bitsy-parser/src/game.rs

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use crate::{
optional_data_line, Avatar, Dialogue, Ending, Font, Item, Palette, Room, Sprite, TextDirection,
Tile, ToBase36, Variable,
};
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#[derive(Debug, Eq, PartialEq)]
pub struct Version {
pub major: u8,
pub minor: u8,
}
impl Version {
fn from(str: &str) -> Version {
let parts: Vec<&str> = str.split(".").collect();
assert_eq!(parts.len(), 2);
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Version {
major: parts[0].parse().unwrap(),
minor: parts[1].parse().unwrap(),
}
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}
}
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#[derive(Debug, PartialEq)]
pub struct Game {
pub name: String,
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pub version: Version,
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pub room_format: u8, // this is "0 = non-comma separated, 1 = comma separated" apparently
pub font: Font,
pub custom_font: Option<String>, // used if font is Font::Custom
pub text_direction: TextDirection,
pub palettes: Vec<Palette>,
pub rooms: Vec<Room>,
pub tiles: Vec<Tile>,
pub avatar: Avatar,
pub sprites: Vec<Sprite>,
pub items: Vec<Item>,
pub dialogues: Vec<Dialogue>,
pub endings: Vec<Ending>,
pub variables: Vec<Variable>,
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}
impl From<String> for Game {
fn from(string: String) -> Game {
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let mut string = format!("{}\n\n", string.trim_matches('\n'));
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if string.starts_with("# BITSY VERSION") {
string = format!("\n\n{}", string);
}
let string = string;
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// dialogues and endings can have 2+ line breaks inside, so deal with these separately
// otherwise, everything can be split on a double line break (\n\n)
let mut dialogues: Vec<Dialogue> = Vec::new();
let mut endings: Vec<Ending> = Vec::new();
let mut variables: Vec<Variable> = Vec::new();
let main_split: Vec<&str> = string.split("\n\nDLG").collect();
let main = main_split[0].to_string();
let mut dialogues_endings_variables: String = main_split[1..].join("\n\nDLG");
let variable_segments = dialogues_endings_variables.clone();
let variable_segments: Vec<&str> = variable_segments.split("\n\nVAR").collect();
if variable_segments.len() > 0 {
dialogues_endings_variables = variable_segments[0].to_string();
let variable_segments = variable_segments[1..].to_owned();
for segment in variable_segments {
let segment = format!("VAR{}", segment);
variables.push(Variable::from(segment));
}
}
let ending_segments = dialogues_endings_variables.clone();
let ending_segments: Vec<&str> = ending_segments.split("\n\nEND").collect();
if ending_segments.len() > 0 {
dialogues_endings_variables = ending_segments[0].to_string();
let ending_segments = ending_segments[1..].to_owned();
for segment in ending_segments {
let segment = format!("END{}", segment);
endings.push(Ending::from(segment));
}
}
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let dialogue_segments =
format!("\n\nDLG{}", dialogues_endings_variables.trim_matches('\n'));
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let dialogue_segments: Vec<&str> = dialogue_segments.split("\n\nDLG").collect();
for segment in dialogue_segments[1..].to_owned() {
let segment = format!("DLG{}", segment);
dialogues.push(Dialogue::from(segment));
}
let segments: Vec<&str> = main.split("\n\n").collect();
let name = segments[0].to_string();
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let mut version = Version { major: 1, minor: 0 };
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let mut room_format: u8 = 1;
let mut font = Font::AsciiSmall;
let mut custom_font = None;
let mut text_direction = TextDirection::LeftToRight;
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let mut palettes: Vec<Palette> = Vec::new();
let mut rooms: Vec<Room> = Vec::new();
let mut tiles: Vec<Tile> = Vec::new();
let mut avatar: Option<Avatar> = None; // unwrap this later
let mut sprites: Vec<Sprite> = Vec::new();
let mut items: Vec<Item> = Vec::new();
for segment in segments[1..].to_owned() {
let segment = segment.to_string();
if segment.starts_with("# BITSY VERSION") {
let segment = segment.replace("# BITSY VERSION ", "");
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version = Version::from(&segment);
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} else if segment.starts_with("! ROOM_FORMAT") {
room_format = segment.replace("! ROOM_FORMAT ", "").parse().unwrap();
} else if segment.starts_with("DEFAULT_FONT") {
let segment = segment.replace("DEFAULT_FONT ", "");
font = Font::from(&segment);
if font == Font::Custom {
custom_font = Some(segment.to_string());
}
} else if segment.trim() == "TEXT_DIRECTION RTL".to_string() {
text_direction = TextDirection::RightToLeft;
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} else if segment.starts_with("PAL") {
palettes.push(Palette::from(segment));
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} else if segment.starts_with("ROOM") || segment.starts_with("SET") {
