diff --git a/TODO.md b/TODO.md index 5fa5682..3ba086c 100644 --- a/TODO.md +++ b/TODO.md @@ -2,6 +2,16 @@ ## game data structure +what is the distinction between animate and inanimate objects? + +idea: + * "tiles" which can animate, and optionally block movement, but have no other behaviour + * "things" which can have complicated behaviours + * ditch foreground/background? + * no - player character needs to be on top of a background image + * each position could have (optionally) a tile and (optionally) a thing + * things have render priority + ### colours ~convert colours to hex~