Max Bradbury
|
56f85470ff
|
stop this one from complaining
|
2020-04-29 18:53:39 +01:00 |
Max Bradbury
|
8bd323b8a0
|
dedupe animation frames handling
|
2020-04-29 08:27:35 +01:00 |
Max Bradbury
|
f899f03dbe
|
allow inlining (this did not provide a statistically significant performance boost - oh well)
|
2020-04-28 18:00:31 +01:00 |
Max Bradbury
|
dd00686de0
|
add transition and dialogue for exits (7.0)
|
2020-04-28 08:34:35 +01:00 |
Max Bradbury
|
f0667b621a
|
fix failing tests (sprite ID "A" converts to 10...)
|
2020-04-26 13:37:08 +01:00 |
Max Bradbury
|
cf1ca6f1b5
|
reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
|
2020-04-26 13:31:20 +01:00 |
Max Bradbury
|
1c6e3eb515
|
turn room format and room type into enums; transform line endings
|
2020-04-24 18:06:17 +01:00 |
Max Bradbury
|
f4b82c3a67
|
missing field
|
2020-04-23 16:42:01 +01:00 |
Max Bradbury
|
096eb39bf6
|
optional version handling
|
2020-04-23 12:03:39 +01:00 |
Max Bradbury
|
d1254988bc
|
allow game to have font data (not really parsed for now)
|
2020-04-23 07:43:52 +01:00 |
github-actions[bot]
|
cba6c16414
|
Format Rust code using rustfmt
|
2020-04-18 15:58:30 +00:00 |
Max Bradbury
|
78b2319d4f
|
implement optional palette id for room
|
2020-04-18 15:50:01 +01:00 |
Max Bradbury
|
c441fce485
|
implement optional name for avatar
|
2020-04-18 15:49:33 +01:00 |
Max Bradbury
|
e71c87ad4c
|
handle room wall array
|
2020-04-18 14:39:17 +01:00 |
Max Bradbury
|
935075e7a1
|
redo version as a struct
|
2020-04-18 11:03:24 +01:00 |
Max Bradbury
|
cc0780b9cd
|
implement font and text direction; call std and mock directly instead of importing
|
2020-04-18 10:45:01 +01:00 |
Max Bradbury
|
f77c8b2d4e
|
handle bitsy version as major and minor versions (uint); helper functions for game version/format
|
2020-04-17 09:37:03 +01:00 |
Max Bradbury
|
833e44a019
|
update mocks
|
2020-04-14 00:40:29 +01:00 |
Max Bradbury
|
e84fa4cc7c
|
tile ID functions and tile mock
|
2020-04-13 16:19:59 +01:00 |
Max Bradbury
|
45ee94aae9
|
item id to u64; item.dialogue -> item.dialogue_id
|
2020-04-13 14:47:15 +01:00 |
Max Bradbury
|
c7f1d7220c
|
implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id
|
2020-04-13 14:43:23 +01:00 |
Max Bradbury
|
f424c49301
|
convert exit room id to u64
|
2020-04-13 13:51:29 +01:00 |
Max Bradbury
|
53d5a28923
|
convert room id and palette id to u64
|
2020-04-13 13:46:33 +01:00 |
Max Bradbury
|
1928334b27
|
convert palette id to int
|
2020-04-13 13:30:08 +01:00 |
Max Bradbury
|
bef39f9b8b
|
allow public uses of structs; add sample program
|
2020-04-12 17:13:08 +01:00 |
Max Bradbury
|
8e5d55c2a5
|
implement scene transitions
|
2020-04-12 15:40:40 +01:00 |
Max Bradbury
|
9dfaaa0173
|
game module
|
2020-04-12 14:38:07 +01:00 |
Max Bradbury
|
b1eb0160c7
|
room module
|
2020-04-12 14:28:11 +01:00 |
Max Bradbury
|
1426102e67
|
rename mocks to mock
|
2020-04-12 13:50:07 +01:00 |