Max Bradbury
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c06dc237a6
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handle empty dialogue line (poorly...)
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2020-04-30 20:18:15 +01:00 |
Max Bradbury
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e9f1a1afcf
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redo ending transformations
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2020-04-29 21:17:29 +01:00 |
Max Bradbury
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f899f03dbe
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allow inlining (this did not provide a statistically significant performance boost - oh well)
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2020-04-28 18:00:31 +01:00 |
Max Bradbury
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daa46e26ee
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be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :(
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2020-04-26 13:33:04 +01:00 |
Max Bradbury
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cf1ca6f1b5
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reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
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2020-04-26 13:31:20 +01:00 |
Max Bradbury
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5184060372
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move this function to lib so we can use it elsewhere
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2020-04-25 14:17:12 +01:00 |
Max Bradbury
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9e8d032ced
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handle game segments better
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2020-04-24 21:51:31 +01:00 |
Max Bradbury
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c4158e2b66
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infer room format
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2020-04-24 18:10:10 +01:00 |
Max Bradbury
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c9bab425a2
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handle optional version/format lines
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2020-04-24 18:09:54 +01:00 |
Max Bradbury
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2955a81296
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tidyup
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2020-04-24 18:09:08 +01:00 |
Max Bradbury
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a0d109c0b8
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handle optional game version and room format; transform line endings
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2020-04-24 18:08:21 +01:00 |
Max Bradbury
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ebb172df7e
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handle room formats
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2020-04-24 18:07:32 +01:00 |
Max Bradbury
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1c6e3eb515
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turn room format and room type into enums; transform line endings
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2020-04-24 18:06:17 +01:00 |
Max Bradbury
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f2ec5d44bd
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add line endings property so we can convert later
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2020-04-23 12:07:45 +01:00 |
Max Bradbury
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096eb39bf6
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optional version handling
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2020-04-23 12:03:39 +01:00 |
Max Bradbury
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d1254988bc
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allow game to have font data (not really parsed for now)
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2020-04-23 07:43:52 +01:00 |
Max Bradbury
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76e6c2477c
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test configurations
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2020-04-19 08:13:55 +01:00 |
github-actions[bot]
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1e0c129dca
|
Format Rust code using rustfmt
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2020-04-18 17:08:16 +00:00 |
Max Bradbury
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f550c3696f
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handle errors for game
|
2020-04-18 18:07:25 +01:00 |
Max Bradbury
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434e98cc60
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implement error handling for game
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2020-04-18 17:48:29 +01:00 |
Max Bradbury
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c47c4205aa
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implement error handling for avatar
|
2020-04-18 17:42:32 +01:00 |
github-actions[bot]
|
cba6c16414
|
Format Rust code using rustfmt
|
2020-04-18 15:58:30 +00:00 |
Max Bradbury
|
074b51d5d9
|
fix failing error
|
2020-04-18 16:46:41 +01:00 |
Max Bradbury
|
8b05645c6b
|
allow trailing spaces in dialogues
|
2020-04-18 16:32:50 +01:00 |
Max Bradbury
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2e5d063371
|
more testing
|
2020-04-18 16:20:29 +01:00 |
Max Bradbury
|
0414fe757a
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optional room palette is now handled
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2020-04-18 16:14:01 +01:00 |
Max Bradbury
|
596be936d9
|
try to handle old "SET" rooms
|
2020-04-18 15:33:04 +01:00 |
Max Bradbury
|
7c76a9d3d2
|
go through more test data
|
2020-04-18 15:02:27 +01:00 |
Max Bradbury
|
e71c87ad4c
|
handle room wall array
|
2020-04-18 14:39:17 +01:00 |
Max Bradbury
|
7c566ab9d3
|
update test results
|
2020-04-18 14:03:01 +01:00 |
Max Bradbury
|
2b8039d77d
|
go through more test data
|
2020-04-18 13:40:37 +01:00 |
Max Bradbury
|
e6845d7a39
|
fix avatar ordering
|
2020-04-18 13:38:41 +01:00 |
Max Bradbury
|
e328661fbf
|
avatar ordering fixed
|
2020-04-18 13:38:20 +01:00 |
Max Bradbury
|
96b956e0f2
|
fix font output
|
2020-04-18 13:37:26 +01:00 |
Max Bradbury
|
cf8389ddd8
|
game version handling done
|
2020-04-18 12:49:51 +01:00 |
Max Bradbury
|
16e399b312
|
export font and text direction to string
|
2020-04-18 12:46:46 +01:00 |
Max Bradbury
|
e1bf7cbae4
|
test RTL and font options
|
2020-04-18 12:45:43 +01:00 |
Max Bradbury
|
935075e7a1
|
redo version as a struct
|
2020-04-18 11:03:24 +01:00 |
Max Bradbury
|
c8a4b4a8bc
|
use room_format_line()
|
2020-04-18 10:48:14 +01:00 |
Max Bradbury
|
c200957679
|
these are public functions, not for internal use
|
2020-04-18 10:46:33 +01:00 |
Max Bradbury
|
cc0780b9cd
|
implement font and text direction; call std and mock directly instead of importing
|
2020-04-18 10:45:01 +01:00 |
Max Bradbury
|
f77c8b2d4e
|
handle bitsy version as major and minor versions (uint); helper functions for game version/format
|
2020-04-17 09:37:03 +01:00 |
Max Bradbury
|
5413be82bc
|
test framework for archive of bitsy game data
|
2020-04-14 00:41:05 +01:00 |
Max Bradbury
|
b4e05cdc1b
|
trim whitespace around game data
|
2020-04-14 00:34:03 +01:00 |
Max Bradbury
|
bfe679dfc8
|
move test resources
|
2020-04-14 00:17:40 +01:00 |
Max Bradbury
|
85f6501b2c
|
tidy up game implementation
|
2020-04-13 18:01:42 +01:00 |
Max Bradbury
|
280e7e9cd6
|
function to safely add a tile
|
2020-04-13 17:44:51 +01:00 |
Max Bradbury
|
e84fa4cc7c
|
tile ID functions and tile mock
|
2020-04-13 16:19:59 +01:00 |
Max Bradbury
|
53204ba0f8
|
document room format
|
2020-04-13 13:30:26 +01:00 |
Max Bradbury
|
bef39f9b8b
|
allow public uses of structs; add sample program
|
2020-04-12 17:13:08 +01:00 |