diff --git a/src/test-resources/default.bitsy b/src/test-resources/default.bitsy index fa63bc0..4c46327 100644 --- a/src/test-resources/default.bitsy +++ b/src/test-resources/default.bitsy @@ -1,14 +1,18 @@ Write your game's title here -# BITSY VERSION 7.10 +# BITSY VERSION 8.4 +! VER_MAJ 8 +! VER_MIN 4 ! ROOM_FORMAT 1 +! DLG_COMPAT 0 +! TXT_MODE 0 PAL 0 -NAME blueprint 0,82,204 128,159,255 255,255,255 +NAME blueprint ROOM 0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 @@ -29,6 +33,7 @@ ROOM 0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 NAME example room PAL 0 +TUNE 2 TIL a 11111111 @@ -64,6 +69,7 @@ SPR a NAME cat DLG 0 POS 0 8,12 +BLIP 1 ITM 0 00000000 @@ -88,6 +94,7 @@ ITM 1 00011000 NAME key DLG 2 +BLIP 2 DLG 0 I'm a cat @@ -104,3 +111,91 @@ NAME key dialog VAR a 42 +TUNE 1 +3d,0,0,0,3d5,0,0,0,3l,0,0,0,3s,0,0,0 +16d2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +> +4l,0,0,0,s,0,3l,0,0,0,2s,0,2m,0,2r,0 +16m2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +> +3d,0,0,0,3d5,0,0,0,3l,0,0,0,3s,0,0,0 +16l2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +> +3l,0,0,0,s,0,4m,0,0,0,4r,0,0,0,0,0 +16s2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +NAME finale fanfare +KEY C,D,E,F,G,A,B d,r,m,s,l +TMP XFST +SQR P2 P8 +ARP INT8 + +TUNE 2 +0,0,2G,0,A,0,B,0,2C5,0,B,A,G,0,2G,0 +G3,0,D,0,G3,0,D,0,2A3,0,E,0,C,0,E,0 +> +2F#,0,G,0,A,0,F#,0,2E,0,F#,E,4D,0,0,0 +2D,0,E,0,F#,0,D,0,2C,0,2G3,0,2F#3,0,D2,0 +> +0,0,2G,0,A,0,B,0,2C5,0,B,A,G,0,G,0 +2G2,0,D,D5,G3,G,D,0,2C2,0,E,E5,C3,C,E5,0 +> +2D,0,C5,B,A,0,A,0,4A,0,0,0,F#,0,0,0 +A2,0,E3,0,C3,0,E3,0,D3,0,A3,0,D,0,0,0 +> +2E5,0,2G,0,2G5,0,2G,0,2F#5,0,2E5,0,2D5,0,2C5,0 +2C3,0,2E,0,2E5,0,2C,0,2A3,0,2C,0,2F#,0,2E,0 +> +3B,0,0,0,2E5,0,D5,0,4A,0,0,0,G,0,0,0 +2G3,0,B3,0,2D,0,D3,0,2C3,0,G3,0,D#,0,0,0 +> +0,0,2G,0,A,0,2B,0,C5,0,B,C5,A,0,G,0 +A2,0,A3,0,C,0,2D,0,D#,0,D,E,C,0,C3,0 +> +8B,0,0,0,0,0,0,0,A,0,2F#,0,E,0,D,0 +D3,0,A3,0,F#,0,D,0,C,0,2D3,0,C3,0,F#3,0 +NAME tuneful town +TMP FST +SQR P4 P2 + +TUNE 3 +3F5,0,0,A#,0,2C#5,0,A#,3F5,0,0,F#5,0,0,2F5,0 +A#3,C#,F,0,0,F,C#,F,A#3,C#,F,A#,0,A#,C#,F +> +3F5,0,0,A,0,2C#5,0,A,3F5,0,0,2A#5,0,A#,D#5,0 +A3,C#,F,A3,0,F,C#,F,A,C#,F,0,D#,0,C#5,0 +> +4F5,0,0,0,G#,2C#5,0,G#,3F5,0,0,D#5,0,F5,2C#5,0 +G#3,C#,F,3F#,0,0,2F,0,G#3,C#,F,F#,B,A,F,D# +> +4D#5,0,0,0,0,0,2A#,0,4A#,0,0,0,0,0,A#,C5 +G3,D#,F,G,0,D#,F,G,G3,D#,G,F,0,F,D#,C#3 +> +4C#5,0,0,0,0,0,2C#5,0,3C#5,0,0,D#5,0,0,2C#5,0 +F#2,C#,F#3,A#3,0,F#3,C#3,F#3,F#2,A,F#3,C#,0,F#3,A3,F#3 +> +3C#5,0,0,F,3C5,0,0,C,3C5,0,0,D#,3A#,0,0,0 +F2,D#3,A3,0,0,F3,C#,0,F#2,A#3,D#3,0,0,F#3,C#,C +> +3A#,0,0,0,C5,0,C#5,0,A#,0,C#,D#,G#,G#3,0,C#3 +C3,A#3,C,E,A,0,A#,0,0,B2,B3,0,2F,0,0,0 +> +A#,0,A#3,0,C#,0,F,0,A#,0,0,0,0,0,0,0 +A#2,0,C#3,0,F3,0,A#3,0,D,0,0,0,0,F#3,0,F3 +NAME rhythmic ruins +TMP MED +SQR P4 P4 + +BLIP 1 +E5,B5,B5 +NAME meow +ENV 40 99 4 185 138 +BEAT 61 115 +SQR P2 + +BLIP 2 +D5,E5,D5 +NAME pick up key +ENV 99 65 6 96 152 +BEAT 95 0 +SQR P4 +