25 Commits

Author SHA1 Message Date
a2c92b1e12 move deprecated function call to replacement function 2021-07-03 11:31:06 +01:00
57b841ac3d add clipboard button 2021-07-03 11:29:59 +01:00
3bbf51e5f8 rename download to "done!" 2021-07-03 11:29:26 +01:00
7af54d938b things are ok 2021-07-03 11:28:52 +01:00
f224fe1e27 remove console log 2021-07-03 11:28:33 +01:00
e6fda7266e version update 2021-07-03 11:28:12 +01:00
f223e51195 version update 2021-07-03 11:27:58 +01:00
d72a4df55e remove unused image header 2021-07-03 11:27:27 +01:00
0f23b878b2 version update 2021-05-02 11:47:10 +01:00
23b99b8ea7 fix loading game from textarea (copy/paste) 2021-05-02 11:45:06 +01:00
c8b6c772ab remove debug 2021-04-25 18:49:00 +01:00
52728e601b remove unnecessary trailing semicolon 2021-04-25 17:47:39 +01:00
4bd6286cf0 replace to_string with into for brevity 2021-04-25 17:47:25 +01:00
d53244a884 this is no longer a special feature 2021-04-25 17:46:52 +01:00
f6678f28a9 fix this old broken test 2021-04-25 17:46:25 +01:00
b157007ff3 restrict file types and add help text about game data 2020-11-28 18:33:11 +00:00
704f710047 fix syntax 2020-11-28 15:57:19 +00:00
5c4259d222 better splash page for now 2020-11-28 15:15:40 +00:00
47a9bf5c79 explain 2020-11-09 17:48:26 +00:00
d100473542 try to check for webassembly in a different place 2020-11-09 11:55:11 +00:00
d0946d3ab5 readme; remove todo as it's now in the readme and on gitea 2020-11-09 11:54:45 +00:00
5ee1e908f1 link won't open in same iframe 2020-11-08 21:29:21 +00:00
5788baa0b8 new host for old version 2020-11-08 21:27:05 +00:00
f135e184e4 Merge branch 'Refactor3' 2020-11-08 21:19:10 +00:00
21eb632d22 add old version 2020-11-07 19:30:20 +00:00
10 changed files with 119 additions and 37 deletions

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@@ -1,18 +1,18 @@
[package]
name = "pixsy"
version = "0.72.7"
version = "0.75.0"
description = "convert images to Bitsy rooms"
authors = ["Max Bradbury <max@tinybird.info>"]
edition = "2018"
license = "MIT"
repository = "https://tinybird.dev/max/image-to-bitsy"
repository = "https://tinybird.dev/max/pixsy"
[lib]
crate-type = ["cdylib"]
[dependencies]
base64 = "^0.12.3"
bitsy-parser = "^0.72.5"
bitsy-parser = "^0.75.0"
image = "^0.23.7"
json = "^0.12.4"
lazy_static = "^1.4.0"

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@@ -1,3 +1,57 @@
# pixsy
convert images to rooms for use in Bitsy
a tool for [Bitsy Game Maker](http://bitsy.org).
upload any image and convert it into a room.
## credits
made by [Max Bradbury](http://tinybird.info/).
makes use of my own [bitsy parser](https://crates.io/crates/bitsy-parser) library.
uses the [Croppie](https://foliotek.github.io/Croppie/) image crop plugin
by [Foliotek](https://www.foliotek.com/)
uses [wasm-bindgen](https://crates.io/crates/wasm-bindgen) to automate WebAssembly bindings.
## thanks
to [Adam Le Doux](http://ledoux.io/) for creating the wonderful and inspiring Bitsy
to [Mark Wonnacott](https://kool.tools/) for their support, encouragement and inspiration
and to everyone in the bitsy community!
## contributing
forks and pull requests welcome!
### development prerequisites
* [rust/cargo](https://rustup.rs/)
* [pug](https://pugjs.org/)
* [less](http://lesscss.org/)
* a bash shell for the build script
## bugs
when importing images, some pixels have errors.
it seems to only happen for pixels surrounded at the top and left:
```
111 111
100 => 110
100 100
```
pixsy does not work in the Itch desktop program
because their bundled version of Chromium does not support WebAssembly.
## to do
* add alternative dithering options (Atkinson, Bayer 8×8)
* add a 'smoothing' (noise reduction?) stage to remove errant pixels
## could do
* reimplement tile reuse option
* add camera support so users can take a pic instead of uploading an image
* allow user to draw to canvas

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@@ -1,6 +0,0 @@
# todo
* tile reuse
* noise reduction (remove lonely pixels)
* implement Atkinson and Bayer dithering options
* fix weird problem with pixels flipping (see test::example)

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@@ -22,6 +22,11 @@ button {
white-space: nowrap;
width: 100%;
&.half {
float: left;
width: 50%;
}
&.pagination:not(.normal) {
position: absolute;
bottom: 5vmin;

