16 Commits

8 changed files with 54 additions and 31 deletions

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@@ -1,19 +1,19 @@
[package]
name = "pixsy"
version = "0.72.7"
version = "0.710.0"
description = "convert images to Bitsy rooms"
authors = ["Max Bradbury <max@tinybird.info>"]
edition = "2018"
license = "MIT"
repository = "https://tinybird.dev/max/image-to-bitsy"
repository = "https://tinybird.dev/max/pixsy"
[lib]
crate-type = ["cdylib"]
[dependencies]
base64 = "^0.12.3"
bitsy-parser = "^0.72.5"
bitsy-parser = "^0.710.0"
image = "^0.23.7"
json = "^0.12.4"
lazy_static = "^1.4.0"
wasm-bindgen = "=0.2.64" # newer versions are bugged...
wasm-bindgen = "^0.2.78"

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@@ -22,6 +22,11 @@ button {
white-space: nowrap;
width: 100%;
&.half {
float: left;
width: 50%;
}
&.pagination:not(.normal) {
position: absolute;
bottom: 5vmin;

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@@ -8,11 +8,9 @@ html(lang="en-gb")
script(src="includes/croppie.min.js")
body
header
h1
| pixsy
//img(alt="pixsy" src="includes/pixsy.png")
h1 pixsy
p.
version 0.72.7
version 0.710.0
|
#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
|
@@ -22,16 +20,21 @@ html(lang="en-gb")
.pages
.page#start
p.
#[b pixsy] is a tool for #[a(href="http://bitsy.org/") Bitsy Game Maker]
#[b pixsy] is a tool for #[a(href="https://bitsy.org/") Bitsy Game Maker]
that allows you to generate a room from an image and add it to your game.
p this version is compatible with Bitsy version 7.2 and earlier.
p.
this version is tested to be compatible with Bitsy version 7.10 and earlier.
later versions may also work fine, but make sure you have a backup of your game data.
p.
#[b pixsy] does not currently work via the Itch desktop program.
some users are also currently reporting problems.
if pixsy does not work for you, please try the
#[a(href="http://tinybird.info/image-to-bitsy/old/") old version] instead.
p.
instructions can be found on the
if your image is already the correct size for a bitsy room (128×128),
simply leave the zoom slider at the default setting.
you can draw your room in a pixel-art program and import it here.
p.
full instructions can be found on the
#[a(href="https://ruin.itch.io/pixsy/") itch.io page] -
scroll down to "how to use".
@@ -92,21 +95,22 @@ html(lang="en-gb")
input#colour-foreground(type="color" value="#ffffff")
label
input#dither(type="checkbox" checked=true)
input#dither(type="checkbox")
| dither
p (approximates a greyscale effect)
br
button.pagination.prev#back-to-image previous
button.pagination.next#room-next add room
.page.download
h2 done!
p#added
h2 download
textarea#output(autocomplete="off")
br
button#download download
button#clipboard.half copy to clipboard
button#download.half download
button.pagination.prev#add add another image
button.pagination.start#reset start again

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@@ -24,6 +24,18 @@ function download(filename, text) {
document.body.removeChild(element);
}
function copyToClipboard() {
const button = el("clipboard");
el("output").select();
document.execCommand("copy");
button.innerText = "copied!";
setTimeout(() => {
button.innerText = "copy to clipboard";
}, 2000);
}
function el(id) {
return document.getElementById(id);
}
@@ -64,6 +76,7 @@ async function run() {
const buttonAddImage = el("add");
const buttonBackToImage = el("back-to-image");
const buttonCopyToClipboard = el("clipboard")
const buttonDownload = el("download");
const buttonGameDataProceed = el("game-data-next");
const buttonImageProceed = el("image-next");
@@ -126,14 +139,12 @@ async function run() {
el("game").addEventListener("change", function() {
readFile(this, function (e) {
textareaGameDataInput.value = e.target.result;
console.log(load_game(e.target.result));
checkGameData();
}, "text");
});
function setPaletteDropdown() {
const palettes = JSON.parse(get_palettes());
console.debug(palettes);
selectPalette.innerHTML = "";
@@ -153,7 +164,9 @@ async function run() {
}
function checkGameData() {
if (textareaGameDataInput.value.length > 0) {
let result = load_game(textareaGameDataInput.value)
if (result === "Loaded game") {
buttonGameDataProceed.removeAttribute("disabled");
setPaletteDropdown();
} else {
@@ -241,6 +254,9 @@ async function run() {
download("output.bitsy", textareaGameDataOutput.value);
}
buttonCopyToClipboard.addEventListener("click", copyToClipboard);
buttonCopyToClipboard.addEventListener("touchend", copyToClipboard);
buttonDownload.addEventListener("click", handleDownload);
buttonDownload.addEventListener("touchend", handleDownload);

