35 Commits

Author SHA1 Message Date
ba5284d121 restructure into modules, etc. 2022-01-11 18:34:15 +00:00
cd41400b6f restructure into modules 2021-04-27 10:16:25 +01:00
fb7d76bebf better button label 2021-04-27 09:20:15 +01:00
61b1f45ce3 spelling 2021-04-27 08:59:11 +01:00
c9a5eada5e updated build/deploy scripts 2021-04-27 08:44:15 +01:00
ca779f8839 make this conditional - don't need to execute this on linux for example 2021-04-27 08:43:30 +01:00
908ca1d769 stop cpal from crashing on windows! 2021-04-26 22:00:43 +01:00
7db845e03e avoid parsing config file as a sound 2021-04-26 22:00:30 +01:00
fa7361d20f change name of sounds dir function 2021-04-26 21:59:24 +01:00
3aad33189c windows cross-compilation script 2021-04-26 21:58:48 +01:00
6ac967c6d9 try to fix paths for windows 2021-04-26 21:58:11 +01:00
005c90adb0 more sound ideas 2021-04-26 21:57:03 +01:00
5b2688e091 version bump 2021-04-20 10:32:14 +01:00
9f626b8265 remove debug print 2021-04-20 10:31:50 +01:00
2b2ac66708 remove/ignore some things 2021-04-10 12:22:34 +01:00
4fd83be754 save and restore window size and position 2021-04-09 18:46:23 +01:00
3e01249ecf added fireplace sound 2020-11-20 15:58:27 +00:00
5f42e1a03c bump for new UI 2020-10-27 17:31:00 +00:00
06960b6f9c better build/deployment 2020-10-27 17:27:16 +00:00
7e045c0a8d don't use tar.gz as it breaks the itch desktop version 2020-10-27 16:58:55 +00:00
0af09fcd96 tidyup 2020-10-27 16:53:39 +00:00
eba133090a do both tar and zip 2020-10-27 16:52:51 +00:00
f4805e94b0 do both tar and zip 2020-10-27 16:52:06 +00:00
51c636e572 add license to package 2020-10-27 15:16:06 +00:00
982f1f0f21 take todo out of readme 2020-10-27 15:15:09 +00:00
459f1705c0 use tar.gz to preserve permissions 2020-10-27 15:13:00 +00:00
d46e1f48e2 +x 2020-10-27 08:08:11 +00:00
4f821fccd5 change styling 2020-10-27 08:08:03 +00:00
4f58c1eece update sounds todo 2020-10-20 22:23:25 +01:00
e3087bfa63 add repository field 2020-10-20 22:18:55 +01:00
3255fe5d47 version bump 2020-10-20 21:54:08 +01:00
ae81570c07 alphabetical order 2020-10-20 21:36:55 +01:00
6e203c3fbd added sound 2020-10-20 21:33:15 +01:00
0afc497f78 better error popup 2020-10-04 12:28:28 +01:00
b281f8af00 target-specific file manager 2020-10-03 13:17:20 +01:00
14 changed files with 449 additions and 290 deletions

4
.gitignore vendored
View File

@@ -6,3 +6,7 @@
/sounds/*.wav
/sounds.zip
/lull.zip
/dist/
/package/
/*.kra
/*.png

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@@ -1,15 +1,21 @@
[package]
name = "lull"
description = "a looping sound player for generating aural atmospheres"
version = "1.0.0"
description = "a looping sound player for generating atmospheric soundscapes"
version = "1.1.0"
authors = ["Max Bradbury <max@tinybird.info>"]
repository = "https://tinybird.dev/max/lull"
license = "MIT"
edition = "2018"
crate_type = "bin"
[dependencies]
dirs = "^3.0.1"
eframe = "^0.11.0"
egui = "^0.11.0"
gdk = "^0.13.2"
gio = "^0"
gtk = "^0"
orbtk = "^0.2.31"
rodio = "^0.11.0"
iui = "0.3"
serde = "^1.0.125"
serde_derive = "^1.0.125"
toml = "^0.5.8"

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@@ -8,20 +8,3 @@ add your own favourite noises and blend them to create your ideal ambience.
created by [Max Bradbury](mailto:max@tinybird.info).
released under the MIT license.
## to do
* save volume preferences to disk
* cross-compile to Windows?
* watch data dir for new sounds?
* disown file manager subcommand
* get some good nature sounds
* rain on tin roof
* wind
* tape hiss
* vinyl crackle
* white noise?
* fan
* birdsong
* set a window icon
* create a nice icon?

