bitsy-parser/src/lib.rs

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Rust
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pub mod avatar;
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pub mod colour;
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pub mod dialogue;
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pub mod ending;
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pub mod exit;
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pub mod game;
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pub mod palette;
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pub mod image;
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pub mod item;
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pub mod mock;
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pub mod position;
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pub mod room;
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pub mod sprite;
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pub mod tile;
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pub mod variable;
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use avatar::Avatar;
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use colour::Colour;
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use dialogue::Dialogue;
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use ending::Ending;
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use exit::{Transition, Exit};
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use game::Game;
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use palette::Palette;
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use image::Image;
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use item::Item;
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use position::Position;
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use room::Room;
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use sprite::Sprite;
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use tile::Tile;
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use variable::Variable;
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#[derive(Debug, Eq, PartialEq)]
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pub struct Instance {
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position: Position,
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id: String, // item / ending.rs id
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}
#[derive(Debug, Eq, PartialEq)]
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pub struct ExitInstance {
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position: Position,
exit: Exit,
}
pub trait AnimationFrames {
fn to_string(&self) -> String;
}
impl AnimationFrames for Vec<Image> {
#[inline]
fn to_string(&self) -> String {
let mut string = String::new();
let last_frame = self.len() - 1;
for (i, frame) in self.into_iter().enumerate() {
string.push_str(&frame.to_string());
if i < last_frame {
string.push_str(&"\n>\n".to_string());
}
}
string
}
}