re-implement _to_string functions as ToString
This commit is contained in:
parent
3d1beca268
commit
2ec01ebfce
337
src/main.rs
337
src/main.rs
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@ -484,19 +484,26 @@ fn test_image_to_string() {
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assert_eq!(output, expected);
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}
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fn animation_frames_to_string(animation_frames: Vec<Image>) -> String {
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let mut string = String::new();
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let last_frame = animation_frames.len() - 1;
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pub trait AnimationFrames {
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fn to_string(&self) -> String;
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}
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for (i, frame) in animation_frames.into_iter().enumerate() {
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string.push_str(&frame.to_string());
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impl AnimationFrames for Vec<Image> {
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#[inline]
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fn to_string(&self) -> String {
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let mut string = String::new();
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let last_frame = self.len() - 1;
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if i < last_frame {
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string.push_str(&"\n>\n".to_string());
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for (i, frame) in self.into_iter().enumerate() {
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string.push_str(&frame.to_string());
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if i < last_frame {
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string.push_str(&"\n>\n".to_string());
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}
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}
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}
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string
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string
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}
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}
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fn tile_from_string(string: String) -> Tile {
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@ -551,19 +558,22 @@ fn test_tile_from_string() {
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assert_eq!(output, expected);
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}
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fn tile_to_string(tile: Tile) -> String {
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format!(
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"TIL {}\n{}{}{}",
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tile.id,
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animation_frames_to_string(tile.animation_frames),
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if tile.name.is_some() {format!("\nNAME {}", tile.name.unwrap())} else {"".to_string()},
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if tile.wall {"\nWAL true"} else {""}
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)
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impl ToString for Tile {
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#[inline]
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fn to_string(&self) -> String {
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format!(
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"TIL {}\n{}{}{}",
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self.id,
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self.animation_frames.to_string(),
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if self.name.as_ref().is_some() { format!("\nNAME {}", self.name.as_ref().unwrap())} else {"".to_string() },
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if self.wall {"\nWAL true"} else {""}
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)
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}
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}
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#[test]
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fn test_tile_to_string() {
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let output = tile_to_string(Tile {
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let output = Tile {
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id: "7a".to_string(),
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name: Some("chequers".to_string()),
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wall: false,
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@ -571,7 +581,7 @@ fn test_tile_to_string() {
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example_image_chequers_1(),
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example_image_chequers_2(),
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]
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});
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}.to_string();
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let expected = include_str!("../test/resources/tile-chequers").to_string();
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@ -756,20 +766,21 @@ fn test_avatar_from_string() {
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assert_eq!(output, expected);
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}
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fn avatar_to_string(avatar: Avatar) -> String {
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format!(
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"SPR A\n{}\nPOS {} {}",
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animation_frames_to_string(avatar.animation_frames),
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avatar.room,
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avatar.position.to_string()
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)
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impl ToString for Avatar {
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#[inline]
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fn to_string(&self) -> String {
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format!(
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"SPR A\n{}\nPOS {} {}",
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self.animation_frames.to_string(),
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self.room,
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self.position.to_string()
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)
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}
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}
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#[test]
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fn test_avatar_to_string() {
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let output = avatar_to_string(example_avatar());
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let expected = include_str!("../test/resources/avatar");
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assert_eq!(output, expected);
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assert_eq!(example_avatar().to_string(), include_str!("../test/resources/avatar"));
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}
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fn sprite_from_string(string: String) -> Sprite {
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@ -822,24 +833,24 @@ fn test_sprite_from_string() {
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assert_eq!(output, expected);
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}
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fn sprite_to_string(sprite: Sprite) -> String {
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format!(
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"SPR {}\n{}{}{}\nPOS {} {}",
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sprite.id,
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animation_frames_to_string(sprite.animation_frames),
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if sprite.name.is_some() {format!("\nNAME {}", sprite.name.unwrap())} else {"".to_string()},
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if sprite.dialogue.is_some() {format!("\nDLG {}", sprite.dialogue.unwrap())} else {"".to_string()},
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sprite.room,
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sprite.position.to_string(),
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)
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impl ToString for Sprite {
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#[inline]
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fn to_string(&self) -> String {
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format!(
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"SPR {}\n{}{}{}\nPOS {} {}",
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self.id,
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self.animation_frames.to_string(),
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if self.name.as_ref().is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
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if self.dialogue.as_ref().is_some() { format!("\nDLG {}", self.dialogue.as_ref().unwrap()) } else { "".to_string() },
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self.room,
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self.position.to_string(),
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)
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}
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}
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#[test]
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fn test_sprite_to_string() {
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let output = sprite_to_string(example_sprite());
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let expected = include_str!("../test/resources/sprite").to_string();
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assert_eq!(output, expected);
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assert_eq!(example_sprite().to_string(), include_str!("../test/resources/sprite").to_string());
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}
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fn item_from_string(string: String) -> Item {
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@ -882,21 +893,23 @@ fn test_item_from_string() {
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assert_eq!(output, expected);
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}
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fn item_to_string(item: Item) -> String {
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format!(
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"ITM {}\n{}{}{}",
