2020-04-24 17:06:17 +00:00
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extern crate loe;
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use std::io::Cursor;
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2020-04-13 12:30:08 +00:00
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use radix_fmt::radix_36;
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2020-04-24 17:06:17 +00:00
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use loe::{process, Config, TransformMode};
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2020-04-13 12:30:08 +00:00
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2020-04-12 11:22:20 +00:00
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pub mod colour;
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2020-04-12 12:26:33 +00:00
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pub mod dialogue;
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2020-04-12 12:52:36 +00:00
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pub mod ending;
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2020-04-12 12:49:19 +00:00
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pub mod exit;
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2020-04-12 13:38:07 +00:00
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pub mod game;
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2020-04-12 11:48:07 +00:00
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pub mod image;
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2020-04-12 12:46:55 +00:00
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pub mod item;
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2020-04-12 12:50:07 +00:00
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pub mod mock;
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2020-04-18 15:58:30 +00:00
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pub mod palette;
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2020-04-12 12:21:27 +00:00
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pub mod position;
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2020-04-12 13:28:11 +00:00
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pub mod room;
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2020-04-12 12:35:17 +00:00
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pub mod sprite;
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2020-04-18 15:58:30 +00:00
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pub mod text;
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2020-04-12 11:53:11 +00:00
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pub mod tile;
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2020-04-12 13:20:53 +00:00
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pub mod variable;
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2020-04-12 11:22:20 +00:00
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2020-04-12 11:35:39 +00:00
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use colour::Colour;
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2020-04-12 12:26:33 +00:00
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use dialogue::Dialogue;
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2020-04-12 12:52:36 +00:00
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use ending::Ending;
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2020-04-18 15:58:30 +00:00
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use exit::{Exit, Transition};
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2020-04-18 10:03:24 +00:00
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use game::{Game, Version};
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2020-04-12 11:48:07 +00:00
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use image::Image;
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2020-04-12 12:46:55 +00:00
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use item::Item;
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2020-04-18 15:58:30 +00:00
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use palette::Palette;
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2020-04-12 12:21:27 +00:00
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use position::Position;
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2020-04-12 13:28:11 +00:00
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use room::Room;
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2020-04-12 12:35:17 +00:00
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use sprite::Sprite;
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2020-04-18 15:58:30 +00:00
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use std::fmt::Display;
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use text::{Font, TextDirection};
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2020-04-12 11:53:11 +00:00
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use tile::Tile;
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2020-04-12 13:20:53 +00:00
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use variable::Variable;
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2020-04-05 17:58:04 +00:00
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2020-04-10 15:27:23 +00:00
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#[derive(Debug, Eq, PartialEq)]
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2020-04-12 11:53:11 +00:00
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pub struct Instance {
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2020-04-10 15:27:23 +00:00
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position: Position,
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2020-04-12 12:52:36 +00:00
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id: String, // item / ending.rs id
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2020-04-10 15:27:23 +00:00
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}
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#[derive(Debug, Eq, PartialEq)]
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2020-04-12 11:53:11 +00:00
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pub struct ExitInstance {
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2020-04-10 15:27:23 +00:00
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position: Position,
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exit: Exit,
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2020-04-28 07:34:35 +00:00
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transition: Option<Transition>,
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dialogue_id: Option<String>,
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2020-04-10 15:27:23 +00:00
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}
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2020-04-12 10:22:14 +00:00
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pub trait AnimationFrames {
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fn to_string(&self) -> String;
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}
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impl AnimationFrames for Vec<Image> {
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#[inline]
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fn to_string(&self) -> String {
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let mut string = String::new();
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let last_frame = self.len() - 1;
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2020-04-06 06:23:20 +00:00
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2020-04-12 10:22:14 +00:00
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for (i, frame) in self.into_iter().enumerate() {
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string.push_str(&frame.to_string());
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2020-04-06 06:23:20 +00:00
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2020-04-12 10:22:14 +00:00
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if i < last_frame {
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string.push_str(&"\n>\n".to_string());
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}
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2020-04-06 06:23:20 +00:00
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}
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2020-04-12 10:22:14 +00:00
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string
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}
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2020-04-06 06:23:20 +00:00
