bitsy-parser/src
Max Bradbury 5413be82bc test framework for archive of bitsy game data 2020-04-14 00:41:05 +01:00
..
bin better warnings 2020-04-12 17:18:00 +01:00
test-resources move test resources 2020-04-14 00:17:40 +01:00
avatar.rs avatar.room -> room_id; add colour_id; game data line helper functions 2020-04-14 00:25:45 +01:00
colour.rs allow public uses of structs; add sample program 2020-04-12 17:13:08 +01:00
dialogue.rs allow public uses of structs; add sample program 2020-04-12 17:13:08 +01:00
ending.rs allow empty dialogues (needs fixing) 2020-04-14 00:32:24 +01:00
exit.rs implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id 2020-04-13 14:43:23 +01:00
game.rs test framework for archive of bitsy game data 2020-04-14 00:41:05 +01:00
image.rs move test resources 2020-04-14 00:17:40 +01:00
item.rs item colour id 2020-04-14 00:36:31 +01:00
lib.rs function for optional lines of game data 2020-04-13 19:08:21 +01:00
mock.rs update mocks 2020-04-14 00:40:29 +01:00
palette.rs implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id 2020-04-13 14:43:23 +01:00
position.rs error handling for position 2020-04-14 00:37:02 +01:00
room.rs move test resources 2020-04-14 00:17:40 +01:00
sprite.rs room/position for sprite are actually optional! you can make a sprite and never place it anywhere; 2020-04-14 00:38:50 +01:00
tile.rs make tile wall "optional" (specified or not); tile colour id 2020-04-14 00:40:14 +01:00
variable.rs allow public uses of structs; add sample program 2020-04-12 17:13:08 +01:00