8 Commits

Author SHA1 Message Date
0324f5f389 wip wtf 2020-11-15 16:54:25 +00:00
47a9bf5c79 explain 2020-11-09 17:48:26 +00:00
d100473542 try to check for webassembly in a different place 2020-11-09 11:55:11 +00:00
d0946d3ab5 readme; remove todo as it's now in the readme and on gitea 2020-11-09 11:54:45 +00:00
5ee1e908f1 link won't open in same iframe 2020-11-08 21:29:21 +00:00
5788baa0b8 new host for old version 2020-11-08 21:27:05 +00:00
f135e184e4 Merge branch 'Refactor3' 2020-11-08 21:19:10 +00:00
21eb632d22 add old version 2020-11-07 19:30:20 +00:00
6 changed files with 121 additions and 26 deletions

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@@ -13,6 +13,7 @@ crate-type = ["cdylib"]
[dependencies]
base64 = "^0.12.3"
bitsy-parser = "^0.72.5"
dither = "^1.3.9"
image = "^0.23.7"
json = "^0.12.4"
lazy_static = "^1.4.0"

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@@ -1,3 +1,57 @@
# pixsy
convert images to rooms for use in Bitsy
a tool for [Bitsy Game Maker](http://bitsy.org).
upload any image and convert it into a room.
## credits
made by [Max Bradbury](http://tinybird.info/).
makes use of my own [bitsy parser](https://crates.io/crates/bitsy-parser) library.
uses the [Croppie](https://foliotek.github.io/Croppie/) image crop plugin
by [Foliotek](https://www.foliotek.com/)
uses [wasm-bindgen](https://crates.io/crates/wasm-bindgen) to automate WebAssembly bindings.
## thanks
to [Adam Le Doux](http://ledoux.io/) for creating the wonderful and inspiring Bitsy
to [Mark Wonnacott](https://kool.tools/) for their support, encouragement and inspiration
and to everyone in the bitsy community!
## contributing
forks and pull requests welcome!
### development prerequisites
* [rust/cargo](https://rustup.rs/)
* [pug](https://pugjs.org/)
* [less](http://lesscss.org/)
* a bash shell for the build script
## bugs
when importing images, some pixels have errors.
it seems to only happen for pixels surrounded at the top and left:
```
111 111
100 => 110
100 100
```
pixsy does not work in the Itch desktop program
because their bundled version of Chromium does not support WebAssembly.
## to do
* add alternative dithering options (Atkinson, Bayer 8×8)
* add a 'smoothing' (noise reduction?) stage to remove errant pixels
## could do
* reimplement tile reuse option
* add camera support so users can take a pic instead of uploading an image
* allow user to draw to canvas

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@@ -1,6 +0,0 @@
# todo
* tile reuse
* noise reduction (remove lonely pixels)
* implement Atkinson and Bayer dithering options
* fix weird problem with pixels flipping (see test::example)

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@@ -14,7 +14,7 @@ html(lang="en-gb")
p.
convert images to Bitsy rooms
|
#[a(href="./old/") old version]
#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
|
#[a(href="mailto:max@tinybird.info") email]
|
@@ -74,9 +74,12 @@ html(lang="en-gb")
input#colour-foreground(type="color" value="#ffffff")
label
input#dither(type="checkbox" checked=true)
| dither
br
select#dither
option None
option(value="Atkinson" selected=true) Atkinson
option(value="Bayer4x4") Bayer 4×4
option(value="FloydSteinberg") Floyd-Steinberg
button.pagination.prev#back-to-image previous
button.pagination.next#room-next add room

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@@ -12,10 +12,6 @@ import init, {
set_room_name,
} from './pkg/pixsy.js';
if (typeof WebAssembly !== "object") {
window.location = "./old/"
}
// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
function download(filename, text) {
let element = document.createElement('a');
@@ -60,6 +56,10 @@ function readFile(input, callback, type = "text") {
}
async function run() {
if (typeof WebAssembly !== "object") {
window.location = "http://tinybird.info/image-to-bitsy/old/"
}
await init();
const buttonAddImage = el("add");

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@@ -3,6 +3,7 @@
use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
use bitsy_parser::tile::Tile;
use dither::prelude::Dither;
use image::{GenericImageView, Pixel, DynamicImage};
use image::imageops::ColorMap;
use image::imageops::FilterType::CatmullRom;
@@ -27,12 +28,18 @@ enum SelectedPalette {
}
}
enum DitherAlgorithm {
Atkinson,
Bayer4x4,
FloydSteinberg,
}
struct State {
game: Option<Game>,
image: Option<DynamicImage>,
room_name: Option<String>,
palette: SelectedPalette,
dither: bool,
dither: Option<DitherAlgorithm>,
brightness: i32,
}
@@ -43,7 +50,7 @@ lazy_static! {
image: None,
room_name: None,
palette: SelectedPalette::None,
dither: true,
dither: Some(DitherAlgorithm::Atkinson),
brightness: 0,
}
);
@@ -126,9 +133,15 @@ pub fn load_image(image_base64: String) -> String {
}
#[wasm_bindgen]
pub fn set_dither(dither: bool) {
pub fn set_dither(dither: &str) {
let mut state = STATE.lock().unwrap();
state.dither = dither;
state.dither = match dither {
"Atkinson" => Some(DitherAlgorithm::Atkinson),
"Bayer4x4" => Some(DitherAlgorithm::Bayer4x4),
"FloydSteinberg" => Some(DitherAlgorithm::FloydSteinberg),
_ => None,
}
}
#[wasm_bindgen]
@@ -204,25 +217,55 @@ fn render_preview(state: &State) -> DynamicImage {
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
let palette = match &state.palette {
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
SelectedPalette::Existing { id } => state.game.as_ref().unwrap().get_palette(id).unwrap().clone(),
SelectedPalette::New { background, foreground } => palette_from(background, foreground),
SelectedPalette::None => {
bitsy_parser::mock::game_default().palettes[0].clone()
},
SelectedPalette::Existing { id } => {
state.game.as_ref().unwrap().get_palette(id).unwrap().clone()
},
SelectedPalette::New { background, foreground } => {
palette_from(background, foreground)
},
};
let colour_map = crate::ColourMap::from(&palette);
// adjust brightness
let mut buffer = image::imageops::brighten(&mut buffer, state.brightness);
let mut buffer = image::imageops::brighten(
&mut buffer,
state.brightness
);
if state.dither {
image::imageops::dither(&mut buffer, &colour_map);
if state.dither.is_some() {
// image::imageops::dither(&mut buffer, &colour_map);
// so, what needs doing?
// convert the buffer to the format required by the dither crate
let dither_img = dither::prelude::Img::new(buffer.iter(), 128).unwrap();
// run the dither according to user preference
// todo what is the quantise function supposed to be like?
// dither::ditherer::ATKINSON.dither(dither_img, colour_map);
// convert the dither format back to an ImageBuffer
// buffer = image::ImageBuffer::new(128, 128); //from_vec(128, 128, pixels).unwrap();
//
// for pixel in dither_img.iter() {
// // todo enumerate?
// buffer.put_pixel(0,0, image::Rgba::from([0,0,0,0]));
// }
} else {
// just do colour indexing
let indices = image::imageops::colorops::index_colors(&mut buffer, &colour_map);
let colour_indices = image::imageops::colorops::index_colors(
&mut buffer,
&colour_map
);
// todo get rid of magic numbers! what about Bitsy HD?
buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
let p = indices.get_pixel(x, y);
let p = colour_indices.get_pixel(x, y);
colour_map
.lookup(p.0[0] as usize)