
dialogues_endings_variables = variable_segments[0].to_string();
|
||||
let variable_segments = variable_segments[1..].to_owned();
|
||||
|
||||
for segment in variable_segments {
|
||||
let segment = format!("VAR{}", segment);
|
||||
variables.push(variable_from_string(segment));
|
||||
for segment in variable_segments {
|
||||
let segment = format!("VAR{}", segment);
|
||||
variables.push(Variable::from(segment));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let ending_segments = dialogues_endings_variables.clone();
|
||||
let ending_segments: Vec<&str> = ending_segments.split("\n\nEND").collect();
|
||||
if ending_segments.len() > 0 {
|
||||
dialogues_endings_variables = ending_segments[0].to_string();
|
||||
let ending_segments = ending_segments[1..].to_owned();
|
||||
let ending_segments = dialogues_endings_variables.clone();
|
||||
let ending_segments: Vec<&str> = ending_segments.split("\n\nEND").collect();
|
||||
if ending_segments.len() > 0 {
|
||||
dialogues_endings_variables = ending_segments[0].to_string();
|
||||
let ending_segments = ending_segments[1..].to_owned();
|
||||
|
||||
for segment in ending_segments {
|
||||
let segment = format!("END{}", segment);
|
||||
endings.push(ending_from_string(segment));
|
||||
for segment in ending_segments {
|
||||
let segment = format!("END{}", segment);
|
||||
endings.push(Ending::from(segment));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let dialogue_segments = format!("\n\nDLG {}", dialogues_endings_variables.trim());
|
||||
let dialogue_segments: Vec<&str> = dialogue_segments.split("\n\nDLG").collect();
|
||||
for segment in dialogue_segments[1..].to_owned() {
|
||||
let segment = format!("DLG{}", segment);
|
||||
dialogues.push(dialogue_from_string(segment));
|
||||
}
|
||||
|
||||
let segments: Vec<&str> = main.split("\n\n").collect();
|
||||
|
||||
let name = segments[0].to_string();
|
||||
let mut version: f64 = 1.0;
|
||||
let mut room_format: u8 = 1;
|
||||
let mut palettes: Vec<Palette> = Vec::new();
|
||||
let mut rooms: Vec<Room> = Vec::new();
|
||||
let mut tiles: Vec<Tile> = Vec::new();
|
||||
let mut avatar : Option<Avatar> = None; // unwrap this later
|
||||
let mut sprites: Vec<Sprite> = Vec::new();
|
||||
let mut items: Vec<Item> = Vec::new();
|
||||
|
||||
for segment in segments[1..].to_owned() {
|
||||
let segment = segment.to_string();
|
||||
|
||||
if segment.starts_with("# BITSY VERSION") {
|
||||
version = segment.replace("# BITSY VERSION ", "").parse().unwrap();
|
||||
} else if segment.starts_with("! ROOM_FORMAT") {
|
||||
room_format = segment.replace("! ROOM_FORMAT ", "").parse().unwrap();
|
||||
} else if segment.starts_with("PAL") {
|
||||
palettes.push(palette_from_string(segment));
|
||||
} else if segment.starts_with("ROOM") {
|
||||
rooms.push(room_from_string(segment));
|
||||
} else if segment.starts_with("TIL") {
|
||||
tiles.push(Tile::from(segment));
|
||||
} else if segment.starts_with("SPR A") {
|
||||
avatar = Some(avatar_from_string(segment));
|
||||
} else if segment.starts_with("SPR") {
|
||||
sprites.push(sprite_from_string(segment));
|
||||
} else if segment.starts_with("ITM") {
|
||||
items.push(item_from_string(segment));
|
||||
let dialogue_segments = format!("\n\nDLG {}", dialogues_endings_variables.trim());
|
||||
let dialogue_segments: Vec<&str> = dialogue_segments.split("\n\nDLG").collect();
|
||||
for segment in dialogue_segments[1..].to_owned() {
|
||||
let segment = format!("DLG{}", segment);
|
||||
dialogues.push(Dialogue::from(segment));
|
||||
}
|
||||
}
|
||||
|
||||
assert!(avatar.is_some());
|
||||
let avatar = avatar.unwrap();
|
||||
|
||||
Game {
|
||||
name,
|
||||
version,
|
||||
room_format,
|
||||
palettes,
|
||||
rooms,
|
||||
tiles,
|
||||
avatar,
|
||||
sprites,
|
||||
items,
|
||||
dialogues,
|
||||
endings,
|
||||
variables,
|
||||
let segments: Vec<&str> = main.split("\n\n").collect();
|
||||
|
||||
let name = segments[0].to_string();
|
||||
let mut version: f64 = 1.0;
|
||||
let mut room_format: u8 = 1;
|
||||
let mut palettes: Vec<Palette> = Vec::new();
|
||||
let mut rooms: Vec<Room> = Vec::new();
|
||||
let mut tiles: Vec<Tile> = Vec::new();
|
||||
let mut avatar: Option<Avatar> = None; // unwrap this later
|
||||
let mut sprites: Vec<Sprite> = Vec::new();
|
||||
let mut items: Vec<Item> = Vec::new();
|
||||
|
||||
for segment in segments[1..].to_owned() {
|
||||
let segment = segment.to_string();
|
||||
|
||||
if segment.starts_with("# BITSY VERSION") {
|
||||
version = segment.replace("# BITSY VERSION ", "").parse().unwrap();
|
||||
} else if segment.starts_with("! ROOM_FORMAT") {
|
||||
room_format = segment.replace("! ROOM_FORMAT ", "").parse().unwrap();
|
||||
} else if segment.starts_with("PAL") {
|
||||
palettes.push(Palette::from(segment));
|
||||
} else if segment.starts_with("ROOM") {
|
||||
rooms.push(Room::from(segment));
|
||||
} else if segment.starts_with("TIL") {
|
||||
tiles.push(Tile::from(segment));
|
||||
} else if segment.starts_with("SPR A") {
|
||||
avatar = Some(Avatar::from(segment));
|
||||
} else if segment.starts_with("SPR") {
|
||||
sprites.push(Sprite::from(segment));
|
||||
} else if segment.starts_with("ITM") {
|
||||
items.push(Item::from(segment));
|
||||
}
|
||||
}
|
||||
|
||||
assert!(avatar.is_some());
|
||||
let avatar = avatar.unwrap();
|
||||
|
||||
Game {
|
||||
name,
|
||||
version,
|
||||
room_format,
|
||||
palettes,
|
||||
rooms,
|
||||
tiles,
|
||||
avatar,
|
||||
sprites,
|
||||
items,
|
||||
dialogues,
|
||||
endings,
|
||||
variables,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_game_from_string() {
|
||||
let output = game_from_string(
|
||||
let output = Game::from(
|
||||
include_str!["../test/resources/default.bitsy"].to_string()
|
||||
);
|
||||
|
||||
let expected = example_game_default();
|
||||
|
||||
assert_eq!(output, expected);
|
||||
|
|
Loading…
Reference in New Issue