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iui
...
dear_imgui
| Author | SHA1 | Date | |
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| 37b5bf3645 |
@@ -8,8 +8,10 @@ edition = "2018"
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crate_type = "bin"
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[dependencies]
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clipboard = "^0.5.0"
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dirs = "^3.0.1"
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gio = "^0"
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gtk = "^0"
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glium = "^0.27.0"
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imgui = "^0.5.0"
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imgui-glium-renderer = "^0.5.0"
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imgui-winit-support = "^0.5.0"
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rodio = "^0.11.0"
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iui = "0.3"
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148
src/main.rs
148
src/main.rs
@@ -1,21 +1,16 @@
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#![windows_subsystem = "windows"]
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use gio::prelude::*;
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use gtk::prelude::*;
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use gtk::Orientation;
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use rodio::{Sink, Source};
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use std::env::args;
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use std::fs::File;
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use std::io::BufReader;
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use std::path::PathBuf;
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use std::process::Command;
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use imgui::*;
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use iui::prelude::*;
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use iui::controls::{Label, Spinbox, Slider, Entry, MultilineEntry, VerticalBox, HorizontalBox, HorizontalSeparator, Group, Spacer};
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use std::rc::Rc;
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use std::cell::RefCell;
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//
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// const SPACING: i32 = 16;
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mod support;
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const SPACING: i32 = 16;
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//
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// fn error_popup(message: &str) {
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// let popup = gtk::Window::new(gtk::WindowType::Toplevel);
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@@ -151,127 +146,22 @@ fn get_data_dir() -> PathBuf {
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// window.show_all();
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// }
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/// This struct will hold the values that multiple callbacks will need to access.
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struct State {
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slider_val: i64,
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spinner_val: i64,
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entry_val: String,
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multi_val: String,
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}
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fn main() {
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// Initialize the UI framework.
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let ui = UI::init().unwrap();
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let system = support::init(file!());
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// Initialize the state of the application.
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let state = Rc::new(RefCell::new(
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State { slider_val: 0, spinner_val: 0, entry_val: "".into(), multi_val: "".into() }
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));
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// Set up the inputs for the application.
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// While it's not necessary to create a block for this, it makes the code a lot easier
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// to read; the indentation presents a visual cue informing the reader that these
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// statements are related.
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let (input_group, mut slider, mut spinner, mut entry, mut multi) = {
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// The group will hold all the inputs
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let mut input_group = Group::new(&ui, "Inputs");
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// The vertical box arranges the inputs within the groups
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let mut input_vbox = VerticalBox::new(&ui);
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input_vbox.set_padded(&ui, true);
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// Numerical inputs
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let slider = Slider::new(&ui, 1, 100);
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let spinner = Spinbox::new(&ui, 1, 100);
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let entry = Entry::new(&ui);
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let multi = MultilineEntry::new(&ui);
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// Add everything in hierarchy
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// Note the reverse order here. Again, it's not necessary, but it improves
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// readability.
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input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact);
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input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact);
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input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
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input_vbox.append(&ui, HorizontalSeparator::new(&ui), LayoutStrategy::Compact);
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input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
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input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact);
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input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy);
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input_group.set_child(&ui, input_vbox);
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(input_group, slider, spinner, entry, multi)
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};
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// Set up the outputs for the application. Organization is very similar to the
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// previous setup.
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let (output_group, add_label, sub_label, text_label, bigtext_label) = {
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let mut output_group = Group::new(&ui, "Outputs");
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let mut output_vbox = VerticalBox::new(&ui);
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let add_label = Label::new(&ui, "");
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let sub_label = Label::new(&ui, "");
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let text_label = Label::new(&ui, "");
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let bigtext_label = Label::new(&ui, "");
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output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact);
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output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact);
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output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact);
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output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy);
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output_group.set_child(&ui, output_vbox);
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(output_group, add_label, sub_label, text_label, bigtext_label)
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};
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// This horizontal box will arrange the two groups of controls.
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let mut hbox = HorizontalBox::new(&ui);
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hbox.append(&ui, input_group, LayoutStrategy::Stretchy);
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hbox.append(&ui, output_group, LayoutStrategy::Stretchy);
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// The window allows all constituent components to be displayed.
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let mut window = Window::new(&ui, "Input Output Test", 300, 150, WindowType::NoMenubar);
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window.set_child(&ui, hbox);
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window.show(&ui);
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// These on_changed functions allow updating the application state when a
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// control changes its value.
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slider.on_changed(&ui, {
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let state = state.clone();
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move |val| { state.borrow_mut().slider_val = val; }
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system.main_loop(move |_, ui| {
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Window::new(im_str!("Hello world"))
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.size([300.0, 100.0], Condition::FirstUseEver)
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.build(&ui, || {
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ui.text(im_str!("Hello world!"));
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ui.text(im_str!("こんにちは世界!"));
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ui.text(im_str!("This...is...imgui-rs!"));
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ui.separator();
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let mouse_pos = ui.io().mouse_pos;
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ui.text(format!(
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"Mouse Position: ({:.1},{:.1})",
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mouse_pos[0], mouse_pos[1]
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));
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});
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});
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spinner.on_changed(&ui, {
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let state = state.clone();
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move |val| { state.borrow_mut().spinner_val = val; }
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});
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entry.on_changed(&ui, {
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let state = state.clone();
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move |val| { state.borrow_mut().entry_val = val; }
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});
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multi.on_changed(&ui, {
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let state = state.clone();
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move |val| { state.borrow_mut().multi_val = val; }
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});
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// Rather than just invoking ui.run(), using EventLoop gives a lot more control
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// over the user interface event loop.
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// Here, the on_tick() callback is used to update the view against the state.
