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dithering-
Author | SHA1 | Date |
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Max Bradbury | 0324f5f389 |
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@ -13,6 +13,7 @@ crate-type = ["cdylib"]
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[dependencies]
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base64 = "^0.12.3"
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bitsy-parser = "^0.72.5"
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dither = "^1.3.9"
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image = "^0.23.7"
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json = "^0.12.4"
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lazy_static = "^1.4.0"
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@ -74,9 +74,12 @@ html(lang="en-gb")
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input#colour-foreground(type="color" value="#ffffff")
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label
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input#dither(type="checkbox" checked=true)
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| dither
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br
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select#dither
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option None
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option(value="Atkinson" selected=true) Atkinson
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option(value="Bayer4x4") Bayer 4×4
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option(value="FloydSteinberg") Floyd-Steinberg
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button.pagination.prev#back-to-image previous
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button.pagination.next#room-next add room
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67
src/lib.rs
67
src/lib.rs
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@ -3,6 +3,7 @@
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use bitsy_parser::game::Game;
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use bitsy_parser::image::Image;
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use bitsy_parser::tile::Tile;
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use dither::prelude::Dither;
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use image::{GenericImageView, Pixel, DynamicImage};
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use image::imageops::ColorMap;
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use image::imageops::FilterType::CatmullRom;
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@ -27,12 +28,18 @@ enum SelectedPalette {
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}
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}
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enum DitherAlgorithm {
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Atkinson,
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Bayer4x4,
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FloydSteinberg,
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}
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struct State {
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game: Option<Game>,
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image: Option<DynamicImage>,
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room_name: Option<String>,
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palette: SelectedPalette,
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dither: bool,
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dither: Option<DitherAlgorithm>,
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brightness: i32,
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}
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@ -43,7 +50,7 @@ lazy_static! {
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image: None,
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room_name: None,
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palette: SelectedPalette::None,
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dither: true,
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dither: Some(DitherAlgorithm::Atkinson),
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brightness: 0,
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}
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);
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@ -126,9 +133,15 @@ pub fn load_image(image_base64: String) -> String {
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}
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#[wasm_bindgen]
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pub fn set_dither(dither: bool) {
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pub fn set_dither(dither: &str) {
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let mut state = STATE.lock().unwrap();
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state.dither = dither;
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state.dither = match dither {
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"Atkinson" => Some(DitherAlgorithm::Atkinson),
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"Bayer4x4" => Some(DitherAlgorithm::Bayer4x4),
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"FloydSteinberg" => Some(DitherAlgorithm::FloydSteinberg),
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_ => None,
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}
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}
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#[wasm_bindgen]
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@ -204,25 +217,55 @@ fn render_preview(state: &State) -> DynamicImage {
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let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
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let palette = match &state.palette {
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SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
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SelectedPalette::Existing { id } => state.game.as_ref().unwrap().get_palette(id).unwrap().clone(),
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SelectedPalette::New { background, foreground } => palette_from(background, foreground),
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SelectedPalette::None => {
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bitsy_parser::mock::game_default().palettes[0].clone()
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},
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SelectedPalette::Existing { id } => {
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state.game.as_ref().unwrap().get_palette(id).unwrap().clone()
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},
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SelectedPalette::New { background, foreground } => {
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palette_from(background, foreground)
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},
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};
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let colour_map = crate::ColourMap::from(&palette);
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// adjust brightness
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let mut buffer = image::imageops::brighten(&mut buffer, state.brightness);
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let mut buffer = image::imageops::brighten(
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&mut buffer,
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state.brightness
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);
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if state.dither {
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image::imageops::dither(&mut buffer, &colour_map);
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if state.dither.is_some() {
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// image::imageops::dither(&mut buffer, &colour_map);
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// so, what needs doing?
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// convert the buffer to the format required by the dither crate
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let dither_img = dither::prelude::Img::new(buffer.iter(), 128).unwrap();
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// run the dither according to user preference
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// todo what is the quantise function supposed to be like?
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// dither::ditherer::ATKINSON.dither(dither_img, colour_map);
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// convert the dither format back to an ImageBuffer
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// buffer = image::ImageBuffer::new(128, 128); //from_vec(128, 128, pixels).unwrap();
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//
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// for pixel in dither_img.iter() {
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// // todo enumerate?
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// buffer.put_pixel(0,0, image::Rgba::from([0,0,0,0]));
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// }
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} else {
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// just do colour indexing
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let indices = image::imageops::colorops::index_colors(&mut buffer, &colour_map);
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let colour_indices = image::imageops::colorops::index_colors(
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&mut buffer,
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&colour_map
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);
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// todo get rid of magic numbers! what about Bitsy HD?
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buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
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let p = indices.get_pixel(x, y);
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let p = colour_indices.get_pixel(x, y);
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colour_map
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.lookup(p.0[0] as usize)
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