Commit Graph

85 Commits

Author SHA1 Message Date
Max Bradbury c00f9aefcf Game can be Bitsy HD 2020-04-08 07:40:16 +01:00
Max Bradbury ed33ff3972 room from string (wow what a monstrosity) 2020-04-06 23:24:10 +01:00
Max Bradbury 9830d57d13 handle room tiles 2020-04-06 20:41:33 +01:00
Max Bradbury 6e9b91d845 handle room endings 2020-04-06 20:35:01 +01:00
Max Bradbury d25f7c1026 remove unused import 2020-04-06 20:34:47 +01:00
Max Bradbury 753e1142c0 a room's endings is actually a hashmap of ending IDs, not whole endings 2020-04-06 20:34:35 +01:00
Max Bradbury 11a04fb18f variable functions 2020-04-06 19:11:41 +01:00
Max Bradbury 82a7bc0763 dialogue functions 2020-04-06 17:18:17 +01:00
Max Bradbury 8b383bc982 fix items map 2020-04-06 14:24:35 +01:00
Max Bradbury b0defa6f73 handle items 2020-04-06 14:23:37 +01:00
Max Bradbury ac692d05a3 variables 2020-04-06 14:22:35 +01:00
Max Bradbury 19f01e05d8 handle exits 2020-04-06 14:21:58 +01:00
Max Bradbury b9fecbe8fa ending functions 2020-04-06 14:11:56 +01:00
Max Bradbury e86625bbc8 exit functions; ending and room stub functions 2020-04-06 13:21:59 +01:00
Max Bradbury 95d7e26cf1 I think room_format is either 0 or 1 but could be 2+ in the future 2020-04-06 12:27:58 +01:00
Max Bradbury 95cb1d6039 take room out of position struct as they're really separate 2020-04-06 12:27:29 +01:00
Max Bradbury c38d369725 rearrange 2020-04-06 12:26:26 +01:00
Max Bradbury ad43f73027 item to string; dedupe 2020-04-06 09:02:52 +01:00
Max Bradbury 5f531d9d1d item from string 2020-04-06 08:54:43 +01:00
Max Bradbury 82779a3ed5 fix image_to_string 2020-04-06 08:36:52 +01:00
Max Bradbury 4bfb82dba0 fix test images and add test sprite 2020-04-06 08:27:08 +01:00
Max Bradbury 2d2abcdd56 dedupe test images 2020-04-06 07:55:10 +01:00
Max Bradbury 7f6fa9df82 animation frames to string; sprite to string 2020-04-06 07:23:20 +01:00
Max Bradbury 6d8f8fa9b4 sprite from string 2020-04-05 23:58:10 +01:00
Max Bradbury 894889afa7 update todo 2020-04-05 23:03:18 +01:00
Max Bradbury 9e7dffa516 use built-in debug macros 2020-04-05 23:02:03 +01:00
Max Bradbury 47a9259526 functions for positions 2020-04-05 23:00:15 +01:00
Max Bradbury ebd35b3297 missing tiles 2020-04-05 22:33:06 +01:00
Max Bradbury 645d89d05d consistent function ordering 2020-04-05 22:28:35 +01:00
Max Bradbury f27f31fac8 switch pixels to uints 2020-04-05 22:28:23 +01:00
Max Bradbury bdec7e5d4f optional hd image mode 2020-04-05 22:26:47 +01:00
Max Bradbury b7ff7c951c more structs and hashmaps 2020-04-05 21:02:45 +01:00
Max Bradbury 2f9a4f7fe3 more structs 2020-04-05 20:46:55 +01:00
Max Bradbury db341b7bf9 remove trailing ">" after animation frames 2020-04-05 20:09:03 +01:00
Max Bradbury a99622cf92 initial 2020-04-05 18:58:04 +01:00