Max Bradbury
|
1be81293e6
|
remove avatar
|
2020-04-26 13:33:26 +01:00 |
Max Bradbury
|
daa46e26ee
|
be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :(
|
2020-04-26 13:33:04 +01:00 |
Max Bradbury
|
cf1ca6f1b5
|
reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
|
2020-04-26 13:31:20 +01:00 |
Max Bradbury
|
ed6552f39c
|
debug messages for bad position data
|
2020-04-25 14:18:34 +01:00 |
Max Bradbury
|
41a08d7a61
|
debug message for bad pixels
|
2020-04-25 14:18:09 +01:00 |
Max Bradbury
|
f18b0de251
|
check if line is numeric before appending it to pixel data; check if colour ID is ok
|
2020-04-25 14:17:52 +01:00 |
Max Bradbury
|
5184060372
|
move this function to lib so we can use it elsewhere
|
2020-04-25 14:17:12 +01:00 |
Max Bradbury
|
9e8d032ced
|
handle game segments better
|
2020-04-24 21:51:31 +01:00 |
Max Bradbury
|
408e46ef7e
|
new function for splitting game data into segments
|
2020-04-24 18:52:27 +01:00 |
Max Bradbury
|
e8effb3579
|
fix input warning
|
2020-04-24 18:20:05 +01:00 |
Max Bradbury
|
f2d9f84307
|
revert to 16x16 rooms as that covers standard bitsy as well as bitsy hd
|
2020-04-24 18:11:27 +01:00 |
Max Bradbury
|
c4158e2b66
|
infer room format
|
2020-04-24 18:10:10 +01:00 |
Max Bradbury
|
c9bab425a2
|
handle optional version/format lines
|
2020-04-24 18:09:54 +01:00 |
Max Bradbury
|
2955a81296
|
tidyup
|
2020-04-24 18:09:08 +01:00 |
Max Bradbury
|
a0d109c0b8
|
handle optional game version and room format; transform line endings
|
2020-04-24 18:08:21 +01:00 |
Max Bradbury
|
ebb172df7e
|
handle room formats
|
2020-04-24 18:07:32 +01:00 |
Max Bradbury
|
1c6e3eb515
|
turn room format and room type into enums; transform line endings
|
2020-04-24 18:06:17 +01:00 |
Max Bradbury
|
f4b82c3a67
|
missing field
|
2020-04-23 16:42:01 +01:00 |
Max Bradbury
|
f2ec5d44bd
|
add line endings property so we can convert later
|
2020-04-23 12:07:45 +01:00 |
Max Bradbury
|
096eb39bf6
|
optional version handling
|
2020-04-23 12:03:39 +01:00 |
Max Bradbury
|
6e7240e2d7
|
streamline this
|
2020-04-23 08:57:46 +01:00 |
Max Bradbury
|
d1254988bc
|
allow game to have font data (not really parsed for now)
|
2020-04-23 07:43:52 +01:00 |
Max Bradbury
|
f740496727
|
don't strip newlines from endings
|
2020-04-23 06:57:07 +01:00 |
Max Bradbury
|
d955f4ee71
|
fix ending from string (allow "END " in dialogue, and multi-line dialogues)
|
2020-04-23 06:50:38 +01:00 |
Max Bradbury
|
7a8ec4e5d2
|
fix executable name
|
2020-04-19 08:14:52 +01:00 |
Max Bradbury
|
858a45f69d
|
remove unused import
|
2020-04-19 08:14:26 +01:00 |
Max Bradbury
|
76e6c2477c
|
test configurations
|
2020-04-19 08:13:55 +01:00 |
Max Bradbury
|
dacccdc100
|
better example program
|
2020-04-19 07:34:11 +01:00 |
github-actions[bot]
|
1e0c129dca
|
Format Rust code using rustfmt
|
2020-04-18 17:08:16 +00:00 |
Max Bradbury
|
f550c3696f
|
handle errors for game
|
2020-04-18 18:07:25 +01:00 |
Max Bradbury
|
4f8c4e5195
|
Merge remote-tracking branch 'origin/master'
|
2020-04-18 17:48:42 +01:00 |
Max Bradbury
|
434e98cc60
|
implement error handling for game
|
2020-04-18 17:48:29 +01:00 |
