Commit Graph

100 Commits

Author SHA1 Message Date
Max Bradbury f899f03dbe allow inlining (this did not provide a statistically significant performance boost - oh well) 2020-04-28 18:00:31 +01:00
Max Bradbury daa46e26ee be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :( 2020-04-26 13:33:04 +01:00
Max Bradbury cf1ca6f1b5 reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar 2020-04-26 13:31:20 +01:00
Max Bradbury 5184060372 move this function to lib so we can use it elsewhere 2020-04-25 14:17:12 +01:00
Max Bradbury 9e8d032ced handle game segments better 2020-04-24 21:51:31 +01:00
Max Bradbury c4158e2b66 infer room format 2020-04-24 18:10:10 +01:00
Max Bradbury c9bab425a2 handle optional version/format lines 2020-04-24 18:09:54 +01:00
Max Bradbury 2955a81296 tidyup 2020-04-24 18:09:08 +01:00
Max Bradbury a0d109c0b8 handle optional game version and room format; transform line endings 2020-04-24 18:08:21 +01:00
Max Bradbury ebb172df7e handle room formats 2020-04-24 18:07:32 +01:00
Max Bradbury 1c6e3eb515 turn room format and room type into enums; transform line endings 2020-04-24 18:06:17 +01:00
Max Bradbury f2ec5d44bd add line endings property so we can convert later 2020-04-23 12:07:45 +01:00
Max Bradbury 096eb39bf6 optional version handling 2020-04-23 12:03:39 +01:00
Max Bradbury d1254988bc allow game to have font data (not really parsed for now) 2020-04-23 07:43:52 +01:00
Max Bradbury 76e6c2477c test configurations 2020-04-19 08:13:55 +01:00
github-actions[bot] 1e0c129dca
Format Rust code using rustfmt 2020-04-18 17:08:16 +00:00
Max Bradbury f550c3696f handle errors for game 2020-04-18 18:07:25 +01:00
Max Bradbury 434e98cc60 implement error handling for game 2020-04-18 17:48:29 +01:00
Max Bradbury c47c4205aa implement error handling for avatar 2020-04-18 17:42:32 +01:00
github-actions[bot] cba6c16414
Format Rust code using rustfmt 2020-04-18 15:58:30 +00:00
Max Bradbury 074b51d5d9 fix failing error 2020-04-18 16:46:41 +01:00
Max Bradbury 8b05645c6b allow trailing spaces in dialogues 2020-04-18 16:32:50 +01:00
Max Bradbury 2e5d063371 more testing 2020-04-18 16:20:29 +01:00
Max Bradbury 0414fe757a optional room palette is now handled 2020-04-18 16:14:01 +01:00
Max Bradbury 596be936d9 try to handle old "SET" rooms 2020-04-18 15:33:04 +01:00
Max Bradbury 7c76a9d3d2 go through more test data 2020-04-18 15:02:27 +01:00
Max Bradbury e71c87ad4c handle room wall array 2020-04-18 14:39:17 +01:00
Max Bradbury 7c566ab9d3 update test results 2020-04-18 14:03:01 +01:00
Max Bradbury 2b8039d77d go through more test data 2020-04-18 13:40:37 +01:00
Max Bradbury e6845d7a39 fix avatar ordering 2020-04-18 13:38:41 +01:00
Max Bradbury e328661fbf avatar ordering fixed 2020-04-18 13:38:20 +01:00
Max Bradbury 96b956e0f2 fix font output 2020-04-18 13:37:26 +01:00
Max Bradbury cf8389ddd8 game version handling done 2020-04-18 12:49:51 +01:00
Max Bradbury 16e399b312 export font and text direction to string 2020-04-18 12:46:46 +01:00
Max Bradbury e1bf7cbae4 test RTL and font options 2020-04-18 12:45:43 +01:00
Max Bradbury 935075e7a1 redo version as a struct 2020-04-18 11:03:24 +01:00
Max Bradbury c8a4b4a8bc use room_format_line() 2020-04-18 10:48:14 +01:00
Max Bradbury c200957679 these are public functions, not for internal use 2020-04-18 10:46:33 +01:00
Max Bradbury cc0780b9cd implement font and text direction; call std and mock directly instead of importing 2020-04-18 10:45:01 +01:00
Max Bradbury f77c8b2d4e handle bitsy version as major and minor versions (uint); helper functions for game version/format 2020-04-17 09:37:03 +01:00
Max Bradbury 5413be82bc test framework for archive of bitsy game data 2020-04-14 00:41:05 +01:00
Max Bradbury b4e05cdc1b trim whitespace around game data 2020-04-14 00:34:03 +01:00
Max Bradbury bfe679dfc8 move test resources 2020-04-14 00:17:40 +01:00
Max Bradbury 85f6501b2c tidy up game implementation 2020-04-13 18:01:42 +01:00
Max Bradbury 280e7e9cd6 function to safely add a tile 2020-04-13 17:44:51 +01:00
Max Bradbury e84fa4cc7c tile ID functions and tile mock 2020-04-13 16:19:59 +01:00
Max Bradbury 53204ba0f8 document room format 2020-04-13 13:30:26 +01:00
Max Bradbury bef39f9b8b allow public uses of structs; add sample program 2020-04-12 17:13:08 +01:00
Max Bradbury fd4a682ade make Game struct public 2020-04-12 16:08:49 +01:00
Max Bradbury 9dfaaa0173 game module 2020-04-12 14:38:07 +01:00