Max Bradbury
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e84fa4cc7c
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tile ID functions and tile mock
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2020-04-13 16:19:59 +01:00 |
Max Bradbury
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45ee94aae9
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item id to u64; item.dialogue -> item.dialogue_id
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2020-04-13 14:47:15 +01:00 |
Max Bradbury
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c7f1d7220c
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implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id
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2020-04-13 14:43:23 +01:00 |
Max Bradbury
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f424c49301
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convert exit room id to u64
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2020-04-13 13:51:29 +01:00 |
Max Bradbury
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53d5a28923
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convert room id and palette id to u64
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2020-04-13 13:46:33 +01:00 |
Max Bradbury
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1928334b27
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convert palette id to int
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2020-04-13 13:30:08 +01:00 |
Max Bradbury
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bef39f9b8b
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allow public uses of structs; add sample program
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2020-04-12 17:13:08 +01:00 |
Max Bradbury
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8e5d55c2a5
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implement scene transitions
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2020-04-12 15:40:40 +01:00 |
Max Bradbury
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9dfaaa0173
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game module
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2020-04-12 14:38:07 +01:00 |
Max Bradbury
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b1eb0160c7
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room module
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2020-04-12 14:28:11 +01:00 |
Max Bradbury
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1426102e67
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rename mocks to mock
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2020-04-12 13:50:07 +01:00 |