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item.id,
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animation_frames_to_string(item.animation_frames),
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if item.name.is_some() {format!("\nNAME {}", item.name.unwrap())} else {"".to_string()},
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if item.dialogue.is_some() {format!("\nDLG {}", item.dialogue.unwrap())} else {"".to_string()},
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)
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impl ToString for Item {
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#[inline]
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fn to_string(&self) -> String {
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format!(
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"ITM {}\n{}{}{}",
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self.id,
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self.animation_frames.to_string(),
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if self.name.is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
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if self.dialogue.is_some() { format!("\nDLG {}", self.dialogue.as_ref().unwrap()) } else { "".to_string() },
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)
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}
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}
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#[test]
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fn test_item_to_string() {
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let output = item_to_string(example_item());
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let output = example_item().to_string();
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let expected = include_str!("../test/resources/item").to_string();
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assert_eq!(output, expected);
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}
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@ -917,14 +930,16 @@ fn test_exit_from_string() {
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);
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}
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fn exit_to_string(exit: Exit) -> String {
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format!("{} {}", exit.room, exit.position.to_string())
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impl ToString for Exit {
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fn to_string(&self) -> String {
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format!("{} {}", self.room, self.position.to_string())
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}
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}
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#[test]
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fn test_exit_to_string() {
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assert_eq!(
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exit_to_string(Exit { room: "8".to_string(), position: Position { x: 5, y: 6 } }),
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Exit { room: "8".to_string(), position: Position { x: 5, y: 6 } }.to_string(),
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"8 5,6".to_string()
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);
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}
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@ -949,19 +964,20 @@ fn test_ending_from_string() {
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);
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}
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fn ending_to_string(ending: Ending) -> String {
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format!("END {}\n{}", ending.id, ending.dialogue)
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impl ToString for Ending {
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#[inline]
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fn to_string(&self) -> String {
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format!("END {}\n{}", self.id, self.dialogue)
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}
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}
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#[test]
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fn test_ending_to_string() {
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assert_eq!(
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ending_to_string(
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Ending {
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id: "7".to_string(),
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dialogue: "This is another long ending. So long, farewell, etc.".to_string()
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}
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),
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Ending {
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id: "7".to_string(),
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dialogue: "This is another long ending. So long, farewell, etc.".to_string()
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}.to_string(),
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"END 7\nThis is another long ending. So long, farewell, etc.".to_string()
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);
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}
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@ -1016,17 +1032,17 @@ fn test_variable_from_string() {
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);
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}
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fn variable_to_string(variable: Variable) -> String {
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format!("VAR {}\n{}", variable.id, variable.initial_value)
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impl ToString for Variable {
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#[inline]
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fn to_string(&self) -> String {
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format!("VAR {}\n{}", self.id, self.initial_value)
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}
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}
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#[test]
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fn test_variable_to_string() {
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let output = variable_to_string(
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Variable { id: "c".to_string(), initial_value: "57".to_string() }
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);
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let output = Variable { id: "c".to_string(), initial_value: "57".to_string() }.to_string();
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let expected = "VAR c\n57".to_string();
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assert_eq!(output, expected);
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}
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@ -1098,59 +1114,61 @@ fn test_room_from_string() {
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assert_eq!(output, expected);
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}
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fn room_to_string(room: Room) -> String {
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let mut tiles = String::new();
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let mut items = String::new();
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let mut exits = String::new();
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let mut endings = String::new();
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impl ToString for Room {
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fn to_string(&self) -> String {
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let mut tiles = String::new();
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let mut items = String::new();
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let mut exits = String::new();
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let mut endings = String::new();
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let sqrt = (room.tiles.len() as f64).sqrt() as usize; // 8 for SD, 16 for HD
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for line in room.tiles.chunks(sqrt) {
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for tile in line {
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tiles.push_str(&format!("{},", tile));
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let sqrt = (self.tiles.len() as f64).sqrt() as usize; // 8 for SD, 16 for HD
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for line in self.tiles.chunks(sqrt) {
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for tile in line {
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tiles.push_str(&format!("{},", tile));
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}
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tiles.pop(); // remove trailing comma
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tiles.push_str("\n");
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}
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tiles.pop(); // remove trailing comma
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tiles.push_str("\n");
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}
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tiles.pop(); // remove trailing newline
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tiles.pop(); // remove trailing newline
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for instance in room.items {
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items.push_str(
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&format!("\nITM {} {}", instance.id, instance.position.to_string())
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);
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}
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for instance in &self.items {
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items.push_str(
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&format!("\nITM {} {}", instance.id, instance.position.to_string())
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);
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}
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for instance in room.exits {
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exits.push_str(
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&format!(
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"\nEXT {} {}",
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instance.position.to_string(),
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exit_to_string(instance.exit)
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)
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);
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}
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for instance in &self.exits {
