update default game data for bitsy 8.0
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@ -1,14 +1,18 @@
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Write your game's title here
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# BITSY VERSION 7.10
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# BITSY VERSION 8.4
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! VER_MAJ 8
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! VER_MIN 4
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! ROOM_FORMAT 1
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! DLG_COMPAT 0
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! TXT_MODE 0
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PAL 0
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NAME blueprint
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0,82,204
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128,159,255
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255,255,255
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NAME blueprint
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ROOM 0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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@ -29,6 +33,7 @@ ROOM 0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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NAME example room
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PAL 0
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TUNE 2
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TIL a
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11111111
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@ -64,6 +69,7 @@ SPR a
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NAME cat
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DLG 0
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POS 0 8,12
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BLIP 1
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ITM 0
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00000000
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@ -88,6 +94,7 @@ ITM 1
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00011000
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NAME key
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DLG 2
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BLIP 2
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DLG 0
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I'm a cat
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@ -104,3 +111,91 @@ NAME key dialog
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VAR a
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42
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TUNE 1
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3d,0,0,0,3d5,0,0,0,3l,0,0,0,3s,0,0,0
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16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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>
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4l,0,0,0,s,0,3l,0,0,0,2s,0,2m,0,2r,0
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16m2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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>
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3d,0,0,0,3d5,0,0,0,3l,0,0,0,3s,0,0,0
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16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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>
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3l,0,0,0,s,0,4m,0,0,0,4r,0,0,0,0,0
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16s2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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NAME finale fanfare
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KEY C,D,E,F,G,A,B d,r,m,s,l
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TMP XFST
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SQR P2 P8
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ARP INT8
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TUNE 2
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0,0,2G,0,A,0,B,0,2C5,0,B,A,G,0,2G,0
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G3,0,D,0,G3,0,D,0,2A3,0,E,0,C,0,E,0
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>
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2F#,0,G,0,A,0,F#,0,2E,0,F#,E,4D,0,0,0
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2D,0,E,0,F#,0,D,0,2C,0,2G3,0,2F#3,0,D2,0
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>
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0,0,2G,0,A,0,B,0,2C5,0,B,A,G,0,G,0
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2G2,0,D,D5,G3,G,D,0,2C2,0,E,E5,C3,C,E5,0
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>
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2D,0,C5,B,A,0,A,0,4A,0,0,0,F#,0,0,0
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A2,0,E3,0,C3,0,E3,0,D3,0,A3,0,D,0,0,0
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>
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2E5,0,2G,0,2G5,0,2G,0,2F#5,0,2E5,0,2D5,0,2C5,0
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2C3,0,2E,0,2E5,0,2C,0,2A3,0,2C,0,2F#,0,2E,0
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>
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3B,0,0,0,2E5,0,D5,0,4A,0,0,0,G,0,0,0
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2G3,0,B3,0,2D,0,D3,0,2C3,0,G3,0,D#,0,0,0
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>
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0,0,2G,0,A,0,2B,0,C5,0,B,C5,A,0,G,0
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A2,0,A3,0,C,0,2D,0,D#,0,D,E,C,0,C3,0
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>
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8B,0,0,0,0,0,0,0,A,0,2F#,0,E,0,D,0
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D3,0,A3,0,F#,0,D,0,C,0,2D3,0,C3,0,F#3,0
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NAME tuneful town
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TMP FST
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SQR P4 P2
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TUNE 3
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3F5,0,0,A#,0,2C#5,0,A#,3F5,0,0,F#5,0,0,2F5,0
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A#3,C#,F,0,0,F,C#,F,A#3,C#,F,A#,0,A#,C#,F
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>
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3F5,0,0,A,0,2C#5,0,A,3F5,0,0,2A#5,0,A#,D#5,0
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A3,C#,F,A3,0,F,C#,F,A,C#,F,0,D#,0,C#5,0
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>
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4F5,0,0,0,G#,2C#5,0,G#,3F5,0,0,D#5,0,F5,2C#5,0
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G#3,C#,F,3F#,0,0,2F,0,G#3,C#,F,F#,B,A,F,D#
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>
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4D#5,0,0,0,0,0,2A#,0,4A#,0,0,0,0,0,A#,C5
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G3,D#,F,G,0,D#,F,G,G3,D#,G,F,0,F,D#,C#3
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>
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4C#5,0,0,0,0,0,2C#5,0,3C#5,0,0,D#5,0,0,2C#5,0
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F#2,C#,F#3,A#3,0,F#3,C#3,F#3,F#2,A,F#3,C#,0,F#3,A3,F#3
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>
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3C#5,0,0,F,3C5,0,0,C,3C5,0,0,D#,3A#,0,0,0
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F2,D#3,A3,0,0,F3,C#,0,F#2,A#3,D#3,0,0,F#3,C#,C
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>
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3A#,0,0,0,C5,0,C#5,0,A#,0,C#,D#,G#,G#3,0,C#3
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C3,A#3,C,E,A,0,A#,0,0,B2,B3,0,2F,0,0,0
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>
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A#,0,A#3,0,C#,0,F,0,A#,0,0,0,0,0,0,0
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A#2,0,C#3,0,F3,0,A#3,0,D,0,0,0,0,F#3,0,F3
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NAME rhythmic ruins
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TMP MED
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SQR P4 P4
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BLIP 1
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E5,B5,B5
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NAME meow
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ENV 40 99 4 185 138
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BEAT 61 115
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SQR P2
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BLIP 2
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D5,E5,D5
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NAME pick up key
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ENV 99 65 6 96 152
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BEAT 95 0
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SQR P4
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