52 lines
1.2 KiB
Markdown
52 lines
1.2 KiB
Markdown
# to do
|
|
|
|
## game data structure
|
|
|
|
add "from_dir" functions for structs
|
|
make that function generic?
|
|
|
|
--
|
|
|
|
what is the distinction between animate and inanimate objects?
|
|
|
|
idea:
|
|
* "tiles" which can animate, and optionally block movement, but have no other behaviour
|
|
* "things" which can have complicated behaviours
|
|
* ditch foreground/background?
|
|
* no - player character needs to be on top of a background image
|
|
* each position could have (optionally) a tile and (optionally) a thing
|
|
* things have render priority
|
|
|
|
* ideally support gif/png for images (are there other indexed colour formats?)
|
|
|
|
## players
|
|
|
|
* ~graphics~
|
|
* re-use player avatar drawing function as generic image drawing function
|
|
* text (how?)
|
|
* support older graphics adaptors
|
|
|
|
### windows
|
|
|
|
* ~try to compile~
|
|
* does not work on my acer laptop (2012)
|
|
* does not work on my windows 8 VM
|
|
* works on my computer via wine!
|
|
|
|
### future: arm/raspberry pi?
|
|
|
|
### web
|
|
|
|
will need:
|
|
|
|
* base64 decoding
|
|
* zip parsing
|
|
* webgl or something?
|
|
* audio??
|
|
|
|
## editor
|
|
|
|
* build something in egui
|
|
* can we do a web version that works with zip files?
|
|
* investigate zip compression/decompression in rust
|