avatar.room -> room_id; add colour_id; game data line helper functions
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@ -1,28 +1,64 @@
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use crate::{AnimationFrames, Image, mock, Position};
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use crate::{AnimationFrames, Image, mock, Position, optional_data_line, ToBase36, from_base36};
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/// avatar is a "sprite" in the game data but with a specific id
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#[derive(Debug, Eq, PartialEq)]
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pub struct Avatar {
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pub animation_frames: Vec<Image>,
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pub room: String, /// room id
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pub room_id: u64,
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pub position: Position,
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pub colour_id: Option<u64>,
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}
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impl Avatar {
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fn room_position_line(&self) -> String {
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format!("\nPOS {} {}", self.room_id.to_base36(), self.position.to_string())
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}
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fn colour_line(&self) -> String {
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optional_data_line("COL", self.colour_id.as_ref())
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}
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}
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impl From<String> for Avatar {
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fn from(string: String) -> Avatar {
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let string = string.replace("SPR A\n", "");
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let mut lines: Vec<&str> = string.lines().collect();
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let room_pos = lines.pop().unwrap().replace("POS ", "");
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let room_pos: Vec<&str> = room_pos.split_whitespace().collect();
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let room = room_pos[0].to_string();
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let position = Position::from(room_pos[1].to_string());
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let mut room_id: Option<u64> = None;
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let mut position: Option<Position> = None;
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let mut colour_id: Option<u64> = None;
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loop {
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let last_line = lines.pop().unwrap();
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if last_line.starts_with("POS") {
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let room_pos = last_line.replace("POS ", "");
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let room_pos: Vec<&str> = room_pos.split_whitespace().collect();
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room_id = Some(from_base36(room_pos[0]));
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if room_pos.len() < 2 {
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panic!("Bad room/position for avatar: {}", string);
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}
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position = Some(Position::from(room_pos[1].to_string()));
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} else if last_line.starts_with("COL") {
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colour_id = Some(last_line.replace("COL ", "").parse().unwrap());
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} else {
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lines.push(last_line);
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break;
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}
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}
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let room_id = room_id.unwrap();
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let position = position.unwrap();
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let animation_frames: String = lines.join("\n");
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let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
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let animation_frames: Vec<&str> = animation_frames.split(">").collect();
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let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
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Image::from(frame.to_string())
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}).collect();
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Avatar { animation_frames, room, position }
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Avatar { animation_frames, room_id, position , colour_id }
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}
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}
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@ -30,10 +66,10 @@ impl ToString for Avatar {
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#[inline]
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fn to_string(&self) -> String {
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format!(
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"SPR A\n{}\nPOS {} {}",
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"SPR A\n{}{}{}",
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self.animation_frames.to_string(),
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self.room,
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self.position.to_string()
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self.room_position_line(),
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self.colour_line(),
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)
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}
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}
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