peachy/TODO.md

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# to do
## game data structure
what is the distinction between animate and inanimate objects?
idea:
* "tiles" which can animate, and optionally block movement, but have no other behaviour
* "things" which can have complicated behaviours
* ditch foreground/background?
* no - player character needs to be on top of a background image
* each position could have (optionally) a tile and (optionally) a thing
* things have render priority
### colours
~convert colours to hex~
* ~accept abcdef, #abcdef, 0xabcdef (inc. uppercase)~
* ~export as #abcdef~
### palettes
* replace toml with .hex format?
* what else is available for palettes?
* ~JASC .pal (yes)~
* Photoshop ASE (nah - seems rather proprietary/difficult to parse)
* ~GIMP .gpl (yes!)~
* .png
* .hex
* .txt
### parser
* ~move tests into their respective modules where appropriate~
## players
* ~graphics~
* re-use player avatar drawing function as generic image drawing function
* text (how?)
* support older graphics adaptors
### linux
* ~get working~
### windows
* ~try to compile~
* does not work on my acer laptop (2012)
* does not work on my windows 8 VM
* works on my computer via wine!
### future: arm/raspberry pi?
### web
will need:
* base64 decoding
* zip parsing
* webgl or something?
* audio??
## editor
* build something in egui
* can we do a web version that works with zip files?
* investigate zip compression/decompression in rust