remove alpha channel
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6
TODO.md
6
TODO.md
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@ -2,6 +2,12 @@
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## game data structure
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### colours
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convert colours to hex
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* accept abcdef, #abcdef, 0xabcdef (inc. uppercase)
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* export as #abcdef
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### parser
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* ~move tests into their respective modules where appropriate~
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@ -5,7 +5,6 @@ pub struct Colour {
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pub red: u8,
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pub green: u8,
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pub blue: u8,
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pub alpha: u8,
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}
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impl Colour {
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@ -15,12 +14,11 @@ impl Colour {
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red: *colours.get(0).unwrap_or(&ZERO),
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green: *colours.get(1).unwrap_or(&ZERO),
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blue: *colours.get(2).unwrap_or(&ZERO),
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alpha: *colours.get(3).unwrap_or(&255),
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}
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}
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pub fn to_vec(&self) -> Vec<u8> {
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vec![self.red, self.green, self.blue, self.alpha]
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vec![self.red, self.green, self.blue]
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}
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}
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@ -30,15 +28,15 @@ mod test {
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#[test]
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fn test_colour_from_intermediate() {
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let output = Colour::from(vec![64, 128, 192, 255]);
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let expected = Colour { red: 64, green: 128, blue: 192, alpha: 255 };
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let output = Colour::from(vec![64, 128, 192]);
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let expected = Colour { red: 64, green: 128, blue: 192 };
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assert_eq!(output, expected);
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}
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#[test]
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fn test_colour_to_intermediate() {
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let output = Colour { red: 64, green: 128, blue: 192, alpha: 255 }.to_vec();
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let expected = vec![64, 128, 192, 255];
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let output = Colour { red: 64, green: 128, blue: 192 }.to_vec();
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let expected = vec![64, 128, 192];
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assert_eq!(output, expected);
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}
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}
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@ -84,10 +84,10 @@ pub(crate) mod palette {
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Palette {
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name: "blueprint".to_string(),
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colours: vec![
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Colour { red: 0, green: 0, blue: 0, alpha: 0 },
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Colour { red: 0, green: 81, blue: 104, alpha: 255 },
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Colour { red: 118, green: 159, blue: 155, alpha: 255 },
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Colour { red: 155, green: 155, blue: 155, alpha: 255 },
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Colour { red: 0, green: 0, blue: 0 },
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Colour { red: 0, green: 81, blue: 104 },
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Colour { red: 118, green: 159, blue: 155 },
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Colour { red: 155, green: 155, blue: 155 },
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],
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}
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}
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