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@@ -17,3 +17,7 @@ you can skip/remove any unwanted sounds, and add your own.
*campfire* by [sagetyrtle](https://freesound.org/people/sagetyrtle/)
*rain on glass* by [Benboncan](https://freesound.org/people/Benboncan/)
*birdsong* by [reinsamba](https://freesound.org/people/reinsamba/)
*fireplace* by [aunrea](https://freesound.org/people/aunrea/)

17
TODO.md Normal file
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@@ -0,0 +1,17 @@
# to do
* save volume preferences to disk
* cross-compile to Windows?
* watch data dir for new sounds?
* disown file manager subcommand
* get some good nature sounds
* wind
* tape hiss
* vinyl crackle
* white noise?
* fan
* cat purr
* café
* rustling leaves
* set a window icon
* create a nice icon?

View File

@@ -1,9 +1,16 @@
#!/usr/bin/env bash
cargo build --release
cp target/release/lull .
strip lull
zip -r lull.zip README.md lull
rm lull
mkdir dist
zip -r sounds.zip SOUNDS.md sounds/*.mp3
cargo build --release
mkdir dist/linux
cp target/release/lull dist/linux
cp README.md dist/linux
cp LICENSE dist/linux
strip dist/linux/lull
mkdir dist/sounds
cp sounds/*.mp3 SOUNDS.md dist/sounds

5
deploy.sh Normal file → Executable file
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@@ -1,4 +1,5 @@
#!/usr/bin/env bash
butler push lull.zip ruin/lull:linux
butler push sounds.zip ruin/lull:sounds
butler push dist/linux ruin/lull:linux
butler push dist/windows ruin/lull:windows
butler push dist/sounds ruin/lull:sounds

59
src/config.rs Normal file
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@@ -0,0 +1,59 @@
use std::fs::File;
use std::io::{Write, Read};
use serde_derive::{Serialize, Deserialize};
#[derive(Debug, Eq, PartialEq, Serialize, Deserialize)]
pub(crate) struct Config {
pub(crate) position: (i32, i32),
pub(crate) size: (i32, i32),
}
pub(crate) fn save_config(config: Config) {
let mut config_path = dirs::config_dir()
.expect("Couldn't find user config directory");
config_path.push("ruin");
config_path.push("lull");
if !config_path.exists() {
std::fs::create_dir_all(&config_path)
.expect("Couldn't create lull config directory");
}
let toml = toml::to_string(&config)
.expect("Couldn't convert config to toml");
config_path.push("lull.toml");
let mut config_file = File::create(config_path)
.expect("Couldn't create config file");
config_file.write(&toml.into_bytes())
.expect("Couldn't write config file");
}
pub(crate) fn load_config() -> Option<Config> {
let mut config_path = dirs::config_dir()
.expect("Couldn't find user config directory");
config_path.push("ruin");
config_path.push("lull");
config_path.push("lull.toml");
let file = File::open(config_path);
if file.is_err() {
return None;
}
let mut toml = String::new();
file.unwrap().read_to_string(&mut toml)
.expect("Couldn't read config file");
let config = toml::from_str(&toml)
.expect("Couldn't parse config");
Some(config)
}

