Go to file
Max Bradbury 53bc9c6263 font and text direction handling done 2020-04-18 12:47:16 +01:00
.github/workflows Create rust.yml 2020-04-15 09:04:39 +01:00
src export font and text direction to string 2020-04-18 12:46:46 +01:00
.gitignore move test resources 2020-04-14 00:17:40 +01:00
Cargo.toml version bump 2020-04-14 00:41:44 +01:00
LICENSE Create LICENSE 2020-04-05 18:59:30 +01:00
README.md font and text direction handling done 2020-04-18 12:47:16 +01:00

README.md

bitsy-parser

a library for parsing Bitsy game data.

the version number follows Bitsy itself, so version 0.65.* targets Bitsy 6.5.

how to use

a simple example program:

extern crate bitsy_parser;
use std::{env, fs};
use bitsy_parser::game::Game;
use bitsy_parser::image::Image;

/// replaces the player avatar with a smiley face.
fn main() {
    let input_file = env::args().nth(1)
        .expect("No input path specified. Usage: `smiley infile outfile`");
    let output_file = env::args().nth(2)
        .expect("No output path specified. Usage: `smiley infile outfile`");

    let mut game = Game::from(fs::read_to_string(input_file).unwrap());

    game.avatar.animation_frames = vec![
        Image {
            pixels: vec![
                0,0,1,1,1,1,0,0,
                0,1,1,1,1,1,1,0,
                1,1,0,1,1,0,1,1,
                1,1,0,1,1,0,1,1,
                1,1,1,1,1,1,1,1,
                1,1,0,1,1,0,1,1,
                0,1,1,0,0,1,1,0,
                0,0,1,1,1,1,0,0,
            ]
        }
    ];

    fs::write(output_file, &game.to_string())
        .expect("Failed to write to output file");
}

some more practical uses would be things like:

  • remove duplicate tiles
  • merge two Bitsy games together
  • programmatically create Bitsy games
  • a Bitsy game editor

todo

  • test for bitsy 7.0 and implement new features
  • implement Result return types on ::from functions so we can handle errors
  • output sprites/avatar in such a way that ordering is preserved (avatar seems to be somewhere in the sprites, after any numeric-ID sprites and before any alphabetic-ID sprites...)
  • check multi-line endings/dialogues
  • bitsy_version 5.0 is rendered as "5"

tidy up

  • refactor the more shonky bits to idiomatic rust