tiles vs. things?
This commit is contained in:
parent
a734683772
commit
0f7cf29a0b
10
TODO.md
10
TODO.md
|
@ -2,6 +2,16 @@
|
|||
|
||||
## game data structure
|
||||
|
||||
what is the distinction between animate and inanimate objects?
|
||||
|
||||
idea:
|
||||
* "tiles" which can animate, and optionally block movement, but have no other behaviour
|
||||
* "things" which can have complicated behaviours
|
||||
* ditch foreground/background?
|
||||
* no - player character needs to be on top of a background image
|
||||
* each position could have (optionally) a tile and (optionally) a thing
|
||||
* things have render priority
|
||||
|
||||
### colours
|
||||
|
||||
~convert colours to hex~
|
||||
|
|
Loading…
Reference in New Issue