Max Bradbury
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0414fe757a
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optional room palette is now handled
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2020-04-18 16:14:01 +01:00 |
Max Bradbury
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c954e56ea9
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error handling for position
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2020-04-18 16:12:06 +01:00 |
Max Bradbury
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78b2319d4f
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implement optional palette id for room
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2020-04-18 15:50:01 +01:00 |
Max Bradbury
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c441fce485
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implement optional name for avatar
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2020-04-18 15:49:33 +01:00 |
Max Bradbury
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596be936d9
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try to handle old "SET" rooms
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2020-04-18 15:33:04 +01:00 |
Max Bradbury
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fe3fac5e2b
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handle old room format
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2020-04-18 15:28:51 +01:00 |
Max Bradbury
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7c76a9d3d2
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go through more test data
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2020-04-18 15:02:27 +01:00 |
Max Bradbury
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9234ed1c63
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test data
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2020-04-18 14:48:25 +01:00 |
Max Bradbury
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e71c87ad4c
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handle room wall array
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2020-04-18 14:39:17 +01:00 |
Max Bradbury
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7c566ab9d3
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update test results
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2020-04-18 14:03:01 +01:00 |
Max Bradbury
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2b8039d77d
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go through more test data
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2020-04-18 13:40:37 +01:00 |
Max Bradbury
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e6845d7a39
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fix avatar ordering
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2020-04-18 13:38:41 +01:00 |
Max Bradbury
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e328661fbf
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avatar ordering fixed
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2020-04-18 13:38:20 +01:00 |
Max Bradbury
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96b956e0f2
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fix font output
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2020-04-18 13:37:26 +01:00 |
Max Bradbury
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cf8389ddd8
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game version handling done
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2020-04-18 12:49:51 +01:00 |
Max Bradbury
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16e399b312
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export font and text direction to string
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2020-04-18 12:46:46 +01:00 |
Max Bradbury
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e1bf7cbae4
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test RTL and font options
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2020-04-18 12:45:43 +01:00 |
Max Bradbury
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935075e7a1
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redo version as a struct
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2020-04-18 11:03:24 +01:00 |
Max Bradbury
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c8a4b4a8bc
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use room_format_line()
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2020-04-18 10:48:14 +01:00 |
Max Bradbury
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c200957679
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these are public functions, not for internal use
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2020-04-18 10:46:33 +01:00 |
Max Bradbury
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c467489dd5
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remove some unnecessary imports and call them inline
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2020-04-18 10:46:07 +01:00 |
Max Bradbury
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cc0780b9cd
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implement font and text direction; call std and mock directly instead of importing
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2020-04-18 10:45:01 +01:00 |
Max Bradbury
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c5604f2964
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don't import mock, just reference directly
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2020-04-18 10:26:42 +01:00 |
Max Bradbury
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f77c8b2d4e
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handle bitsy version as major and minor versions (uint); helper functions for game version/format
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2020-04-17 09:37:03 +01:00 |
Max Bradbury
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5413be82bc
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test framework for archive of bitsy game data
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2020-04-14 00:41:05 +01:00 |
Max Bradbury
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833e44a019
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update mocks
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2020-04-14 00:40:29 +01:00 |
Max Bradbury
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88c4f36e31
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make tile wall "optional" (specified or not); tile colour id
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2020-04-14 00:40:14 +01:00 |
Max Bradbury
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b479275d7e
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room/position for sprite are actually optional! you can make a sprite and never place it anywhere;
colour id for sprite
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2020-04-14 00:38:50 +01:00 |
Max Bradbury
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389cfe5f10
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error handling for position
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2020-04-14 00:37:02 +01:00 |
Max Bradbury
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5d1c515192
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item colour id
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2020-04-14 00:36:31 +01:00 |
Max Bradbury
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b4e05cdc1b
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trim whitespace around game data
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2020-04-14 00:34:03 +01:00 |
Max Bradbury
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cc347dbf99
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allow empty dialogues (needs fixing)
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2020-04-14 00:32:24 +01:00 |
Max Bradbury
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a7c81f7f6c
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avatar.room -> room_id; add colour_id; game data line helper functions
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2020-04-14 00:25:45 +01:00 |
Max Bradbury
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bfe679dfc8
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move test resources
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2020-04-14 00:17:40 +01:00 |
Max Bradbury
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2ee08dd264
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fix failing test for room
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2020-04-13 19:26:11 +01:00 |
Max Bradbury
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df2d0105e6
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dedupe optional line for tile
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2020-04-13 19:25:49 +01:00 |
Max Bradbury
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5d76798ace
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dedupe optional line for room
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2020-04-13 19:14:57 +01:00 |
Max Bradbury
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6dc9bbcc2d
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dedupe optional lines for item
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2020-04-13 19:12:21 +01:00 |
Max Bradbury
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ba6d4e8b40
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redundant comment
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2020-04-13 19:11:51 +01:00 |
Max Bradbury
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b9dac0932f
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function for optional lines of game data
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2020-04-13 19:08:21 +01:00 |
Max Bradbury
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85f6501b2c
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tidy up game implementation
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2020-04-13 18:01:42 +01:00 |
Max Bradbury
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280e7e9cd6
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function to safely add a tile
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2020-04-13 17:44:51 +01:00 |
Max Bradbury
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e84fa4cc7c
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tile ID functions and tile mock
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2020-04-13 16:19:59 +01:00 |
Max Bradbury
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45ee94aae9
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item id to u64; item.dialogue -> item.dialogue_id
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2020-04-13 14:47:15 +01:00 |
Max Bradbury
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c7f1d7220c
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implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id
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2020-04-13 14:43:23 +01:00 |
Max Bradbury
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f424c49301
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convert exit room id to u64
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2020-04-13 13:51:29 +01:00 |
Max Bradbury
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53d5a28923
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convert room id and palette id to u64
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2020-04-13 13:46:33 +01:00 |
Max Bradbury
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e249727c3e
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allow Tile::from to be inlined
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2020-04-13 13:30:55 +01:00 |
Max Bradbury
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53204ba0f8
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document room format
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2020-04-13 13:30:26 +01:00 |
Max Bradbury
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1928334b27
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convert palette id to int
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2020-04-13 13:30:08 +01:00 |