functions for positions

This commit is contained in:
Max Bradbury 2020-04-05 23:00:15 +01:00
parent ebd35b3297
commit 47a9259526
1 changed files with 32 additions and 1 deletions

View File

@ -31,7 +31,7 @@ struct Tile {
animation_frames: Vec<Image>,
}
#[derive(Eq, PartialEq, Hash)]
#[derive(Debug, Eq, PartialEq, Hash)]
struct Position {
room: String, // id. is room id int or base36 string?
x: u8,
@ -407,6 +407,37 @@ fn test_palette_from_string_no_name() {
assert_eq!(output, expected);
}
fn position_from_string(string: String) -> Position {
// e.g. "0 2,5"
let room_xy: Vec<&str> = string.split(' ').collect();
let xy: Vec<&str> = room_xy[1].split(',').collect();
let room = room_xy[0].to_string();
let x = xy[0].parse().unwrap();
let y = xy[1].parse().unwrap();
Position {room, x, y}
}
#[test]
fn test_position_from_string() {
assert_eq!(
position_from_string("5 4,12".to_string()),
Position { room: "5".to_string(), x: 4, y: 12 }
)
}
fn position_to_string(position: Position) -> String {
format!("{} {},{}", position.room, position.x, position.y)
}
#[test]
fn test_position_to_string() {
assert_eq!(
position_to_string(Position { room: "5".to_string(), x: 4, y: 12 }),
"5 4,12".to_string()
)
}
// fn get_avatar(game: Game) -> Sprite {
// // get the sprite with an id of A
// }