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@@ -1,277 +1,112 @@
#![windows_subsystem = "windows"]
use gio::prelude::*;
use gtk::prelude::*;
use gtk::Orientation;
use rodio::{Sink, Source};
use std::env::args;
use std::fs::File;
use std::io::BufReader;
mod config;
mod ui;
use std::path::PathBuf;
use std::io::BufReader;
use std::fs::File;
use rodio::{Sink, Source};
use std::process::Command;
use iui::prelude::*;
use iui::controls::{Label, Spinbox, Slider, Entry, MultilineEntry, VerticalBox, HorizontalBox, HorizontalSeparator, Group, Spacer};
use std::rc::Rc;
use std::cell::RefCell;
//
// const SPACING: i32 = 16;
//
// fn error_popup(message: &str) {
// let popup = gtk::Window::new(gtk::WindowType::Toplevel);
// popup.set_title("error");
// popup.set_border_width(SPACING as u32);
// popup.set_position(gtk::WindowPosition::Center);
// popup.set_default_size(256, 64);
//
// let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
// popup.add(&vertical);
//
// let message = gtk::Label::new(Some(message));
// vertical.add(&message);
//
// let button_ok = gtk::Button::with_label("OK");
// vertical.add(&button_ok);
//
// popup.show_all();
//
// button_ok.connect_clicked(move |_| unsafe {
// popup.destroy();
// });
// }
const SOUNDS_BUTTON_LABEL: &'static str = "open sounds folder";
const SPACING: i32 = 16;
fn get_data_dir() -> PathBuf {
#[cfg(target_os = "windows")]
fn file_manager() -> &'static str {
"explorer"
}
#[cfg(not(target_os = "windows"))]
fn file_manager() -> &'static str {
"xdg-open"
}
fn get_sounds_dir() -> PathBuf {
let mut data_dir = dirs::data_dir().expect("Couldn't find user data directory");
data_dir.push("ruin/lull");
data_dir.push("ruin");
data_dir.push("lull");
// on windows, data dir and config dir are both User\AppData\Roaming
#[cfg(target_os = "windows")] {
data_dir.push("sounds");
}
if !data_dir.exists() {
std::fs::create_dir_all(&data_dir).expect("Couldn't create lull data directory");
std::fs::create_dir_all(&data_dir)
.expect("Couldn't create lull sounds directory");
}
data_dir
}
//
// fn build_ui(application: &gtk::Application) {
// let window = gtk::ApplicationWindow::new(application);
//
// window.set_title("lull");
// window.set_border_width(SPACING as u32);
// window.set_position(gtk::WindowPosition::Center);
// window.set_default_size(256, 256);
//
// let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
// vertical.set_homogeneous(true);
//
// window.add(&vertical);
//
// let device = rodio::default_output_device().unwrap();
//
// let paths = std::fs::read_dir(get_data_dir())
// .expect("Couldn't read from lull data directory");
//
// for path in paths {
// let path = path.unwrap().path();
// let name: &str = path.file_stem().unwrap().to_str().unwrap();
//
// let file = File::open(&path)
// .expect("Couldn't open audio file");
//
// let source = rodio::Decoder::new(
// BufReader::new(file)
// );
//
// if source.is_err() {
// error_popup(&format!(
// "Couldn't parse file {}. \n{}.",
// path.to_str().unwrap(),
// source.err().unwrap()
// ));
// continue;
// }
//
// let source = source.unwrap().repeat_infinite();
//
// let sink = Sink::new(&device);
// sink.append(source);
// sink.pause();
//
// let row = gtk::Box::new(Orientation::Horizontal, SPACING);
// row.set_homogeneous(true);
//
// let label = gtk::Label::new(Some(name));
// row.add(&label);
//
// let adjustment = gtk::Adjustment::new(
// 0.0,
// 0.0,
// 1.0,
// 0.0,
// 0.0,
// 0.0
// );
//
// let slider = gtk::Scale::new(
// Orientation::Horizontal,
// Some(&adjustment)
// );
//
// slider.set_draw_value(false);
//
// slider.connect_value_changed(move |scale| {
// let volume = scale.get_value();
//
// if volume == 0. {
// sink.pause();
// } else {
// sink.play();
// sink.set_volume(volume as f32);
// }
// });
//
// row.add(&slider);
//
// vertical.add(&row);
// }
//
// let row_add = gtk::Box::new(Orientation::Horizontal, SPACING);
// row_add.set_homogeneous(true);
//
// let button_manage_sounds = gtk::Button::with_label("manage sounds");
//
// button_manage_sounds.connect_clicked(|_| {
// let mut file_manager = Command::new("xdg-open");
// file_manager.arg(get_data_dir());
// file_manager.output().unwrap();
// });
//
// row_add.add(&button_manage_sounds);
// vertical.add(&row_add);
//
// window.show_all();
// }
/// This struct will hold the values that multiple callbacks will need to access.
struct State {
slider_val: i64,
spinner_val: i64,
entry_val: String,
multi_val: String,
fn open_file_manager() {
let mut file_manager = Command::new(file_manager());
file_manager.arg(crate::get_sounds_dir());
file_manager.output().unwrap();
}
fn main() {
// Initialize the UI framework.
let ui = UI::init().unwrap();
struct Sound {
name: String,
