Format Rust code using rustfmt
This commit is contained in:
parent
f550c3696f
commit
1e0c129dca
|
@ -12,9 +12,7 @@ fn main() {
|
|||
.nth(2)
|
||||
.expect("No output path specified. Usage: `smiley infile outfile`");
|
||||
|
||||
let mut game = Game::from(
|
||||
fs::read_to_string(input_file).unwrap()
|
||||
).unwrap();
|
||||
let mut game = Game::from(fs::read_to_string(input_file).unwrap()).unwrap();
|
||||
|
||||
game.avatar.animation_frames = vec![Image {
|
||||
pixels: vec![
|
||||
|
|
44
src/game.rs
44
src/game.rs
|
@ -143,25 +143,23 @@ impl Game {
|
|||
assert!(avatar.is_some());
|
||||
let avatar = avatar.unwrap();
|
||||
|
||||
Ok (
|
||||
Game {
|
||||
name,
|
||||
version,
|
||||
room_format,
|
||||
font,
|
||||
custom_font,
|
||||
text_direction,
|
||||
palettes,
|
||||
rooms,
|
||||
tiles,
|
||||
avatar,
|
||||
sprites,
|
||||
items,
|
||||
dialogues,
|
||||
endings,
|
||||
variables,
|
||||
}
|
||||
)
|
||||
Ok(Game {
|
||||
name,
|
||||
version,
|
||||
room_format,
|
||||
font,
|
||||
custom_font,
|
||||
text_direction,
|
||||
palettes,
|
||||
rooms,
|
||||
tiles,
|
||||
avatar,
|
||||
sprites,
|
||||
items,
|
||||
dialogues,
|
||||
endings,
|
||||
variables,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -304,9 +302,7 @@ impl Game {
|
|||
|
||||
#[test]
|
||||
fn test_game_from_string() {
|
||||
let output = Game::from(
|
||||
include_str!["test-resources/default.bitsy"].to_string()
|
||||
).unwrap();
|
||||
let output = Game::from(include_str!["test-resources/default.bitsy"].to_string()).unwrap();
|
||||
|
||||
let expected = crate::mock::game_default();
|
||||
|
||||
|
@ -429,9 +425,7 @@ fn test_bitsy_omnibus() {
|
|||
|
||||
#[test]
|
||||
fn test_arabic() {
|
||||
let game = Game::from(
|
||||
include_str!("test-resources/arabic.bitsy").to_string()
|
||||
).unwrap();
|
||||
let game = Game::from(include_str!("test-resources/arabic.bitsy").to_string()).unwrap();
|
||||
|
||||
assert_eq!(game.font, Font::Arabic);
|
||||
assert_eq!(game.text_direction, TextDirection::RightToLeft);
|
||||
|
|
Loading…
Reference in New Issue