2020-04-12 13:38:07 +00:00
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use crate::{Avatar, Dialogue, Ending, Item, Palette, Room, Sprite, Tile, Variable, mock};
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#[derive(Debug, PartialEq)]
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2020-04-12 15:08:49 +00:00
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pub(crate) struct Game {
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2020-04-12 13:38:07 +00:00
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pub(crate) name: String,
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pub(crate) version: f64,
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pub(crate) room_format: u8,
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pub(crate) palettes: Vec<Palette>,
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pub(crate) rooms: Vec<Room>,
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pub(crate) tiles: Vec<Tile>,
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pub(crate) avatar: Avatar,
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pub(crate) sprites: Vec<Sprite>,
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pub(crate) items: Vec<Item>,
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pub(crate) dialogues: Vec<Dialogue>,
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pub(crate) endings: Vec<Ending>,
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pub(crate) variables: Vec<Variable>,
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}
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impl From<String> for Game {
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fn from(string: String) -> Game {
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// dialogues and endings can have 2+ line breaks inside, so deal with these separately
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// otherwise, everything can be split on a double line break (\n\n)
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let mut dialogues: Vec<Dialogue> = Vec::new();
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let mut endings: Vec<Ending> = Vec::new();
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let mut variables: Vec<Variable> = Vec::new();
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let main_split: Vec<&str> = string.split("\n\nDLG").collect();
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let main = main_split[0].to_string();
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let mut dialogues_endings_variables: String = main_split[1..].join("\n\nDLG");
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let variable_segments = dialogues_endings_variables.clone();
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let variable_segments: Vec<&str> = variable_segments.split("\n\nVAR").collect();
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if variable_segments.len() > 0 {
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dialogues_endings_variables = variable_segments[0].to_string();
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let variable_segments = variable_segments[1..].to_owned();
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for segment in variable_segments {
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let segment = format!("VAR{}", segment);
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variables.push(Variable::from(segment));
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}
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}
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let ending_segments = dialogues_endings_variables.clone();
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let ending_segments: Vec<&str> = ending_segments.split("\n\nEND").collect();
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if ending_segments.len() > 0 {
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dialogues_endings_variables = ending_segments[0].to_string();
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let ending_segments = ending_segments[1..].to_owned();
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for segment in ending_segments {
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let segment = format!("END{}", segment);
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endings.push(Ending::from(segment));
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}
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}
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let dialogue_segments = format!("\n\nDLG {}", dialogues_endings_variables.trim());
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let dialogue_segments: Vec<&str> = dialogue_segments.split("\n\nDLG").collect();
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for segment in dialogue_segments[1..].to_owned() {
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let segment = format!("DLG{}", segment);
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dialogues.push(Dialogue::from(segment));
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}
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let segments: Vec<&str> = main.split("\n\n").collect();
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let name = segments[0].to_string();
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let mut version: f64 = 1.0;
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let mut room_format: u8 = 1;
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let mut palettes: Vec<Palette> = Vec::new();
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let mut rooms: Vec<Room> = Vec::new();
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let mut tiles: Vec<Tile> = Vec::new();
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let mut avatar: Option<Avatar> = None; // unwrap this later
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let mut sprites: Vec<Sprite> = Vec::new();
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let mut items: Vec<Item> = Vec::new();
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for segment in segments[1..].to_owned() {
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let segment = segment.to_string();
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if segment.starts_with("# BITSY VERSION") {
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version = segment.replace("# BITSY VERSION ", "").parse().unwrap();
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} else if segment.starts_with("! ROOM_FORMAT") {
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room_format = segment.replace("! ROOM_FORMAT ", "").parse().unwrap();
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} else if segment.starts_with("PAL") {
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palettes.push(Palette::from(segment));
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} else if segment.starts_with("ROOM") {
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rooms.push(Room::from(segment));
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} else if segment.starts_with("TIL") {
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tiles.push(Tile::from(segment));
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} else if segment.starts_with("SPR A") {
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avatar = Some(Avatar::from(segment));
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} else if segment.starts_with("SPR") {
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sprites.push(Sprite::from(segment));
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} else if segment.starts_with("ITM") {
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items.push(Item::from(segment));
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}
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}
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assert!(avatar.is_some());
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let avatar = avatar.unwrap();
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Game {
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name,
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version,
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room_format,
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palettes,
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rooms,
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tiles,
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avatar,
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sprites,
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items,
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dialogues,
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endings,
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variables,
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}
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}
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}
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impl ToString for Game {
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#[inline]
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fn to_string(&self) -> String {
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let mut segments: Vec<String> = Vec::new();
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// todo refactor
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for palette in &self.palettes {
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segments.push(palette.to_string());
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}
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for room in &self.rooms {
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segments.push(room.to_string());
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}
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for tile in &self.tiles {
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segments.push(tile.to_string());
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}
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segments.push(self.avatar.to_string());
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for sprite in &self.sprites {
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segments.push(sprite.to_string());
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}
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for item in &self.items {
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segments.push(item.to_string());
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}
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for dialogue in &self.dialogues {
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segments.push(dialogue.to_string());
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}
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for ending in &self.endings {
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segments.push(ending.to_string());
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}
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for variable in &self.variables {
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segments.push(variable.to_string());
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}
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format!(
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"{}\n\n# BITSY VERSION {}\n\n! ROOM_FORMAT {}\n\n{}\n\n",
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&self.name,
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&self.version,
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&self.room_format,
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segments.join("\n\n"),
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)
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}
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}
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#[test]
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fn test_game_from_string() {
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let output = Game::from(
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include_str!["../test/resources/default.bitsy"].to_string()
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);
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let expected = mock::game_default();
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assert_eq!(output, expected);
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}
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#[test]
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fn test_game_to_string() {
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let output = mock::game_default().to_string();
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let expected = include_str!["../test/resources/default.bitsy"].to_string();
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assert_eq!(output, expected);
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}
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