325 Commits

Author SHA1 Message Date
32addca850 fix dedupe_tiles function and test 2020-07-01 14:42:36 +01:00
3802ccfe93 remove some unused bits 2020-07-01 14:23:39 +01:00
71ce6e7334 add dedupe_tiles() function and test 2020-07-01 14:22:59 +01:00
92ca2ea5c3 add change_tile_ids() function 2020-07-01 14:22:23 +01:00
eef37898f7 implement PartialEq so we can compare tiles without comparing IDs 2020-06-30 00:32:59 +01:00
9ece613a95 doc ExitInstance 2020-06-29 18:29:42 +01:00
c46d6837b9 don't overwrite keys 2020-06-29 18:29:24 +01:00
a969368a8f handle dialogue ID changes in exits 2020-06-28 20:47:55 +01:00
0a7ed21ea6 refactor room exit, ending changes 2020-06-28 20:42:53 +01:00
6113bb12a6 fix misleading comments 2020-06-28 20:29:03 +01:00
9fcf3a996d refactoring/optimisation 2020-06-28 20:28:43 +01:00
586573c86a fixed palette IDs 2020-06-28 18:30:33 +01:00
7c21680926 tidyup 2020-06-28 18:30:20 +01:00
beea5f8efc use existing IDs if there is no conflict 2020-06-28 17:49:32 +01:00
ba1dc3ff34 remove comment 2020-06-28 17:48:01 +01:00
a1f866086b tidy up pixels 2020-06-28 17:47:43 +01:00
0a82d2ae61 borrow game properties 2020-06-28 17:47:29 +01:00
ed21ca4a2b more merge testing 2020-06-28 17:46:46 +01:00
4c47de406e more merge tests 2020-06-28 13:10:13 +01:00
fd91e333a5 optimise new_unique_id() 2020-06-28 09:19:55 +01:00
ac8756f3b2 update todo for merge() 2020-06-28 09:11:33 +01:00
6689fe1e1f refactor new_unique_id() 2020-06-27 20:22:15 +01:00
5f736cc653 skeleton of merge functionality 2020-06-27 19:28:17 +01:00
b08e514b12 add_dialogue() 2020-06-24 19:43:36 +01:00
e32027e0af only change item id on clash; test add_item 2020-06-24 18:45:06 +01:00
a629757db0 this is done 2020-06-24 18:36:46 +01:00
cbbbcb7196 try/check ID functions 2020-06-24 18:36:28 +01:00
401bfe4695 check sorting 2020-06-24 15:36:39 +01:00
93a50e6b86 don't try to get tiles with ID of zero; test this 2020-06-24 15:30:16 +01:00
5de02c5950 better test for duplicate IDs 2020-06-24 15:15:13 +01:00
4ed5e0bce8 check if avatar exists 2020-06-24 15:14:41 +01:00
04c0ebca69 add new tile/room functions; redo Not Found errors 2020-06-24 14:33:15 +01:00
f517f5c8fd "new id" functions 2020-06-24 13:21:00 +01:00
ec59246577 todo 2020-06-24 13:07:02 +01:00
9e14109f9f more ID functions 2020-06-24 13:06:47 +01:00
d8925c9eb9 more public 2020-06-24 13:05:32 +01:00
2a19611f20 make ID public so we can process ending IDs 2020-06-24 13:04:53 +01:00
6ab2e81468 fix comment 2020-06-24 12:58:26 +01:00
6ee58224c1 "add palette" functions 2020-06-24 12:58:02 +01:00
67628e4879 "new id" and "add thing" functions 2020-06-24 12:40:15 +01:00
7405090009 document this odd if statement 2020-06-24 12:39:49 +01:00
632aaff4b9 todo 2020-06-24 12:39:26 +01:00
58ffb92e52 more inlining 2020-06-23 20:35:12 +01:00
0889710bdb more ID functions 2020-06-23 17:01:21 +01:00
62d4f12bc9 don't need to worry about SPR A, since to_base36 will never produce capital letters 2020-06-23 17:00:46 +01:00
9264be83ef import no longer used 2020-06-23 16:55:03 +01:00
b88f69af17 fix some false assumptions about tile IDs (0 is reserved!) 2020-06-23 16:46:49 +01:00
62f488c24e sort and dedupe IDs 2020-06-23 16:36:33 +01:00
0626d8d069 use new_unique_id() and remove old imports/calls to base36 functions 2020-06-23 16:26:08 +01:00
eb5a0f1344 test new_unique_id() 2020-06-23 16:23:24 +01:00