item id to u64; item.dialogue -> item.dialogue_id

This commit is contained in:
Max Bradbury 2020-04-13 14:47:15 +01:00
parent c7f1d7220c
commit 45ee94aae9
2 changed files with 13 additions and 13 deletions

View File

@ -1,20 +1,20 @@
use crate::{AnimationFrames, Image, mock};
use crate::{AnimationFrames, Image, mock, from_base36, ToBase36};
#[derive(Debug, Eq, PartialEq)]
pub struct Item {
pub id: String,
pub id: u64,
pub animation_frames: Vec<Image>,
pub name: Option<String>,
pub dialogue: Option<String>, // dialogue id
pub dialogue_id: Option<String>, // dialogue id
}
impl From<String> for Item {
fn from(string: String) -> Item {
let mut lines: Vec<&str> = string.lines().collect();
let id = lines[0].replace("ITM ", "");
let id = from_base36(&lines[0].replace("ITM ", ""));
let mut name = None;
let mut dialogue = None;
let mut dialogue_id = None;
for _ in 0..2 {
let last_line = lines.pop().unwrap();
@ -22,7 +22,7 @@ impl From<String> for Item {
if last_line.starts_with("NAME") {
name = Some(last_line.replace("NAME ", "").to_string());
} else if last_line.starts_with("DLG") {
dialogue = Some(last_line.replace("DLG ", "").to_string());
dialogue_id = Some(last_line.replace("DLG ", "").to_string());
} else {
lines.push(last_line);
break;
@ -36,7 +36,7 @@ impl From<String> for Item {
Image::from(frame.to_string())
}).collect();
Item { id, name, animation_frames, dialogue }
Item { id, name, animation_frames, dialogue_id }
}
}
@ -45,10 +45,10 @@ impl ToString for Item {
fn to_string(&self) -> String {
format!(
"ITM {}\n{}{}{}",
self.id,
self.id.to_base36(),
self.animation_frames.to_string(),
if self.name.is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
if self.dialogue.is_some() { format!("\nDLG {}", self.dialogue.as_ref().unwrap()) } else { "".to_string() },
if self.dialogue_id.is_some() { format!("\nDLG {}", self.dialogue_id.as_ref().unwrap()) } else { "".to_string() },
)
}
}

View File

@ -96,7 +96,7 @@ pub fn sprite() -> Sprite {
pub fn item() -> Item {
Item {
id: "6".to_string(),
id: 6,
animation_frames: vec![
Image {
pixels: vec![
@ -112,7 +112,7 @@ pub fn item() -> Item {
}
],
name: Some("door".to_string()),
dialogue: Some("ITM_2".to_string())
dialogue_id: Some("ITM_2".to_string())
}
}
@ -270,7 +270,7 @@ pub fn game_default() -> Game {
],
items: vec![
Item {
id: "0".to_string(),
id: 0,
animation_frames: vec![
Image {
pixels: vec![
@ -286,7 +286,7 @@ pub fn game_default() -> Game {
},
],
name: Some("tea".to_string()),
dialogue: Some("ITM_0".to_string())
dialogue_id: Some("ITM_0".to_string())
},
],
dialogues: vec![