github-actions[bot]
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cba6c16414
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Format Rust code using rustfmt
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2020-04-18 15:58:30 +00:00 |
Max Bradbury
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9a5c4df2b1
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try to fix rustfmt action
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2020-04-18 16:57:48 +01:00 |
Max Bradbury
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074b51d5d9
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fix failing error
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2020-04-18 16:46:41 +01:00 |
Max Bradbury
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8b05645c6b
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allow trailing spaces in dialogues
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2020-04-18 16:32:50 +01:00 |
Max Bradbury
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2e5d063371
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more testing
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2020-04-18 16:20:29 +01:00 |
Max Bradbury
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0414fe757a
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optional room palette is now handled
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2020-04-18 16:14:01 +01:00 |
Max Bradbury
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c954e56ea9
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error handling for position
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2020-04-18 16:12:06 +01:00 |
Max Bradbury
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78b2319d4f
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implement optional palette id for room
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2020-04-18 15:50:01 +01:00 |
Max Bradbury
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c441fce485
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implement optional name for avatar
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2020-04-18 15:49:33 +01:00 |
Max Bradbury
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596be936d9
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try to handle old "SET" rooms
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2020-04-18 15:33:04 +01:00 |
Max Bradbury
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fe3fac5e2b
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handle old room format
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2020-04-18 15:28:51 +01:00 |
Max Bradbury
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7c76a9d3d2
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go through more test data
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2020-04-18 15:02:27 +01:00 |
Max Bradbury
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9234ed1c63
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test data
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2020-04-18 14:48:25 +01:00 |
Max Bradbury
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5735a7c911
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minor bump - lots of fixes
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2020-04-18 14:39:43 +01:00 |
Max Bradbury
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e71c87ad4c
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handle room wall array
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2020-04-18 14:39:17 +01:00 |
Max Bradbury
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7c566ab9d3
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update test results
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2020-04-18 14:03:01 +01:00 |
Max Bradbury
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8fd091551e
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handle avatar ordering; todo
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2020-04-18 13:59:48 +01:00 |
Max Bradbury
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2b8039d77d
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go through more test data
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2020-04-18 13:40:37 +01:00 |
Max Bradbury
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e6845d7a39
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fix avatar ordering
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2020-04-18 13:38:41 +01:00 |
Max Bradbury
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e328661fbf
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avatar ordering fixed
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2020-04-18 13:38:20 +01:00 |
Max Bradbury
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96b956e0f2
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fix font output
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2020-04-18 13:37:26 +01:00 |
Max Bradbury
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27f5fd38bd
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todo
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2020-04-18 13:37:08 +01:00 |
Max Bradbury
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cf8389ddd8
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game version handling done
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2020-04-18 12:49:51 +01:00 |
Max Bradbury
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53bc9c6263
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font and text direction handling done
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2020-04-18 12:47:16 +01:00 |
Max Bradbury
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16e399b312
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export font and text direction to string
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2020-04-18 12:46:46 +01:00 |
Max Bradbury
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e1bf7cbae4
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test RTL and font options
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2020-04-18 12:45:43 +01:00 |
Max Bradbury
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935075e7a1
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redo version as a struct
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2020-04-18 11:03:24 +01:00 |
Max Bradbury
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c8a4b4a8bc
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use room_format_line()
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2020-04-18 10:48:14 +01:00 |
Max Bradbury
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c200957679
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these are public functions, not for internal use
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2020-04-18 10:46:33 +01:00 |
Max Bradbury
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fc6d0dcc45
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todo
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2020-04-18 10:46:14 +01:00 |
Max Bradbury
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c467489dd5
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remove some unnecessary imports and call them inline
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2020-04-18 10:46:07 +01:00 |
Max Bradbury
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cc0780b9cd
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implement font and text direction; call std and mock directly instead of importing
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2020-04-18 10:45:01 +01:00 |
Max Bradbury
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c5604f2964
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don't import mock, just reference directly
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2020-04-18 10:26:42 +01:00 |
Max Bradbury
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59068dadc9
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Merge remote-tracking branch 'origin/master'
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2020-04-17 09:37:15 +01:00 |
Max Bradbury
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f77c8b2d4e
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handle bitsy version as major and minor versions (uint); helper functions for game version/format
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2020-04-17 09:37:03 +01:00 |
Max Bradbury
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c13fd1dcdc
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todo
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2020-04-15 20:55:42 +01:00 |
Max
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ea80e41815
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Update README.md
bitsy 7.0
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2020-04-15 09:08:34 +01:00 |
Max
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369c8231d8
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Create rust.yml
github actions
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2020-04-15 09:04:39 +01:00 |
Max Bradbury
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e03ca42030
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version bump
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2020-04-14 00:41:44 +01:00 |
Max Bradbury
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7b00bed46a
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update todo list
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2020-04-14 00:41:28 +01:00 |
Max Bradbury
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5413be82bc
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test framework for archive of bitsy game data
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2020-04-14 00:41:05 +01:00 |
Max Bradbury
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833e44a019
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update mocks
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2020-04-14 00:40:29 +01:00 |
Max Bradbury
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88c4f36e31
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make tile wall "optional" (specified or not); tile colour id
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2020-04-14 00:40:14 +01:00 |
Max Bradbury
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b479275d7e
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room/position for sprite are actually optional! you can make a sprite and never place it anywhere;
colour id for sprite
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2020-04-14 00:38:50 +01:00 |
Max Bradbury
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389cfe5f10
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error handling for position
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2020-04-14 00:37:02 +01:00 |
Max Bradbury
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5d1c515192
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item colour id
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2020-04-14 00:36:31 +01:00 |
Max Bradbury
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b4e05cdc1b
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trim whitespace around game data
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2020-04-14 00:34:03 +01:00 |
Max Bradbury
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cc347dbf99
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allow empty dialogues (needs fixing)
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2020-04-14 00:32:24 +01:00 |
Max Bradbury
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a7c81f7f6c
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avatar.room -> room_id; add colour_id; game data line helper functions
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2020-04-14 00:25:45 +01:00 |
Max Bradbury
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bfe679dfc8
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move test resources
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2020-04-14 00:17:40 +01:00 |