item id to u64; item.dialogue -> item.dialogue_id
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parent
c7f1d7220c
commit
45ee94aae9
18
src/item.rs
18
src/item.rs
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@ -1,20 +1,20 @@
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use crate::{AnimationFrames, Image, mock};
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use crate::{AnimationFrames, Image, mock, from_base36, ToBase36};
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#[derive(Debug, Eq, PartialEq)]
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pub struct Item {
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pub id: String,
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pub id: u64,
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pub animation_frames: Vec<Image>,
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pub name: Option<String>,
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pub dialogue: Option<String>, // dialogue id
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pub dialogue_id: Option<String>, // dialogue id
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}
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impl From<String> for Item {
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fn from(string: String) -> Item {
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let mut lines: Vec<&str> = string.lines().collect();
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let id = lines[0].replace("ITM ", "");
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let id = from_base36(&lines[0].replace("ITM ", ""));
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let mut name = None;
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let mut dialogue = None;
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let mut dialogue_id = None;
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for _ in 0..2 {
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let last_line = lines.pop().unwrap();
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@ -22,7 +22,7 @@ impl From<String> for Item {
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if last_line.starts_with("NAME") {
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name = Some(last_line.replace("NAME ", "").to_string());
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} else if last_line.starts_with("DLG") {
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dialogue = Some(last_line.replace("DLG ", "").to_string());
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dialogue_id = Some(last_line.replace("DLG ", "").to_string());
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} else {
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lines.push(last_line);
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break;
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@ -36,7 +36,7 @@ impl From<String> for Item {
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Image::from(frame.to_string())
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}).collect();
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Item { id, name, animation_frames, dialogue }
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Item { id, name, animation_frames, dialogue_id }
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}
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}
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@ -45,10 +45,10 @@ impl ToString for Item {
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fn to_string(&self) -> String {
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format!(
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"ITM {}\n{}{}{}",
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self.id,
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self.id.to_base36(),
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self.animation_frames.to_string(),
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if self.name.is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
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if self.dialogue.is_some() { format!("\nDLG {}", self.dialogue.as_ref().unwrap()) } else { "".to_string() },
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if self.dialogue_id.is_some() { format!("\nDLG {}", self.dialogue_id.as_ref().unwrap()) } else { "".to_string() },
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)
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}
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}
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@ -96,7 +96,7 @@ pub fn sprite() -> Sprite {
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pub fn item() -> Item {
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Item {
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id: "6".to_string(),
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id: 6,
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animation_frames: vec![
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Image {
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pixels: vec![
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@ -112,7 +112,7 @@ pub fn item() -> Item {
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}
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],
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name: Some("door".to_string()),
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dialogue: Some("ITM_2".to_string())
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dialogue_id: Some("ITM_2".to_string())
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}
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}
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@ -270,7 +270,7 @@ pub fn game_default() -> Game {
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],
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items: vec![
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Item {
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id: "0".to_string(),
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id: 0,
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animation_frames: vec![
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Image {
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pixels: vec![
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@ -286,7 +286,7 @@ pub fn game_default() -> Game {
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},
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],
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name: Some("tea".to_string()),
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dialogue: Some("ITM_0".to_string())
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dialogue_id: Some("ITM_0".to_string())
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},
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],
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dialogues: vec![
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