peachy/TODO.md

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# to do
## game data structure
add "move" functions for entities
e.g. move(direction), teleport
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add "from_dir" functions for structs
make that function generic?
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what is the distinction between animate and inanimate objects?
idea:
* "tiles" which can animate, and optionally block movement, but have no other behaviour
* "things" which can have complicated behaviours
* ditch foreground/background?
* no - player character needs to be on top of a background image
* each position could have (optionally) a tile and (optionally) a thing
* things have render priority
* ideally support gif/png for images (are there other indexed colour formats?)
## players
* ~graphics~
* re-use player avatar drawing function as generic image drawing function
* text (how?)
* support older graphics adaptors
### windows
* ~try to compile~
* does not work on my acer laptop (2012)
* does not work on my windows 8 VM
* works on my computer via wine!
### future: arm/raspberry pi?
### web
will need:
* base64 decoding
* zip parsing
* webgl or something?
* audio??
## editor
* build something in egui
* can we do a web version that works with zip files?
* investigate zip compression/decompression in rust