sink: Sink,
volume: f64,
}
// Initialize the state of the application.
let state = Rc::new(RefCell::new(
State { slider_val: 0, spinner_val: 0, entry_val: "".into(), multi_val: "".into() }
fn get_sounds(device: &rodio::Device) -> Vec<Sound> {
let mut sounds = Vec::new();
let mut paths = std::fs::read_dir(get_sounds_dir())
.expect("Couldn't read lull sounds directory")
.map(|res| res.map(|e| e.path()))
.collect::<Result<Vec<_>, std::io::Error>>()
.expect("Couldn't read files from lull sounds directory");
paths.sort();
for path in paths {
let name = path.file_stem().unwrap().to_str().unwrap().into();
let file = File::open(&path)
.expect("Couldn't open audio file");
let source = rodio::Decoder::new(
BufReader::new(file)
);
#[cfg(not(target_os = "windows"))]
if source.is_err() {
ui::gtk::error_popup(&format!(
"Couldn't parse file {}. \n{}.",
path.to_str().unwrap(),
source.err().unwrap()
));
// Set up the inputs for the application.
// While it's not necessary to create a block for this, it makes the code a lot easier
// to read; the indentation presents a visual cue informing the reader that these
// statements are related.
let (input_group, mut slider, mut spinner, mut entry, mut multi) = {
// The group will hold all the inputs
let mut input_group = Group::new(&ui, "Inputs");
// The vertical box arranges the inputs within the groups
let mut input_vbox = VerticalBox::new(&ui);
input_vbox.set_padded(&ui, true);
// Numerical inputs
let slider = Slider::new(&ui, 1, 100);
let spinner = Spinbox::new(&ui, 1, 100);
let entry = Entry::new(&ui);
let multi = MultilineEntry::new(&ui);
// Add everything in hierarchy
// Note the reverse order here. Again, it's not necessary, but it improves
// readability.
input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, HorizontalSeparator::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy);
input_group.set_child(&ui, input_vbox);
(input_group, slider, spinner, entry, multi)
};
// Set up the outputs for the application. Organization is very similar to the
// previous setup.
let (output_group, add_label, sub_label, text_label, bigtext_label) = {
let mut output_group = Group::new(&ui, "Outputs");
let mut output_vbox = VerticalBox::new(&ui);
let add_label = Label::new(&ui, "");
let sub_label = Label::new(&ui, "");
let text_label = Label::new(&ui, "");
let bigtext_label = Label::new(&ui, "");
output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy);
output_group.set_child(&ui, output_vbox);
(output_group, add_label, sub_label, text_label, bigtext_label)
};
// This horizontal box will arrange the two groups of controls.
let mut hbox = HorizontalBox::new(&ui);
hbox.append(&ui, input_group, LayoutStrategy::Stretchy);
hbox.append(&ui, output_group, LayoutStrategy::Stretchy);
// The window allows all constituent components to be displayed.
let mut window = Window::new(&ui, "Input Output Test", 300, 150, WindowType::NoMenubar);
window.set_child(&ui, hbox);
window.show(&ui);
// These on_changed functions allow updating the application state when a
// control changes its value.
slider.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().slider_val = val; }
});
spinner.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().spinner_val = val; }
});
entry.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().entry_val = val; }
});
multi.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().multi_val = val; }
});
// Rather than just invoking ui.run(), using EventLoop gives a lot more control
// over the user interface event loop.
// Here, the on_tick() callback is used to update the view against the state.
let mut event_loop = ui.event_loop();
event_loop.on_tick(&ui, {
let ui = ui.clone();
let mut add_label = add_label.clone();
let mut sub_label = sub_label.clone();
let mut text_label = text_label.clone();
let mut bigtext_label = bigtext_label.clone();
move || {
let state = state.borrow();
// Update all the labels
add_label.set_text(&ui, &format!("Added: {}", state.slider_val + state.spinner_val));
sub_label.set_text(&ui, &format!("Subtracted: {}", state.slider_val - state.spinner_val));
text_label.set_text(&ui, &format!("Text: {}", state.entry_val));
bigtext_label.set_text(&ui, &format!("Multiline Text: {}", state.multi_val));
continue;
}
});
event_loop.run(&ui);
let source = source.unwrap().repeat_infinite();
let sink = rodio::Sink::new(&device);
sink.append(source);
sink.pause();
sounds.push(Sound { name, sink, volume: 0.0 });
}
sounds
}
// #[cfg(not(target_os = "windows"))]
fn main() {
crate::ui::gtk::instantiate();
}
// #[cfg(target_os = "windows")]
// fn main() {
// eframe::run_native(Box::new(lull::ui::egui::State::default()));
// }
// fn main() {
// crate::ui::orbtk::instantiate();
// }