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let mut event_loop = ui.event_loop();
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event_loop.on_tick(&ui, {
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let ui = ui.clone();
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let mut add_label = add_label.clone();
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let mut sub_label = sub_label.clone();
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let mut text_label = text_label.clone();
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let mut bigtext_label = bigtext_label.clone();
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move || {
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let state = state.borrow();
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// Update all the labels
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add_label.set_text(&ui, &format!("Added: {}", state.slider_val + state.spinner_val));
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sub_label.set_text(&ui, &format!("Subtracted: {}", state.slider_val - state.spinner_val));
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text_label.set_text(&ui, &format!("Text: {}", state.entry_val));
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bigtext_label.set_text(&ui, &format!("Multiline Text: {}", state.multi_val));
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}
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});
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event_loop.run(&ui);
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}
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19
src/support/clipboard.rs
Normal file
19
src/support/clipboard.rs
Normal file
@@ -0,0 +1,19 @@
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use clipboard::{ClipboardContext, ClipboardProvider};
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use imgui::{ClipboardBackend, ImStr, ImString};
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pub struct ClipboardSupport(ClipboardContext);
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pub fn init() -> Option<ClipboardSupport> {
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ClipboardContext::new()
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.ok()
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.map(|ctx| ClipboardSupport(ctx))
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}
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impl ClipboardBackend for ClipboardSupport {
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fn get(&mut self) -> Option<ImString> {
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self.0.get_contents().ok().map(|text| text.into())
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}
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fn set(&mut self, text: &ImStr) {
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let _ = self.0.set_contents(text.to_str().to_owned());
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}
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}
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BIN
src/support/helsinki.ttf
Normal file
BIN
src/support/helsinki.ttf
Normal file
Binary file not shown.
140
src/support/mod.rs
Normal file
140
src/support/mod.rs
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@@ -0,0 +1,140 @@
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use glium::glutin;
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use glium::glutin::event::{Event, WindowEvent};
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use glium::glutin::event_loop::{ControlFlow, EventLoop};
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use glium::glutin::window::WindowBuilder;
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use glium::{Display, Surface};
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use imgui::{Context, FontConfig, FontGlyphRanges, FontSource, Ui};
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use imgui_glium_renderer::Renderer;
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use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use std::time::Instant;
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mod clipboard;
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pub struct System {
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pub event_loop: EventLoop<()>,
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pub display: glium::Display,
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pub imgui: Context,
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pub platform: WinitPlatform,
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pub renderer: Renderer,
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pub font_size: f32,
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}
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pub fn init(title: &str) -> System {
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let title = match title.rfind('/') {
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Some(idx) => title.split_at(idx + 1).1,
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None => title,
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};
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let event_loop = EventLoop::new();
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let context = glutin::ContextBuilder::new().with_vsync(true);
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let builder = WindowBuilder::new()
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.with_title(title.to_owned())
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.with_inner_size(glutin::dpi::LogicalSize::new(1024f64, 768f64));
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let display =
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Display::new(builder, context, &event_loop).expect("Failed to initialize display");
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let mut imgui = Context::create();
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imgui.set_ini_filename(None);
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if let Some(backend) = clipboard::init() {
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imgui.set_clipboard_backend(Box::new(backend));
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} else {
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eprintln!("Failed to initialize clipboard");
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}
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let mut platform = WinitPlatform::init(&mut imgui);
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{
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let gl_window = display.gl_window();
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let window = gl_window.window();
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platform.attach_window(imgui.io_mut(), &window, HiDpiMode::Rounded);
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}
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let hidpi_factor = platform.hidpi_factor();
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.fonts().add_font(&[
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FontSource::DefaultFontData {
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config: Some(FontConfig {
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size_pixels: font_size,
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..FontConfig::default()
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}),
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},
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FontSource::TtfData {
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data: include_bytes!("helsinki.ttf"),
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size_pixels: font_size,
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config: Some(FontConfig {
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rasterizer_multiply: 1.75,
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glyph_ranges: FontGlyphRanges::japanese(),
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..FontConfig::default()
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}),
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},
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]);
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imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
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let renderer = Renderer::init(&mut imgui, &display)
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.expect("Failed to initialize renderer");
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System {
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event_loop,
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display,
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imgui,
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platform,
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renderer,
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font_size,
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}
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}
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impl System {
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pub fn main_loop<F: FnMut(&mut bool, &mut Ui) + 'static>(self, mut run_ui: F) {
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let System {
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event_loop,
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display,
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mut imgui,
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mut platform,
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mut renderer,
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..
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} = self;
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let mut last_frame = Instant::now();
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event_loop.run(move |event, _, control_flow| match event {
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Event::NewEvents(_) => {
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let now = Instant::now();
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imgui.io_mut().update_delta_time(now - last_frame);
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last_frame = now;
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}
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Event::MainEventsCleared => {
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let gl_window = display.gl_window();
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platform
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.prepare_frame(imgui.io_mut(), &gl_window.window())
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.expect("Failed to prepare frame");
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gl_window.window().request_redraw();
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}
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Event::RedrawRequested(_) => {
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let mut ui = imgui.frame();
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let mut run = true;
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run_ui(&mut run, &mut ui);
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if !run {
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*control_flow = ControlFlow::Exit;
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}
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let gl_window = display.gl_window();
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let mut target = display.draw();
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target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
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platform.prepare_render(&ui, gl_window.window());
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let draw_data = ui.render();
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renderer
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.render(&mut target, draw_data)
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.expect("Rendering failed");
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target.finish().expect("Failed to swap buffers");
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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event => {
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let gl_window = display.gl_window();
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platform.handle_event(imgui.io_mut(), gl_window.window(), &event);
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}
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})
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}
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}
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