Max Bradbury
|
78b2319d4f
|
implement optional palette id for room
|
2020-04-18 15:50:01 +01:00 |
Max Bradbury
|
c441fce485
|
implement optional name for avatar
|
2020-04-18 15:49:33 +01:00 |
Max Bradbury
|
e71c87ad4c
|
handle room wall array
|
2020-04-18 14:39:17 +01:00 |
Max Bradbury
|
935075e7a1
|
redo version as a struct
|
2020-04-18 11:03:24 +01:00 |
Max Bradbury
|
cc0780b9cd
|
implement font and text direction; call std and mock directly instead of importing
|
2020-04-18 10:45:01 +01:00 |
Max Bradbury
|
f77c8b2d4e
|
handle bitsy version as major and minor versions (uint); helper functions for game version/format
|
2020-04-17 09:37:03 +01:00 |
Max Bradbury
|
833e44a019
|
update mocks
|
2020-04-14 00:40:29 +01:00 |
Max Bradbury
|
e84fa4cc7c
|
tile ID functions and tile mock
|
2020-04-13 16:19:59 +01:00 |
Max Bradbury
|
45ee94aae9
|
item id to u64; item.dialogue -> item.dialogue_id
|
2020-04-13 14:47:15 +01:00 |
Max Bradbury
|
c7f1d7220c
|
implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id
|
2020-04-13 14:43:23 +01:00 |
Max Bradbury
|
f424c49301
|
convert exit room id to u64
|
2020-04-13 13:51:29 +01:00 |
Max Bradbury
|
53d5a28923
|
convert room id and palette id to u64
|
2020-04-13 13:46:33 +01:00 |
Max Bradbury
|
1928334b27
|
convert palette id to int
|
2020-04-13 13:30:08 +01:00 |
Max Bradbury
|
bef39f9b8b
|
allow public uses of structs; add sample program
|
2020-04-12 17:13:08 +01:00 |
Max Bradbury
|
8e5d55c2a5
|
implement scene transitions
|
2020-04-12 15:40:40 +01:00 |
Max Bradbury
|
9dfaaa0173
|
game module
|
2020-04-12 14:38:07 +01:00 |
Max Bradbury
|
b1eb0160c7
|
room module
|
2020-04-12 14:28:11 +01:00 |
Max Bradbury
|
1426102e67
|
rename mocks to mock
|
2020-04-12 13:50:07 +01:00 |