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}
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2020-04-13 12:30:08 +00:00
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fn from_base36(str: &str) -> u64 {
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2020-04-26 12:33:53 +00:00
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u64::from_str_radix(str, 36).expect(&format!("Invalid base36 string: {}", str))
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2020-04-13 12:30:08 +00:00
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}
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2020-04-13 13:43:23 +00:00
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/// this doesn't work inside ToBase36 for some reason
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fn to_base36(int: u64) -> String {
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format!("{}", radix_36(int))
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}
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pub trait ToBase36 {
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fn to_base36(&self) -> String;
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}
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impl ToBase36 for u64 {
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fn to_base36(&self) -> String {
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to_base36(*self)
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}
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2020-04-13 12:30:08 +00:00
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}
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2020-04-13 18:08:21 +00:00
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/// e.g. `\nNAME DLG_0`
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fn optional_data_line<T: Display>(label: &str, item: Option<T>) -> String {
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if item.is_some() {
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format!("\n{} {}", label, item.unwrap())
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} else {
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"".to_string()
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}
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}
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2020-04-24 17:06:17 +00:00
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fn transform_line_endings(input: String, mode: TransformMode) -> String {
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let mut input = Cursor::new(input);
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let mut output = Cursor::new(Vec::new());
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process(&mut input, &mut output, Config::default().transform(mode)).unwrap();
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String::from_utf8(output.into_inner()).unwrap()
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}
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2020-04-24 17:52:27 +00:00
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fn segments_from_string(string: String) -> Vec<String> {
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let mut output:Vec<String> = Vec::new();
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// are we inside `"""\n...\n"""`? if so, ignore empty lines
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let mut inside_escaped_block = false;
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let mut current_segment : Vec<String> = Vec::new();
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let lines: Vec<&str> = string.lines().collect();
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for line in lines {
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if line == "\"\"\"" {
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inside_escaped_block = ! inside_escaped_block;
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}
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if line == "" && !inside_escaped_block {
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output.push(current_segment.join("\n"));
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current_segment = Vec::new();
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} else {
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current_segment.push(line.to_string());
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}
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}
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output.push(current_segment.join("\n"));
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output
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}
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2020-04-25 13:17:12 +00:00
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// for some reason the sprites with numeric IDs go first,
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// then SPR A (avatar), then all the non-numeric IDs
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fn is_string_numeric(str: String) -> bool {
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for c in str.chars() {
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if !c.is_numeric() {
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return false;
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}
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}
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return true;
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}
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2020-04-19 07:13:55 +00:00
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#[cfg(test)]
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mod test {
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2020-04-24 17:52:27 +00:00
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use crate::{from_base36, ToBase36, optional_data_line, mock, segments_from_string};
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2020-04-19 07:13:55 +00:00
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#[test]
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fn test_from_base36() {
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assert_eq!(from_base36("0"), 0);
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assert_eq!(from_base36("0z"), 35);
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assert_eq!(from_base36("11"), 37);
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}
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#[test]
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fn test_to_base36() {
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assert_eq!((37 as u64).to_base36(), "11");
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}
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#[test]
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fn test_optional_data_line() {
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let output = optional_data_line("NAME", mock::item().name);
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assert_eq!(output, "\nNAME door".to_string());
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}
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2020-04-24 17:52:27 +00:00
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#[test]
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fn test_string_to_segments() {
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let output = segments_from_string(
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include_str!("./test-resources/segments").to_string()
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);
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let expected = vec![
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"\"\"\"\nthe first segment is a long bit of text\n\n\nit contains empty lines\n\n\"\"\"".to_string(),
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"this is a new segment\nthis is still the second segment\nblah\nblah".to_string(),
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"DLG SEGMENT_3\n\"\"\"\nthis is a short \"long\" bit of text\n\"\"\"".to_string(),
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"this is the last segment".to_string(),
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];
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assert_eq!(output, expected);
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}
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2020-04-13 18:08:21 +00:00
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}
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