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@@ -8,25 +8,40 @@ html(lang="en-gb")
script(src="includes/croppie.min.js")
body
header
h1
| pixsy
//img(alt="pixsy" src="includes/pixsy.png")
h1 pixsy
p.
convert images to Bitsy rooms
version 0.75.0
|
#[a(href="./old/") old version]
#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
|
#[a(href="mailto:max@tinybird.info") email]
|
#[a(href="https://twitter.com/synth_ruiner") twitter]
.pages
.page#start
p.
#[b pixsy] is a tool for #[a(href="http://bitsy.org/") Bitsy Game Maker]
that allows you to generate a room from an image and add it to your game.
p this version is compatible with Bitsy version 7.5 and earlier.
p.
#[b pixsy] does not currently work via the Itch desktop program.
if pixsy does not work for you, please try the
#[a(href="http://tinybird.info/image-to-bitsy/old/") old version] instead.
p.
instructions can be found on the
#[a(href="https://ruin.itch.io/pixsy/") itch.io page] -
scroll down to "how to use".
button.normal.pagination.next#new create a new bitsy game
button.normal.pagination.next#load load an existing bitsy game
.page.game-data
h2 game data
input#game(type="file" autocomplete="off")
p.
your game data is available from the #[i game data] window in bitsy,
under the #[i tools] dropdown.
input#game(type="file" accept=".bitsy,.txt" autocomplete="off")
br
textarea#game-data(
@@ -81,14 +96,14 @@ html(lang="en-gb")
button.pagination.prev#back-to-image previous
button.pagination.next#room-next add room
.page.download
h2 done!
p#added
h2 download
textarea#output(autocomplete="off")
br
button#download download
button#clipboard.half copy to clipboard
button#download.half download
button.pagination.prev#add add another image
button.pagination.start#reset start again

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@@ -12,10 +12,6 @@ import init, {
set_room_name,
} from './pkg/pixsy.js';
if (typeof WebAssembly !== "object") {
window.location = "./old/"
}
// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
function download(filename, text) {
let element = document.createElement('a');
@@ -28,6 +24,18 @@ function download(filename, text) {
document.body.removeChild(element);
}
function copyToClipboard() {
const button = el("clipboard");
el("output").select();
document.execCommand("copy");
button.innerText = "copied!";
setTimeout(() => {
button.innerText = "copy to clipboard";
}, 2000);
}
function el(id) {
return document.getElementById(id);
}
@@ -60,10 +68,15 @@ function readFile(input, callback, type = "text") {
}
async function run() {
if (typeof WebAssembly !== "object") {
window.location = "http://tinybird.info/image-to-bitsy/old/"
}
await init();
const buttonAddImage = el("add");
const buttonBackToImage = el("back-to-image");
const buttonCopyToClipboard = el("clipboard")
const buttonDownload = el("download");
const buttonGameDataProceed = el("game-data-next");
const buttonImageProceed = el("image-next");
@@ -126,14 +139,12 @@ async function run() {
el("game").addEventListener("change", function() {
readFile(this, function (e) {
textareaGameDataInput.value = e.target.result;
console.log(load_game(e.target.result));
checkGameData();
}, "text");
});
function setPaletteDropdown() {
const palettes = JSON.parse(get_palettes());
console.debug(palettes);
selectPalette.innerHTML = "";
@@ -153,7 +164,9 @@ async function run() {
}
function checkGameData() {
if (textareaGameDataInput.value.length > 0) {
let result = load_game(textareaGameDataInput.value)
if (result === "Loaded game") {
buttonGameDataProceed.removeAttribute("disabled");
setPaletteDropdown();
} else {
@@ -241,6 +254,9 @@ async function run() {
download("output.bitsy", textareaGameDataOutput.value);
}
buttonCopyToClipboard.addEventListener("click", copyToClipboard);
buttonCopyToClipboard.addEventListener("touchend", copyToClipboard);
buttonDownload.addEventListener("click", handleDownload);
buttonDownload.addEventListener("touchend", handleDownload);

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@@ -1,5 +1,3 @@
#![feature(clamp)]
use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
use bitsy_parser::tile::Tile;
@@ -201,7 +199,7 @@ fn palette_from(bg: &bitsy_parser::Colour, fg: &bitsy_parser::Colour) -> bitsy_p
}
fn render_preview(state: &State) -> DynamicImage {
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba8();
let palette = match &state.palette {
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
@@ -249,18 +247,18 @@ pub fn add_room() -> String {
let mut state = STATE.lock().expect("Couldn't lock application state");
if state.game.is_none() {
return "No game data loaded".to_string();
return "No game data loaded".into();
}
match &state.palette {
SelectedPalette::None => { return "No palette selected".to_string(); },
SelectedPalette::None => { return "No palette selected".into(); },
_ => {}
};
let mut game = state.game.clone().unwrap();
if state.image.is_none() {
return "No image loaded".to_string();
return "No image loaded".into();
}
let palette_id = Some(match &state.palette {
@@ -292,7 +290,7 @@ pub fn add_room() -> String {
fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
};
}
for y in (row * SD)..((row + 1) * SD) {
for x in (column * SD)..((column + 1) * SD) {
@@ -379,7 +377,7 @@ mod test {
load_default_game();
load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
let output = get_preview();
let expected = include_str!("test-resources/colour_input.png.base64.greyscale").trim();
let expected = include_str!("test-resources/colour_input.png.base64.blueprint").trim();
assert_eq!(output, expected);
}

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@@ -0,0 +1 @@
data:image/png;base64,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@@ -1,6 +1,6 @@
Write your game's title here
# BITSY VERSION 7.2
# BITSY VERSION 7.5
! ROOM_FORMAT 1