79
src/ui/egui.rs Normal file
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@@ -0,0 +1,79 @@
use eframe::{egui, epi};
pub(crate) use crate::{Sound, get_sounds, open_file_manager};
use egui::{Color32, Stroke, Vec2};
const COLOUR_BG: Color32 = Color32::from_rgb(76, 58, 78);
const COLOUR_FG: Color32 = Color32::from_rgb(156, 143, 109);
pub struct State {
device: rodio::Device,
sounds: Vec<Sound>,
}
impl Default for State {
fn default() -> Self {
let device = rodio::default_output_device().unwrap();
let sounds = get_sounds(&device);
Self { device, sounds }
}
}
impl epi::App for State {
fn update(&mut self, ctx: &egui::CtxRef, _frame: &mut epi::Frame<'_>) {
let State { device: _device, sounds} = self;
for sound in sounds.into_iter() {
if sound.volume > 0.0 {
sound.sink.set_volume(sound.volume as f32);
sound.sink.play();
} else {
sound.sink.pause();
}
}
egui::CentralPanel::default().frame(egui::Frame {
margin: Vec2 { x: crate::SPACING as f32, y: crate::SPACING as f32 },
corner_radius: 0.0,
shadow: Default::default(),
fill: COLOUR_BG,
stroke: Stroke {
width: 1.0,
color: COLOUR_FG,
}
}).show(ctx, |ui| {
egui::Grid::new("grid")
.spacing([crate::SPACING as f32; 2])
.show(ui, |ui| {
for sound in sounds {
ui.add(
egui::Label::new(&sound.name).text_color(COLOUR_FG)
);
ui.add(
egui::Slider::new(
&mut sound.volume,
0.0..=1.0
).show_value(false)
);
ui.end_row();
}
if ui.add(
egui::Button::new(crate::SOUNDS_BUTTON_LABEL)
.text_color(COLOUR_FG)
).clicked() {
open_file_manager();
}
ui.end_row();
});
});
}
fn name(&self) -> &str {
"lull"
}
}

