tiles vs. things?

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Max Bradbury 2021-05-17 13:21:40 +01:00
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TODO.md
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## game data structure
what is the distinction between animate and inanimate objects?
idea:
* "tiles" which can animate, and optionally block movement, but have no other behaviour
* "things" which can have complicated behaviours
* ditch foreground/background?
* no - player character needs to be on top of a background image
* each position could have (optionally) a tile and (optionally) a thing
* things have render priority
### colours
~convert colours to hex~