Max Bradbury
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cc0780b9cd
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implement font and text direction; call std and mock directly instead of importing
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2020-04-18 10:45:01 +01:00 |
Max Bradbury
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b9dac0932f
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function for optional lines of game data
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2020-04-13 19:08:21 +01:00 |
Max Bradbury
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c7f1d7220c
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implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id
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2020-04-13 14:43:23 +01:00 |
Max Bradbury
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1928334b27
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convert palette id to int
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2020-04-13 13:30:08 +01:00 |
Max Bradbury
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8e5d55c2a5
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implement scene transitions
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2020-04-12 15:40:40 +01:00 |
Max Bradbury
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9dfaaa0173
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game module
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2020-04-12 14:38:07 +01:00 |
Max Bradbury
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b1eb0160c7
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room module
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2020-04-12 14:28:11 +01:00 |
Max Bradbury
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3d7bf1d24e
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variable module
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2020-04-12 14:20:53 +01:00 |
Max Bradbury
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02c3c3faae
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ending module
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2020-04-12 13:52:36 +01:00 |
Max Bradbury
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1426102e67
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rename mocks to mock
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2020-04-12 13:50:07 +01:00 |
Max Bradbury
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6090d36559
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exit module
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2020-04-12 13:49:19 +01:00 |
Max Bradbury
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b887e178bb
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item module
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2020-04-12 13:46:55 +01:00 |
Max Bradbury
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e0907d529f
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avatar module
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2020-04-12 13:41:27 +01:00 |
Max Bradbury
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fa6300d798
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sprite module
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2020-04-12 13:35:17 +01:00 |
Max Bradbury
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0faaf23a2d
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dialogue module
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2020-04-12 13:26:33 +01:00 |
Max Bradbury
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5d6e580918
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position module
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2020-04-12 13:21:27 +01:00 |
Max Bradbury
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a1782a6bed
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tile module
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2020-04-12 12:53:11 +01:00 |
Max Bradbury
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a3bfdc68b1
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image module; mocks module
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2020-04-12 12:48:07 +01:00 |
Max Bradbury
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92ab40e013
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palette module; tidy up colour module
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2020-04-12 12:35:39 +01:00 |
Max Bradbury
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e057b1f63a
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move colour to own module
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2020-04-12 12:22:20 +01:00 |
Max Bradbury
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ffeb16363f
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this is a lib, not a standalone project
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2020-04-12 12:01:42 +01:00 |