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Author SHA1 Message Date
Max Bradbury 0324f5f389 wip wtf 2020-11-15 16:54:25 +00:00
3 changed files with 61 additions and 14 deletions

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@ -13,6 +13,7 @@ crate-type = ["cdylib"]
[dependencies]
base64 = "^0.12.3"
bitsy-parser = "^0.72.5"
dither = "^1.3.9"
image = "^0.23.7"
json = "^0.12.4"
lazy_static = "^1.4.0"

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@ -74,9 +74,12 @@ html(lang="en-gb")
input#colour-foreground(type="color" value="#ffffff")
label
input#dither(type="checkbox" checked=true)
| dither
br
select#dither
option None
option(value="Atkinson" selected=true) Atkinson
option(value="Bayer4x4") Bayer 4×4
option(value="FloydSteinberg") Floyd-Steinberg
button.pagination.prev#back-to-image previous
button.pagination.next#room-next add room

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@ -3,6 +3,7 @@
use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
use bitsy_parser::tile::Tile;
use dither::prelude::Dither;
use image::{GenericImageView, Pixel, DynamicImage};
use image::imageops::ColorMap;
use image::imageops::FilterType::CatmullRom;
@ -27,12 +28,18 @@ enum SelectedPalette {
}
}
enum DitherAlgorithm {
Atkinson,
Bayer4x4,
FloydSteinberg,
}
struct State {
game: Option<Game>,
image: Option<DynamicImage>,
room_name: Option<String>,
palette: SelectedPalette,
dither: bool,
dither: Option<DitherAlgorithm>,
brightness: i32,
}
@ -43,7 +50,7 @@ lazy_static! {
image: None,
room_name: None,
palette: SelectedPalette::None,
dither: true,
dither: Some(DitherAlgorithm::Atkinson),
brightness: 0,
}
);
@ -126,9 +133,15 @@ pub fn load_image(image_base64: String) -> String {
}
#[wasm_bindgen]
pub fn set_dither(dither: bool) {
pub fn set_dither(dither: &str) {
let mut state = STATE.lock().unwrap();
state.dither = dither;
state.dither = match dither {
"Atkinson" => Some(DitherAlgorithm::Atkinson),
"Bayer4x4" => Some(DitherAlgorithm::Bayer4x4),
"FloydSteinberg" => Some(DitherAlgorithm::FloydSteinberg),
_ => None,
}
}
#[wasm_bindgen]
@ -204,25 +217,55 @@ fn render_preview(state: &State) -> DynamicImage {
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
let palette = match &state.palette {
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
SelectedPalette::Existing { id } => state.game.as_ref().unwrap().get_palette(id).unwrap().clone(),
SelectedPalette::New { background, foreground } => palette_from(background, foreground),
SelectedPalette::None => {
bitsy_parser::mock::game_default().palettes[0].clone()
},
SelectedPalette::Existing { id } => {
state.game.as_ref().unwrap().get_palette(id).unwrap().clone()
},
SelectedPalette::New { background, foreground } => {
palette_from(background, foreground)
},
};
let colour_map = crate::ColourMap::from(&palette);
// adjust brightness
let mut buffer = image::imageops::brighten(&mut buffer, state.brightness);
let mut buffer = image::imageops::brighten(
&mut buffer,
state.brightness
);
if state.dither {
image::imageops::dither(&mut buffer, &colour_map);
if state.dither.is_some() {
// image::imageops::dither(&mut buffer, &colour_map);
// so, what needs doing?
// convert the buffer to the format required by the dither crate
let dither_img = dither::prelude::Img::new(buffer.iter(), 128).unwrap();
// run the dither according to user preference
// todo what is the quantise function supposed to be like?
// dither::ditherer::ATKINSON.dither(dither_img, colour_map);
// convert the dither format back to an ImageBuffer
// buffer = image::ImageBuffer::new(128, 128); //from_vec(128, 128, pixels).unwrap();
//
// for pixel in dither_img.iter() {
// // todo enumerate?
// buffer.put_pixel(0,0, image::Rgba::from([0,0,0,0]));
// }
} else {
// just do colour indexing
let indices = image::imageops::colorops::index_colors(&mut buffer, &colour_map);
let colour_indices = image::imageops::colorops::index_colors(
&mut buffer,
&colour_map
);
// todo get rid of magic numbers! what about Bitsy HD?
buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
let p = indices.get_pixel(x, y);
let p = colour_indices.get_pixel(x, y);
colour_map
.lookup(p.0[0] as usize)