github-actions[bot]
|
8983aa60d1
|
Format Rust code using rustfmt
|
2020-04-18 16:43:25 +00:00 |
Max Bradbury
|
c47c4205aa
|
implement error handling for avatar
|
2020-04-18 17:42:32 +01:00 |
github-actions[bot]
|
cba6c16414
|
Format Rust code using rustfmt
|
2020-04-18 15:58:30 +00:00 |
Max Bradbury
|
074b51d5d9
|
fix failing error
|
2020-04-18 16:46:41 +01:00 |
Max Bradbury
|
8b05645c6b
|
allow trailing spaces in dialogues
|
2020-04-18 16:32:50 +01:00 |
Max Bradbury
|
2e5d063371
|
more testing
|
2020-04-18 16:20:29 +01:00 |
Max Bradbury
|
0414fe757a
|
optional room palette is now handled
|
2020-04-18 16:14:01 +01:00 |
Max Bradbury
|
c954e56ea9
|
error handling for position
|
2020-04-18 16:12:06 +01:00 |
Max Bradbury
|
78b2319d4f
|
implement optional palette id for room
|
2020-04-18 15:50:01 +01:00 |
Max Bradbury
|
c441fce485
|
implement optional name for avatar
|
2020-04-18 15:49:33 +01:00 |
Max Bradbury
|
596be936d9
|
try to handle old "SET" rooms
|
2020-04-18 15:33:04 +01:00 |
Max Bradbury
|
fe3fac5e2b
|
handle old room format
|
2020-04-18 15:28:51 +01:00 |
Max Bradbury
|
7c76a9d3d2
|
go through more test data
|
2020-04-18 15:02:27 +01:00 |
Max Bradbury
|
9234ed1c63
|
test data
|
2020-04-18 14:48:25 +01:00 |
Max Bradbury
|
e71c87ad4c
|
handle room wall array
|
2020-04-18 14:39:17 +01:00 |
Max Bradbury
|
7c566ab9d3
|
update test results
|
2020-04-18 14:03:01 +01:00 |
Max Bradbury
|
2b8039d77d
|
go through more test data
|
2020-04-18 13:40:37 +01:00 |
Max Bradbury
|
e6845d7a39
|
fix avatar ordering
|
2020-04-18 13:38:41 +01:00 |
Max Bradbury
|
e328661fbf
|
avatar ordering fixed
|
2020-04-18 13:38:20 +01:00 |
Max Bradbury
|
96b956e0f2
|
fix font output
|
2020-04-18 13:37:26 +01:00 |
Max Bradbury
|
cf8389ddd8
|
game version handling done
|
2020-04-18 12:49:51 +01:00 |
Max Bradbury
|
16e399b312
|
export font and text direction to string
|
2020-04-18 12:46:46 +01:00 |
Max Bradbury
|
e1bf7cbae4
|
test RTL and font options
|
2020-04-18 12:45:43 +01:00 |
Max Bradbury
|
935075e7a1
|
redo version as a struct
|
2020-04-18 11:03:24 +01:00 |
Max Bradbury
|
c8a4b4a8bc
|
use room_format_line()
|
2020-04-18 10:48:14 +01:00 |
Max Bradbury
|
c200957679
|
these are public functions, not for internal use
|
2020-04-18 10:46:33 +01:00 |
Max Bradbury
|
c467489dd5
|
remove some unnecessary imports and call them inline
|
2020-04-18 10:46:07 +01:00 |
Max Bradbury
|
cc0780b9cd
|
implement font and text direction; call std and mock directly instead of importing
|
2020-04-18 10:45:01 +01:00 |
Max Bradbury
|
c5604f2964
|
don't import mock, just reference directly
|
2020-04-18 10:26:42 +01:00 |
Max Bradbury
|
f77c8b2d4e
|
handle bitsy version as major and minor versions (uint); helper functions for game version/format
|
2020-04-17 09:37:03 +01:00 |
Max Bradbury
|
5413be82bc
|
test framework for archive of bitsy game data
|
2020-04-14 00:41:05 +01:00 |
Max Bradbury
|
833e44a019
|
update mocks
|
2020-04-14 00:40:29 +01:00 |
Max Bradbury
|
88c4f36e31
|
make tile wall "optional" (specified or not); tile colour id
|
2020-04-14 00:40:14 +01:00 |
Max Bradbury
|
b479275d7e
|