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@@ -1,5 +1,3 @@
#![feature(clamp)]
use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
use bitsy_parser::tile::Tile;
@@ -43,7 +41,7 @@ lazy_static! {
image: None,
room_name: None,
palette: SelectedPalette::None,
dither: true,
dither: false,
brightness: 0,
}
);
@@ -201,7 +199,7 @@ fn palette_from(bg: &bitsy_parser::Colour, fg: &bitsy_parser::Colour) -> bitsy_p
}
fn render_preview(state: &State) -> DynamicImage {
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba8();
let palette = match &state.palette {
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
@@ -249,18 +247,18 @@ pub fn add_room() -> String {
let mut state = STATE.lock().expect("Couldn't lock application state");
if state.game.is_none() {
return "No game data loaded".to_string();
return "No game data loaded".into();
}
match &state.palette {
SelectedPalette::None => { return "No palette selected".to_string(); },
SelectedPalette::None => { return "No palette selected".into(); },
_ => {}
};
let mut game = state.game.clone().unwrap();
if state.image.is_none() {
return "No image loaded".to_string();
return "No image loaded".into();
}
let palette_id = Some(match &state.palette {
@@ -292,7 +290,7 @@ pub fn add_room() -> String {
fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
};
}
for y in (row * SD)..((row + 1) * SD) {
for x in (column * SD)..((column + 1) * SD) {
@@ -379,7 +377,7 @@ mod test {
load_default_game();
load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
let output = get_preview();
let expected = include_str!("test-resources/colour_input.png.base64.greyscale").trim();
let expected = include_str!("test-resources/colour_input.png.base64.blueprint").trim();
assert_eq!(output, expected);
}