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exits.push_str(
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&format!(
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"\nEXT {} {}",
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instance.position.to_string(),
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instance.exit.to_string(),
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)
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);
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}
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for instance in room.endings {
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endings.push_str(
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&format!("\nEND {} {}", instance.id, instance.position.to_string())
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);
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}
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for instance in &self.endings {
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endings.push_str(
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&format!("\nEND {} {}", instance.id, instance.position.to_string())
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);
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}
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format!(
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"ROOM {}\n{}{}{}{}{}\nPAL {}",
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room.id,
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tiles,
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if room.name.is_some() {format!("\nNAME {}", room.name.unwrap())} else {"".to_string()},
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items,
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exits,
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endings,
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room.palette
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)
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format!(
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"ROOM {}\n{}{}{}{}{}\nPAL {}",
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self.id,
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tiles,
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if self.name.as_ref().is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
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items,
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exits,
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endings,
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self.palette
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)
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}
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}
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#[test]
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fn test_room_to_string() {
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assert_eq!(room_to_string(example_room()), example_room_string());
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assert_eq!(example_room().to_string(), example_room_string());
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}
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fn game_from_string(string: String ) -> Game {
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@ -1162,7 +1180,6 @@ fn game_from_string(string: String ) -> Game {
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let main_split: Vec<&str> = string.split("\n\nDLG").collect();
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let main = main_split[0].to_string();
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let mut dialogues_endings_variables: String = main_split[1..].join("\n\nDLG");
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// todo handle dialogues_endings_variables
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let variable_segments = dialogues_endings_variables.clone();
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let variable_segments: Vec<&str> = variable_segments.split("\n\nVAR").collect();
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@ -1188,7 +1205,6 @@ fn game_from_string(string: String ) -> Game {
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}
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}
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let dialogue_segments = format!("\n\nDLG {}", dialogues_endings_variables.trim());
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let dialogue_segments: Vec<&str> = dialogue_segments.split("\n\nDLG").collect();
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for segment in dialogue_segments[1..].to_owned() {
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@ -1259,57 +1275,60 @@ fn test_game_from_string() {
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assert_eq!(output, expected);
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}
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fn game_to_string(game: Game) -> String {
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let mut segments : Vec<String> = Vec::new();
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impl ToString for Game {
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#[inline]
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fn to_string(&self) -> String {
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let mut segments: Vec<String> = Vec::new();
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// todo refactor
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// todo refactor
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for palette in game.palettes {
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segments.push(palette.to_string());
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for palette in &self.palettes {
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segments.push(palette.to_string());
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}
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for room in &self.rooms {
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segments.push(room.to_string());
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}
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for tile in &self.tiles {
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segments.push(tile.to_string());
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}
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segments.push(self.avatar.to_string());
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for sprite in &self.sprites {
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segments.push(sprite.to_string());
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}
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for item in &self.items {
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segments.push(item.to_string());
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}
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for dialogue in &self.dialogues {
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segments.push(dialogue.to_string());
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}
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for ending in &self.endings {
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segments.push(ending.to_string());
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}
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for variable in &self.variables {
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segments.push(variable.to_string());
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}
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format!(
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"{}\n\n# BITSY VERSION {}\n\n! ROOM_FORMAT {}\n\n{}\n\n",
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&self.name,
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&self.version,
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&self.room_format,
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segments.join("\n\n"),
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)
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}
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for room in game.rooms {
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segments.push(room_to_string(room));
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}
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for tile in game.tiles {
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segments.push(tile_to_string(tile));
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}
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segments.push(avatar_to_string(game.avatar));
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for sprite in game.sprites {
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segments.push(sprite_to_string(sprite));
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}
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for item in game.items {
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segments.push(item_to_string(item));
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}
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for dialogue in game.dialogues {
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segments.push(dialogue.to_string());
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}
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for ending in game.endings {
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segments.push(ending_to_string(ending));
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}
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for variable in game.variables {
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segments.push(variable_to_string(variable));
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}
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format!(
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"{}\n\n# BITSY VERSION {}\n\n! ROOM_FORMAT {}\n\n{}\n\n",
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game.name,
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game.version,
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game.room_format,
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segments.join("\n\n"),
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)
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}
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#[test]
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fn test_game_to_string() {
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let output = game_to_string(example_game_default());
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let output = example_game_default().to_string();
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let expected = include_str!["../test/resources/default.bitsy"].to_string();
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assert_eq!(output, expected);
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}
|
||||
|
|
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Reference in New Issue