tiles vs. things?
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TODO.md
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TODO.md
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## game data structure
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## game data structure
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what is the distinction between animate and inanimate objects?
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idea:
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* "tiles" which can animate, and optionally block movement, but have no other behaviour
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* "things" which can have complicated behaviours
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* ditch foreground/background?
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* no - player character needs to be on top of a background image
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* each position could have (optionally) a tile and (optionally) a thing
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* things have render priority
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### colours
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### colours
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~convert colours to hex~
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~convert colours to hex~
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