Max Bradbury
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82e2b77e2c
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tidy imports
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2020-04-12 13:41:43 +01:00 |
Max Bradbury
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e0907d529f
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avatar module
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2020-04-12 13:41:27 +01:00 |
Max Bradbury
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fa6300d798
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sprite module
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2020-04-12 13:35:17 +01:00 |
Max Bradbury
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0faaf23a2d
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dialogue module
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2020-04-12 13:26:33 +01:00 |
Max Bradbury
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ca1b86c2b3
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rm leading whitespace
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2020-04-12 13:22:56 +01:00 |
Max Bradbury
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5d6e580918
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position module
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2020-04-12 13:21:27 +01:00 |
Max Bradbury
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a1782a6bed
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tile module
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2020-04-12 12:53:11 +01:00 |
Max Bradbury
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a3bfdc68b1
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image module; mocks module
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2020-04-12 12:48:07 +01:00 |
Max Bradbury
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92ab40e013
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palette module; tidy up colour module
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2020-04-12 12:35:39 +01:00 |
Max Bradbury
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e057b1f63a
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move colour to own module
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2020-04-12 12:22:20 +01:00 |
Max Bradbury
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ffeb16363f
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this is a lib, not a standalone project
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2020-04-12 12:01:42 +01:00 |
Max Bradbury
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cd82c075be
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implement From<String>
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2020-04-12 11:51:30 +01:00 |
Max Bradbury
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b09b9dbece
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implement From for Colour
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2020-04-12 11:31:18 +01:00 |
Max Bradbury
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7b941b5d99
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implement From for Tile
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2020-04-12 11:29:13 +01:00 |
Max Bradbury
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163fddda5a
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implement From for Image
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2020-04-12 11:26:59 +01:00 |
Max Bradbury
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2ec01ebfce
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re-implement _to_string functions as ToString
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2020-04-12 11:22:14 +01:00 |
Max Bradbury
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3d1beca268
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implement ToString for Dialogue
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2020-04-12 10:37:41 +01:00 |
Max Bradbury
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4fd71f4a2c
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implement ToString for Image
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2020-04-12 10:24:21 +01:00 |
Max Bradbury
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57c9199bca
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one liner
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2020-04-12 10:21:38 +01:00 |
Max Bradbury
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d3701348ec
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implement ToString for Position
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2020-04-12 10:20:51 +01:00 |
Max Bradbury
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a58b0ae877
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implement ToString for Palette
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2020-04-12 10:15:51 +01:00 |
Max Bradbury
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1221df2634
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implement ToString for colour; test for palette to string
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2020-04-12 10:06:08 +01:00 |
Max Bradbury
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aa8ac251f6
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column width
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2020-04-11 23:24:36 +01:00 |
Max Bradbury
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fb0fac0665
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game to string function; example game function
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2020-04-11 23:24:23 +01:00 |
Max Bradbury
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2e4d9fd36e
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palette to string function
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2020-04-11 23:05:47 +01:00 |
Max Bradbury
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46458e2506
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rename non-test "test" functions to "examples"
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2020-04-11 23:04:56 +01:00 |
Max Bradbury
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e547cd341f
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fix this copy-paste job
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2020-04-11 22:40:38 +01:00 |
Max Bradbury
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bea7a6aa4e
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game from string and related test
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2020-04-11 22:40:26 +01:00 |
Max Bradbury
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2e4114d4de
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tidyup
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2020-04-11 18:24:43 +01:00 |
Max Bradbury
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2f3ee8f302
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use square root instead of constants
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2020-04-11 18:24:22 +01:00 |
Max Bradbury
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f9140d8eb8
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main function doesn't need to return anything
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2020-04-11 18:18:46 +01:00 |
Max Bradbury
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15eb501999
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use ready-made function for splitting lines
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2020-04-11 18:18:20 +01:00 |
Max Bradbury
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ee0ef8bbdf
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avatar functions, tests and test resources
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2020-04-11 18:17:29 +01:00 |
Max Bradbury
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f73f55b581
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move test resources into /test/resources
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2020-04-11 16:07:53 +01:00 |
Max Bradbury
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3e98f3acba
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fix sprite_to_string()
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2020-04-10 16:52:53 +01:00 |
Max Bradbury
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eb7f33633f
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remove unused import
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2020-04-10 16:42:38 +01:00 |
Max Bradbury
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a7d9354d9d
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room to string
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2020-04-10 16:27:23 +01:00 |
Max Bradbury
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0ebe3babe6
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room to string; dedupe test resources
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2020-04-09 08:28:08 +01:00 |
Max Bradbury
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c00f9aefcf
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Game can be Bitsy HD
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2020-04-08 07:40:16 +01:00 |
Max Bradbury
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ed33ff3972
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room from string (wow what a monstrosity)
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2020-04-06 23:24:10 +01:00 |
Max Bradbury
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9830d57d13
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handle room tiles
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2020-04-06 20:41:33 +01:00 |
Max Bradbury
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6e9b91d845
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handle room endings
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2020-04-06 20:35:01 +01:00 |
Max Bradbury
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d25f7c1026
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remove unused import
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2020-04-06 20:34:47 +01:00 |
Max Bradbury
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753e1142c0
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a room's endings is actually a hashmap of ending IDs, not whole endings
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2020-04-06 20:34:35 +01:00 |
Max Bradbury
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11a04fb18f
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variable functions
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2020-04-06 19:11:41 +01:00 |
Max Bradbury
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82a7bc0763
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dialogue functions
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2020-04-06 17:18:17 +01:00 |
Max Bradbury
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8b383bc982
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fix items map
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2020-04-06 14:24:35 +01:00 |
Max Bradbury
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b0defa6f73
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handle items
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2020-04-06 14:23:37 +01:00 |
Max Bradbury
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ac692d05a3
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variables
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2020-04-06 14:22:35 +01:00 |
Max Bradbury
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19f01e05d8
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handle exits
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2020-04-06 14:21:58 +01:00 |