more structs
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44
src/main.rs
44
src/main.rs
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@ -27,6 +27,42 @@ struct Tile {
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animation_frames: Vec<Image>,
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}
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#[derive(Eq, PartialEq)]
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struct Position {
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room: String, // id. is room id int or base36 string?
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x: u8,
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y: u8,
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}
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#[derive(Eq, PartialEq)]
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struct Dialogue {
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id: String,
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contents: String,
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}
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#[derive(Eq, PartialEq)]
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struct Sprite {
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id: String, // lowercase base36
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name: Option<String>,
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animation_frames: Vec<Image>,
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dialogue: Option<Dialogue>,
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position: Position,
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}
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#[derive(Eq, PartialEq)]
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struct Avatar {
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animation_frames: Vec<Image>,
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position: Position,
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}
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#[derive(Eq, PartialEq)]
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struct Item {
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id: String,
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animation_frames: Vec<Image>,
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name: Option<String>,
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dialogue: Option<Dialogue>,
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}
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#[derive(PartialEq)]
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struct Game {
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name: String,
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@ -336,8 +372,14 @@ fn test_palette_from_string_no_name() {
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assert_eq!(output, expected);
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}
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// fn get_avatar(game: Game) -> Sprite {
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// // get the sprite with an id of A
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// }
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// fn game_from_string(game: String ) -> Game {
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//
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// // probably needs to split the game data into different segments starting from the end
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// // e.g. VAR... then END... then DLG...
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// // then split all these up into their individual items
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// }
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//
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// fn game_to_string(game: Game) -> String {
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