130
src/ui/gtk.rs Normal file
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@@ -0,0 +1,130 @@
use std::env::args;
use gio::prelude::*;
use gtk::prelude::*;
use gtk::Orientation;
use crate::open_file_manager;
use crate::config::load_config;
pub(crate) fn error_popup(message: &str) {
let popup = gtk::Window::new(gtk::WindowType::Toplevel);
popup.set_title("error");
popup.set_border_width(crate::SPACING as u32);
popup.set_position(gtk::WindowPosition::Center);
popup.set_default_size(256, 64);
popup.set_type_hint(gdk::WindowTypeHint::Dialog);
popup.set_resizable(false);
let message = gtk::Label::new(Some(message));
popup.add(&message);
popup.show_all();
}
fn build_ui(application: &gtk::Application) {
let window = gtk::ApplicationWindow::new(application);
window.set_title("lull");
window.set_border_width(crate::SPACING as u32);
window.set_position(gtk::WindowPosition::Center);
window.set_default_size(256, 128);
if let Some(config) = load_config() {
window.move_(config.position.0, config.position.1);
window.resize(config.size.0, config.size.1);
}
let button_manage_sounds = gtk::Button::with_label(crate::SOUNDS_BUTTON_LABEL);
button_manage_sounds.connect_clicked(|_| {
open_file_manager();
});
let sounds_manage = gtk::Box::new(Orientation::Vertical, crate::SPACING);
let columns = gtk::Box::new(Orientation::Horizontal, crate::SPACING);
let column_labels = gtk::Box::new(Orientation::Vertical, crate::SPACING);
let column_sliders = gtk::Box::new(Orientation::Vertical, crate::SPACING);
columns.set_homogeneous(false);
column_labels.set_homogeneous(true);
column_sliders.set_homogeneous(true);
column_labels.set_property_expand(false);
column_sliders.set_property_expand(true);
column_sliders.set_property_width_request(128);
window.add(&sounds_manage);
sounds_manage.add(&columns);
sounds_manage.add(&button_manage_sounds);
columns.add(&column_labels);
columns.add(&column_sliders);
let device = rodio::default_output_device().unwrap();
let sounds = crate::get_sounds(&device);
for sound in sounds {
let label = gtk::Label::new(Some(sound.name.as_ref()));
label.set_halign(gtk::Align::End);
column_labels.add(&label);
let adjustment = gtk::Adjustment::new(
0.0,
0.0,
1.0,
0.0,
0.0,
0.0
);
let slider = gtk::Scale::new(
Orientation::Horizontal,
Some(&adjustment)
);
slider.set_draw_value(false);
slider.connect_value_changed(move |scale| {
let volume = scale.get_value();
if volume == 0. {
sound.sink.pause();
} else {
sound.sink.play();
sound.sink.set_volume(volume as f32);
}
});
column_sliders.add(&slider);
}
window.show_all();
window.connect_delete_event(|window, _event| {
crate::config::save_config(crate::config::Config {
position: window.get_position(),
size: window.get_size()
});
Inhibit(false)
});
}
pub(crate) fn instantiate() {
#[cfg(target_os = "windows")] {
// instantiate rodio before gtk and don't do anything with it
// this is silly but it's the easiest way to prevent cpal crashing on windows
rodio::default_output_device().unwrap();
}
let application = gtk::Application::new(
Some("dev.tinybird.max.lull"),
Default::default()
).expect("Initialisation failed...");
application.connect_activate(|app| {
build_ui(app);
});
application.run(&args().collect::<Vec<_>>());
}

3
src/ui/mod.rs Normal file
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@@ -0,0 +1,3 @@
// pub mod egui;
pub mod gtk;
// pub mod orbtk;

15
src/ui/orbtk.rs Normal file
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@@ -0,0 +1,15 @@
use orbtk::{prelude::*, widgets::themes::*};
pub(crate) fn instantiate() {
Application::new()
.window(|ctx| {
Window::new()
.title("OrbTk - showcase example")
.position((100, 100))
.size(1000, 730)
.resizeable(true)
.child(MainView::new().build(ctx))
.build(ctx)
})
.run();
}

16
windows.sh Executable file
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@@ -0,0 +1,16 @@
#!/usr/bin/env bash
export PKG_CONFIG_ALLOW_CROSS=1
export PKG_CONFIG_PATH=/usr/i686-w64-mingw32/lib/pkgconfig
rm -rf package
docker start lull-build-3 -ai | less
# gtk icons to keep:
# Adwaita/16x16/ui/window-*
# Adwaita/24x24/ui/window-*
# Adwaita/48x48/ui/window-*
# Adwaita/64x64/ui/window-*
# Adwaita/96x96/ui/window-*
# Adwaita/scalable/ui/window-*
# Adwaita/cursors
# (are all of these sizes necessary?)