# bitsy_parser a library for parsing Bitsy game data. ## done ### functions * colour from * colour to * palette from * palette to * image from * image to * tile from * tile to ## todo ### fix pixels I made the assumption that a pixel is "0" or "1". nope. it's an unsigned int and can point to whatever colour you like as long as it exists in the palette. ### functions * sprite from * sprite to * item from * item to * room from * room to * dialogue from * dialogue to * variable from * variable to * ending from * ending to * game from * game to ### tidy up split into multiple files move tests to their own suite migrate to idiomatic rust etc. ### documentation examples of use cases (dedupe tiles, merge games, etc.) ### publish to crates.io (not much point until it's feature-complete, I think)