1.2 KiB
1.2 KiB
to do
game data structure
add "from_dir" functions for structs make that function generic?
--
what is the distinction between animate and inanimate objects?
idea:
-
"tiles" which can animate, and optionally block movement, but have no other behaviour
-
"things" which can have complicated behaviours
-
ditch foreground/background?
- no - player character needs to be on top of a background image
- each position could have (optionally) a tile and (optionally) a thing
- things have render priority
- no - player character needs to be on top of a background image
-
ideally support gif/png for images (are there other indexed colour formats?)
players
- ~graphics~
- re-use player avatar drawing function as generic image drawing function
- text (how?)
- support older graphics adaptors
windows
- ~try to compile~
- does not work on my acer laptop (2012)
- does not work on my windows 8 VM
- works on my computer via wine!
future: arm/raspberry pi?
web
will need:
- base64 decoding
- zip parsing
- webgl or something?
- audio??
editor
- build something in egui
- can we do a web version that works with zip files?
- investigate zip compression/decompression in rust