room/position for sprite are actually optional! you can make a sprite and never place it anywhere;
colour id for sprite
|
2020-04-14 00:38:50 +01:00 |
Max Bradbury
|
389cfe5f10
|
error handling for position
|
2020-04-14 00:37:02 +01:00 |
Max Bradbury
|
5d1c515192
|
item colour id
|
2020-04-14 00:36:31 +01:00 |
Max Bradbury
|
b4e05cdc1b
|
trim whitespace around game data
|
2020-04-14 00:34:03 +01:00 |
Max Bradbury
|
cc347dbf99
|
allow empty dialogues (needs fixing)
|
2020-04-14 00:32:24 +01:00 |
Max Bradbury
|
a7c81f7f6c
|
avatar.room -> room_id; add colour_id; game data line helper functions
|
2020-04-14 00:25:45 +01:00 |
Max Bradbury
|
bfe679dfc8
|
move test resources
|
2020-04-14 00:17:40 +01:00 |
Max Bradbury
|
2ee08dd264
|
fix failing test for room
|
2020-04-13 19:26:11 +01:00 |
Max Bradbury
|
df2d0105e6
|
dedupe optional line for tile
|
2020-04-13 19:25:49 +01:00 |
Max Bradbury
|
5d76798ace
|
dedupe optional line for room
|
2020-04-13 19:14:57 +01:00 |
Max Bradbury
|
6dc9bbcc2d
|
dedupe optional lines for item
|
2020-04-13 19:12:21 +01:00 |
Max Bradbury
|
ba6d4e8b40
|
redundant comment
|
2020-04-13 19:11:51 +01:00 |
Max Bradbury
|
b9dac0932f
|
function for optional lines of game data
|
2020-04-13 19:08:21 +01:00 |
Max Bradbury
|
85f6501b2c
|
tidy up game implementation
|
2020-04-13 18:01:42 +01:00 |
Max Bradbury
|
280e7e9cd6
|
function to safely add a tile
|
2020-04-13 17:44:51 +01:00 |
Max Bradbury
|
e84fa4cc7c
|
tile ID functions and tile mock
|
2020-04-13 16:19:59 +01:00 |
Max Bradbury
|
45ee94aae9
|
item id to u64; item.dialogue -> item.dialogue_id
|
2020-04-13 14:47:15 +01:00 |
Max Bradbury
|
c7f1d7220c
|
implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id
|
2020-04-13 14:43:23 +01:00 |
Max Bradbury
|
f424c49301
|
convert exit room id to u64
|
2020-04-13 13:51:29 +01:00 |
Max Bradbury
|
53d5a28923
|
convert room id and palette id to u64
|
2020-04-13 13:46:33 +01:00 |
Max Bradbury
|
e249727c3e
|
allow Tile::from to be inlined
|
2020-04-13 13:30:55 +01:00 |
Max Bradbury
|
53204ba0f8
|
document room format
|
2020-04-13 13:30:26 +01:00 |
Max Bradbury
|
1928334b27
|
convert palette id to int
|
2020-04-13 13:30:08 +01:00 |
Max Bradbury
|
48e479c189
|
better warnings
|
2020-04-12 17:18:00 +01:00 |
Max Bradbury
|
bef39f9b8b
|
allow public uses of structs; add sample program
|
2020-04-12 17:13:08 +01:00 |
Max Bradbury
|
fd4a682ade
|
make Game struct public
|
2020-04-12 16:08:49 +01:00 |
Max Bradbury
|
8e5d55c2a5
|
implement scene transitions
|
2020-04-12 15:40:40 +01:00 |
Max Bradbury
|
9dfaaa0173
|
game module
|
2020-04-12 14:38:07 +01:00 |
Max Bradbury
|
b1eb0160c7
|
room module
|
2020-04-12 14:28:11 +01:00 |
Max Bradbury
|
3d7bf1d24e
|
variable module
|
2020-04-12 14:20:53 +01:00 |
Max Bradbury
|
02c3c3faae
|
ending module
|
2020-04-12 13:52:36 +01:00 |
Max Bradbury
|
1426102e67
|
rename mocks to mock
|
2020-04-12 13:50:07 +01:00 |
Max Bradbury
|
6090d36559
|
exit module
|
2020-04-12 13:49:19 +01:00 |
Max Bradbury
|
b887e178bb
|
item module
|
2020-04-12 13:46:55 +01:00 |
Max Bradbury
|
82e2b77e2c
|
tidy imports
|
2020-04-12 13:41:43 +01:00 |