Commit Graph

22 Commits

Author SHA1 Message Date
Max Bradbury 935075e7a1 redo version as a struct 2020-04-18 11:03:24 +01:00
Max Bradbury cc0780b9cd implement font and text direction; call std and mock directly instead of importing 2020-04-18 10:45:01 +01:00
Max Bradbury b9dac0932f function for optional lines of game data 2020-04-13 19:08:21 +01:00
Max Bradbury c7f1d7220c implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id 2020-04-13 14:43:23 +01:00
Max Bradbury 1928334b27 convert palette id to int 2020-04-13 13:30:08 +01:00
Max Bradbury 8e5d55c2a5 implement scene transitions 2020-04-12 15:40:40 +01:00
Max Bradbury 9dfaaa0173 game module 2020-04-12 14:38:07 +01:00
Max Bradbury b1eb0160c7 room module 2020-04-12 14:28:11 +01:00
Max Bradbury 3d7bf1d24e variable module 2020-04-12 14:20:53 +01:00
Max Bradbury 02c3c3faae ending module 2020-04-12 13:52:36 +01:00
Max Bradbury 1426102e67 rename mocks to mock 2020-04-12 13:50:07 +01:00
Max Bradbury 6090d36559 exit module 2020-04-12 13:49:19 +01:00
Max Bradbury b887e178bb item module 2020-04-12 13:46:55 +01:00
Max Bradbury e0907d529f avatar module 2020-04-12 13:41:27 +01:00
Max Bradbury fa6300d798 sprite module 2020-04-12 13:35:17 +01:00
Max Bradbury 0faaf23a2d dialogue module 2020-04-12 13:26:33 +01:00
Max Bradbury 5d6e580918 position module 2020-04-12 13:21:27 +01:00
Max Bradbury a1782a6bed tile module 2020-04-12 12:53:11 +01:00
Max Bradbury a3bfdc68b1 image module; mocks module 2020-04-12 12:48:07 +01:00
Max Bradbury 92ab40e013 palette module; tidy up colour module 2020-04-12 12:35:39 +01:00
Max Bradbury e057b1f63a move colour to own module 2020-04-12 12:22:20 +01:00
Max Bradbury ffeb16363f this is a lib, not a standalone project 2020-04-12 12:01:42 +01:00