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rooms.push(Room::from(segment));
} else if segment.starts_with("TIL") {
tiles.push(Tile::from(segment));
} else if segment.starts_with("SPR A") {
avatar = Some(Avatar::from(segment));
} else if segment.starts_with("SPR") {
sprites.push(Sprite::from(segment));
} else if segment.starts_with("ITM") {
items.push(Item::from(segment));
}
}
assert!(avatar.is_some());
let avatar = avatar.unwrap();
Game {
name,
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version,
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room_format,
font,
custom_font,
text_direction,
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palettes,
rooms,
tiles,
avatar,
sprites,
items,
dialogues,
endings,
variables,
}
}
}
impl ToString for Game {
#[inline]
fn to_string(&self) -> String {
let mut segments: Vec<String> = Vec::new();
// todo refactor
for palette in &self.palettes {
segments.push(palette.to_string());
}
for room in &self.rooms {
segments.push(room.to_string());
}
for tile in &self.tiles {
segments.push(tile.to_string());
}
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// for some reason the sprites with numeric IDs go first,
// then SPR A (avatar), then all the non-numeric IDs
fn is_string_numeric(str: String) -> bool {
for c in str.chars() {
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if !c.is_numeric() {
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return false;
}
}
return true;
}
for sprite in &self.sprites {
if is_string_numeric(sprite.id.to_base36()) {
segments.push(sprite.to_string());
}
}
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segments.push(self.avatar.to_string());
for sprite in &self.sprites {
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if !is_string_numeric(sprite.id.to_base36()) {
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segments.push(sprite.to_string());
}
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}
for item in &self.items {
segments.push(item.to_string());
}
for dialogue in &self.dialogues {
segments.push(dialogue.to_string());
}
for ending in &self.endings {
segments.push(ending.to_string());
}
for variable in &self.variables {
segments.push(variable.to_string());
}
format!(
"{}\n{}\n{}{}{}\n\n{}\n\n",
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&self.name,
&self.version_line(),
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&self.room_format_line(),
&self.font_line(),
&self.text_direction_line(),
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segments.join("\n\n"),
)
}
}
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impl Game {
pub fn tile_ids(&self) -> Vec<u64> {
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self.tiles.iter().map(|tile| tile.id).collect()
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}
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/// first available tile ID.
/// e.g. if current tile IDs are [0, 2, 3] the result will be `1`
/// if current tile IDs are [0, 1, 2] the result will be `3`
pub fn new_tile_id(&self) -> u64 {
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let mut new_id = 0;
let mut ids = self.tile_ids();
ids.sort();
for id in ids {
if new_id == id {
new_id += 1;
} else {
return new_id;
}
}
new_id + 1
}
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/// adds a tile safely and returns the new tile ID
pub fn add_tile(&mut self, mut tile: Tile) -> u64 {
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let new_id = self.new_tile_id();
tile.id = new_id;
self.tiles.push(tile);
new_id
}
fn version_line(&self) -> String {
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format!(
"\n# BITSY VERSION {}.{}",
self.version.major, self.version.minor
)
}
fn room_format_line(&self) -> String {
optional_data_line("! ROOM_FORMAT", Some(self.room_format))
}
fn font_line(&self) -> String {
if self.font == Font::AsciiSmall {
"".to_string()
} else {
if self.font == Font::Custom {
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format!("\n\nDEFAULT_FONT {}", self.custom_font.as_ref().unwrap())
} else {
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format!("\n\nDEFAULT_FONT {}", self.font.to_string().unwrap())
}
}
}
fn text_direction_line(&self) -> &str {
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if self.text_direction == TextDirection::RightToLeft {
"\n\nTEXT_DIRECTION RTL"
} else {
""
}
}
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}
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#[test]
fn test_game_from_string() {
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let output = Game::from(include_str!["test-resources/default.bitsy"].to_string());
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let expected = crate::mock::game_default();
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assert_eq!(output, expected);
}
#[test]
fn test_game_to_string() {
let output = crate::mock::game_default().to_string();
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let expected = include_str!["test-resources/default.bitsy"].to_string();
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assert_eq!(output, expected);
}
