bitsy-parser/README.md

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# bitsy_parser
a library for parsing Bitsy game data.
## done
### functions
* colour from
* colour to
* palette from
* palette to
* image from
* image to
* tile from
* tile to
## todo
### fix pixels
I made the assumption that a pixel is "0" or "1". nope.
it's an unsigned int and can point to whatever colour you like
as long as it exists in the palette.
### functions
* sprite from
* sprite to
* item from
* item to
* room from
* room to
* dialogue from
* dialogue to
* variable from
* variable to
* ending from
* ending to
* game from
* game to
### tidy up
split into multiple files
move tests to their own suite
migrate to idiomatic rust etc.
### documentation
examples of use cases (dedupe tiles, merge games, etc.)
### publish to crates.io
(not much point until it's feature-complete, I think)