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@@ -0,0 +1 @@
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAIvUlEQVR4nO2YwbHsuBEEVzbJDvn0PZERskM27UYeMqKiAyA5Q3DAGTAv1dUAe9iPdXr/+vPfv//+62FZngAszhOAxXkCsDhPABbnCcDiPAFYnCcAi/MEYHGeACzOE4DFeQKwOE8AFucJwOI8AVicJwCL8wRgcZ4ALM4TgMV5ArA4TwAW5wnA4jwBWJwnAIvzBGBxngDs8Od////rz3/+3dVv5wlAg6Mf13vqN7JkAPxgqvR8TxN76rewVAB6H6f2q2/hHfVbWSoA4kdTped7mthTv4UlAuBHUSu1Xz0c7YF99c4sEYDEj6JKz6vS81W/hZ8OgB+jqux5qf3qv5mfDkCP/IBZg16Vnq/6bfx0APwoVSu9PuRZ1r/CTweghx9Shayheun1v5UlA9Dj1z7uEZYOwIofvLJ0AB6eACzPE4DFeQKwOE8AFucJwOI8AVicJwCL8wRgcZ4AFN7572B9pvo7s2QAWh8oe1lvUe9V/w0sEQA/jCpb3rqnsufvzs8GYOtD1LPq96j39SpkfWd+LgCtP7w9VXp+TyHrytbZ3fi5ALzDkQ/WumOvqlR/R54ABH6wnkLWLfbO78YTgDfwI/cUsr4zTwA6+AF7+issGwA+pLzzQXme53r6LSwfgL2PxT3uVE1avZFcOf8rAjD6D8C85NXZPM8z6jfzFQEYDR9O9j4gd7lTFahBPwrmjp7ZY8kAwCt/5FfunuWTvwXLBuAo+UGyvppP/dZXBOBTf4w7UHetfjS3CIBLVoWsZzDr9z/1u1MDsLXk1tkvU/eufjRTAlCX0quiV1eh7lv9SKYEQFqLtXrQ6/8Sdcfqr2BqAMRFVbBWVyJ3tlZHc4sAVFrLtnq/Rt2x+iuYGgAXrCp7/lepe1Y/kqkBaFGX3fO/gnupkDVUP4JpAXCZqpA1VL8aV+4/LQAtclFrFazVX8Bd9hSyHsWUALhI1S3qnep/nav2nRIAqAvpeyp7/pvw3ff0Sj4egLpU9S3qnT1/d468b96xVkfy8QBIXUZfVXq+6p2p76jv6SeYFgDYW7Set3ySZ3ci35N3xKN71HvVj+DjAahL6HsKrbqlQH03eDfeCwVqwFP3FLK+go8HQI4u1rpHb4t6fzb5vrwbHk1qr/qrmBKAXK5VVwXro3onfCe0BWfCnS0/mikBkKPLeQ89CvfvQOudebfs61Gp/iqmBKC3nP2Win5PgXomvgfwLukhe9aoVH8FUwJwFP4AwB/B+h14/tP4vvy2NRz16Ce4TQBcOjWx11No1amfgt9rwTt4ljWkpwa89VXcJgAJiwPLW4/CmWgPz9VX8bnUJHtZgx79BLcIgAu3FKzPao96np76FepzeOrUFq0ze+hV3CIAFZa+Av6QzK4qLf8KPlufs59wh74q6amv5nYByOWp9xSsq0LWPXp36L+Kc3jWWlo96Z3Rv5LbBuAs/OFyVvqsK56hr8JzFeZkX19V9KlXcqsAuPARBeuqSe2lt1YTeu/AHJ5Fk1Yv2Trn7CpuF4Cz8MdijirVVzxPfRWeE57Hq5I+a7GXeiW3CQDLAgtT9xSsq7aoZ/qqFfrv0JoFzGud2Vd7cH4FtwvAu/AHYkZVqb5Sz/HvwAyeTU3sqRX7KlBfxS0CwKIsuaVgXXWLekdfVfToO/Bswhx6asW+Wsk+9WhuEQBwyVfhj8KzPZXqK3lO/S45wzqxr1bsqwm90dwiALkoS+qtq0LWW9R76bNO6L9LnccsemqLI2epI7lNAFgMleqTeqZXIWvY8tap7+LzaIs8yxr0agvORnKbAAgL9nzWUL1kP2uovsL5GXI2s/Cq7HmxnzqaWwWABVs1VJ94praoZ/qWnsEZaKX2e17twfkopgeARVkIbVHP9GoLz9Sk1Us4P0POZhZelep7eE8F6pHcIgDCcng12epVrbT69lSgHoHzKszPs/S9OrGPjmJ6AIClKixJX5XqW3hHBWu1BWdnYTZzWirV9/CemtAbwW0CwEKpldrXVz2K91WgPouzWjA/z/U9rdhHR3GbAFRYkr4q1Vc839MK/VEwn3mpSavXwntqQm8EtwkAC6VWal9f9SjeV4F6BM4T5tJTJb212sIzdBS3CUCFJe1nvYd397QFZyNwPvOsk15fPK9aoX+W6QFgMRZJlZ7v6SvkM9boCJiVMJeeKvqqPfKcegTTAwAuJSyXvep7eG9Pe3A+An6DWWiLrTPI86zFHnqW6QFgEWGhI76nR8n71ugomAfMpK6a2FNlzwO9s9wiACyCyp7v4b09lZYfRc6t8Dut81Y/e9apZ5kaAJZIWCh71YM9FbJ+B59HR+Cslib2VNnzQv8sUwMALMYiaI+t8zyzViFr0KsJvVHU2cJvHDnLWuylnmVqAFgiYSF6asW++gqtZ+yljoBZwky8Knq1hWdqhf5ZpgWAhVgAhazFnlrJfqtWRa9W6I+C+cxDk1YP7KstPEs9y7QAAEtUWKrVh9ZZq5dsnXuWOgrmJcw+0gP7VSv0zzItAC7EEtSq6FXRq6KvKnq1BWej8DeYaS21p1d75Dn1CKYFAFwmYbHab/Vk6wx65/ZTR+JMVPZ8kmdZgx49y7QAsACwBLUqPV9V9FVFr7bgbBT5G8w94tUe9Rx/likBYAleHq3UfvWVd8/tq0A9CmYyDwXqLbwH3MVXTeiNYEoAIBdimfRQe/qqkj7rZK+PjoJ5ySuz67MJc/Icf4YpAXABXt4aqodWL6nn6a1V0auCHwVzmae+g8+mJvTOMiUAkMuwiN5alfRZS6tX6d2xj46Cecm7s1tzsoc/w5QAuAAvb92j3kmfdZL9rMWeCtSjYfaoucxKmEsPPcOUAAAvLyyBr5q0emBflT3fgjujyN8aNZeZzEIFf4YpAWABXhzt4bkqejXZ61lv6UiYCaPmOg+YiUfPMCUAwMsDC1BXrbzSr73qW3BnJPweM1GgPguzmIMK/gxTApAL9GAx7qlSvdR+9WCvKlCP5orZzkzOzP8HNQ0vxIkGykwAAAAASUVORK5CYII=

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@@ -1,6 +1,6 @@
Write your game's title here
# BITSY VERSION 7.2
# BITSY VERSION 7.5
! ROOM_FORMAT 1