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#[test]
fn test_tile_ids() {
assert_eq!(crate::mock::game_default().tile_ids(), vec![10]);
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}
#[test]
fn test_new_tile_id() {
// default tile has an id of 10 ("a"), so 0 is available
assert_eq!(crate::mock::game_default().new_tile_id(), 0);
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let mut game = crate::mock::game_default();
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let mut tiles: Vec<Tile> = Vec::new();
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for n in 0..9 {
if n != 4 {
let mut new_tile = crate::mock::tile_default();
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new_tile.id = n;
tiles.push(new_tile);
}
}
game.tiles = tiles;
assert_eq!(game.new_tile_id(), 4);
// fill in the space created above, and test that tile IDs get sorted
let mut new_tile = crate::mock::tile_default();
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new_tile.id = 4;
game.tiles.push(new_tile);
assert_eq!(game.new_tile_id(), 10);
}
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#[test]
fn test_add_tile() {
let mut game = crate::mock::game_default();
let new_id = game.add_tile(crate::mock::tile_default());
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assert_eq!(new_id, 0);
assert_eq!(game.tiles.len(), 2);
let new_id = game.add_tile(crate::mock::tile_default());
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assert_eq!(new_id, 1);
assert_eq!(game.tiles.len(), 3);
}
#[test]
fn test_bitsy_omnibus() {
let acceptable_failures: Vec<String> = vec![
// fails because of sprite colours but also because a tile contains "NaN"
"src/test-resources/omnibus/DA88C287.bitsy.txt".to_string(),
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// SET instead of ROOM? todo investigate
"src/test-resources/omnibus/1998508E.bitsy.txt".to_string(),
"src/test-resources/omnibus/046871F8.bitsy.txt".to_string(),
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// not sure about this one but it uses room wall array
"src/test-resources/omnibus/748F77B5.bitsy.txt".to_string(),
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// bad game data
"src/test-resources/omnibus/14C48FA0.bitsy.txt".to_string(),
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"src/test-resources/omnibus/C63A0633.bitsy.txt".to_string(),
"src/test-resources/omnibus/C63A0633.bitsy.txt".to_string(),
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"src/test-resources/omnibus/013B3CDE.bitsy.txt".to_string(), // NaN in image
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// this one has font data appended to the end of the game data - is this valid?
"src/test-resources/omnibus/4B4EB988.bitsy.txt".to_string(),
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// has an ending position of -1
"src/test-resources/omnibus/593BD9A6.bitsy.txt".to_string(),
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// extra line between dialogues
"src/test-resources/omnibus/DB59A848.bitsy.txt".to_string(),
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// something going on with dialogues? todo investigate
"src/test-resources/omnibus/807805CC.bitsy.txt".to_string(),
"src/test-resources/omnibus/C36E27E5.bitsy.txt".to_string(),
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"src/test-resources/omnibus/354DA56F.bitsy.txt".to_string(),
// this avatar has `ITM 0 1` - can the player start with an item? todo investigate
"src/test-resources/omnibus/CC5085BE.bitsy.txt".to_string(),
"src/test-resources/omnibus/20D06BD1.bitsy.txt".to_string(),
];
let mut passes = 0;
let mut skips = 0;
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let files = std::fs::read_dir("src/test-resources/omnibus");
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if !files.is_ok() {
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return;
}
for file in files.unwrap() {
let path = file.unwrap().path();
let nice_name = format!("{}", path.display());
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if !nice_name.contains("bitsy") || acceptable_failures.contains(&nice_name) {
skips += 1;
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// println!("Skipping: {}", nice_name);
println!("Skipped. {} passes, {} skips.", passes, skips);
continue;
}
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println!("Testing: {}...", path.display());
let game_data = std::fs::read_to_string(path).unwrap();
let game = Game::from(game_data.clone());
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assert_eq!(
game.to_string().trim_matches('\n'),
game_data.trim_matches('\n')
);
passes += 1;
println!("Success! {} passes, {} skips.", passes, skips);
}
}
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#[test]
fn test_arabic() {
let game = Game::from(include_str!("test-resources/arabic.bitsy").to_string());
assert_eq!(game.font, Font::Arabic);
assert_eq!(game.text_direction, TextDirection::RightToLeft);
}
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#[test]
fn test_version_formatting() {
let mut game = crate::mock::game_default();
game.version = Version { major: 5, minor: 0 };
assert!(game.to_string().contains("# BITSY VERSION 5.0"))
}