70 lines
1.5 KiB
Markdown
70 lines
1.5 KiB
Markdown
# to do
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## game data structure
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what is the distinction between animate and inanimate objects?
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idea:
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* "tiles" which can animate, and optionally block movement, but have no other behaviour
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* "things" which can have complicated behaviours
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* ditch foreground/background?
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* no - player character needs to be on top of a background image
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* each position could have (optionally) a tile and (optionally) a thing
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* things have render priority
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### colours
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~convert colours to hex~
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* ~accept abcdef, #abcdef, 0xabcdef (inc. uppercase)~
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* ~export as #abcdef~
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### palettes
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* replace toml with .hex format?
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* what else is available for palettes?
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* ~JASC .pal (yes)~
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* Photoshop ASE (nah - seems rather proprietary/difficult to parse)
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* ~GIMP .gpl (yes!)~
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* .png
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* .hex
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* .txt
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### parser
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* ~move tests into their respective modules where appropriate~
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## players
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* ~graphics~
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* re-use player avatar drawing function as generic image drawing function
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* text (how?)
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* support older graphics adaptors
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### linux
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* ~get working~
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### windows
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* ~try to compile~
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* does not work on my acer laptop (2012)
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* does not work on my windows 8 VM
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* works on my computer via wine!
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### future: arm/raspberry pi?
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### web
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will need:
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* base64 decoding
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* zip parsing
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* webgl or something?
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* audio??
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## editor
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* build something in egui
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* can we do a web version that works with zip files?
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* investigate zip compression/decompression in rust
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