2 Commits

Author SHA1 Message Date
dcfa5db45d whitespace 2020-10-04 12:18:58 +01:00
40268c891b dummy example 2020-10-01 21:57:06 +01:00
5 changed files with 135 additions and 186 deletions

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@@ -8,10 +8,8 @@ edition = "2018"
crate_type = "bin"
[dependencies]
clipboard = "^0.5.0"
dirs = "^3.0.1"
glium = "^0.27.0"
imgui = "^0.5.0"
imgui-glium-renderer = "^0.5.0"
imgui-winit-support = "^0.5.0"
gio = "^0"
gtk = "^0"
rodio = "^0.11.0"
iui = "0.3"

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@@ -1,16 +1,21 @@
#![windows_subsystem = "windows"]
use gio::prelude::*;
use gtk::prelude::*;
use gtk::Orientation;
use rodio::{Sink, Source};
use std::env::args;
use std::fs::File;
use std::io::BufReader;
use std::path::PathBuf;
use std::process::Command;
use imgui::*;
mod support;
const SPACING: i32 = 16;
use iui::prelude::*;
use iui::controls::{Label, Spinbox, Slider, Entry, MultilineEntry, VerticalBox, HorizontalBox, HorizontalSeparator, Group, Spacer};
use std::rc::Rc;
use std::cell::RefCell;
//
// const SPACING: i32 = 16;
//
// fn error_popup(message: &str) {
// let popup = gtk::Window::new(gtk::WindowType::Toplevel);
@@ -146,22 +151,127 @@ fn get_data_dir() -> PathBuf {
// window.show_all();
// }
fn main() {
let system = support::init(file!());
system.main_loop(move |_, ui| {
Window::new(im_str!("Hello world"))
.size([300.0, 100.0], Condition::FirstUseEver)
.build(&ui, || {
ui.text(im_str!("Hello world!"));
ui.text(im_str!("こんにちは世界!"));
ui.text(im_str!("This...is...imgui-rs!"));
ui.separator();
let mouse_pos = ui.io().mouse_pos;
ui.text(format!(
"Mouse Position: ({:.1},{:.1})",
mouse_pos[0], mouse_pos[1]
));
});
});
/// This struct will hold the values that multiple callbacks will need to access.
struct State {
slider_val: i64,
spinner_val: i64,
entry_val: String,
multi_val: String,
}
fn main() {
// Initialize the UI framework.
let ui = UI::init().unwrap();
// Initialize the state of the application.
let state = Rc::new(RefCell::new(
State { slider_val: 0, spinner_val: 0, entry_val: "".into(), multi_val: "".into() }
));
// Set up the inputs for the application.
// While it's not necessary to create a block for this, it makes the code a lot easier
// to read; the indentation presents a visual cue informing the reader that these
// statements are related.
let (input_group, mut slider, mut spinner, mut entry, mut multi) = {
// The group will hold all the inputs
let mut input_group = Group::new(&ui, "Inputs");
// The vertical box arranges the inputs within the groups
let mut input_vbox = VerticalBox::new(&ui);
input_vbox.set_padded(&ui, true);
// Numerical inputs
let slider = Slider::new(&ui, 1, 100);
let spinner = Spinbox::new(&ui, 1, 100);
let entry = Entry::new(&ui);
let multi = MultilineEntry::new(&ui);
// Add everything in hierarchy
// Note the reverse order here. Again, it's not necessary, but it improves
// readability.
input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, HorizontalSeparator::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy);
input_group.set_child(&ui, input_vbox);
(input_group, slider, spinner, entry, multi)
};
// Set up the outputs for the application. Organization is very similar to the
// previous setup.
let (output_group, add_label, sub_label, text_label, bigtext_label) = {
let mut output_group = Group::new(&ui, "Outputs");
let mut output_vbox = VerticalBox::new(&ui);
let add_label = Label::new(&ui, "");
let sub_label = Label::new(&ui, "");
let text_label = Label::new(&ui, "");
let bigtext_label = Label::new(&ui, "");
output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy);
output_group.set_child(&ui, output_vbox);
(output_group, add_label, sub_label, text_label, bigtext_label)
};
// This horizontal box will arrange the two groups of controls.
let mut hbox = HorizontalBox::new(&ui);
hbox.append(&ui, input_group, LayoutStrategy::Stretchy);
hbox.append(&ui, output_group, LayoutStrategy::Stretchy);
// The window allows all constituent components to be displayed.
let mut window = Window::new(&ui, "Input Output Test", 300, 150, WindowType::NoMenubar);
window.set_child(&ui, hbox);
window.show(&ui);
// These on_changed functions allow updating the application state when a
// control changes its value.
slider.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().slider_val = val; }
});
spinner.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().spinner_val = val; }
});
entry.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().entry_val = val; }
});
multi.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().multi_val = val; }
});
// Rather than just invoking ui.run(), using EventLoop gives a lot more control
// over the user interface event loop.
// Here, the on_tick() callback is used to update the view against the state.
let mut event_loop = ui.event_loop();
event_loop.on_tick(&ui, {
let ui = ui.clone();
let mut add_label = add_label.clone();
let mut sub_label = sub_label.clone();
let mut text_label = text_label.clone();
let mut bigtext_label = bigtext_label.clone();
move || {
let state = state.borrow();
// Update all the labels
add_label.set_text(&ui, &format!("Added: {}", state.slider_val + state.spinner_val));
sub_label.set_text(&ui, &format!("Subtracted: {}", state.slider_val - state.spinner_val));
text_label.set_text(&ui, &format!("Text: {}", state.entry_val));
bigtext_label.set_text(&ui, &format!("Multiline Text: {}", state.multi_val));
}
});
event_loop.run(&ui);
}

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@@ -1,19 +0,0 @@
use clipboard::{ClipboardContext, ClipboardProvider};
use imgui::{ClipboardBackend, ImStr, ImString};
pub struct ClipboardSupport(ClipboardContext);
pub fn init() -> Option<ClipboardSupport> {
ClipboardContext::new()
.ok()
.map(|ctx| ClipboardSupport(ctx))
}
impl ClipboardBackend for ClipboardSupport {
fn get(&mut self) -> Option<ImString> {
self.0.get_contents().ok().map(|text| text.into())
}
fn set(&mut self, text: &ImStr) {
let _ = self.0.set_contents(text.to_str().to_owned());
}
}

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@@ -1,140 +0,0 @@
use glium::glutin;
use glium::glutin::event::{Event, WindowEvent};
use glium::glutin::event_loop::{ControlFlow, EventLoop};
use glium::glutin::window::WindowBuilder;
use glium::{Display, Surface};
use imgui::{Context, FontConfig, FontGlyphRanges, FontSource, Ui};
use imgui_glium_renderer::Renderer;
use imgui_winit_support::{HiDpiMode, WinitPlatform};
use std::time::Instant;
mod clipboard;
pub struct System {
pub event_loop: EventLoop<()>,
pub display: glium::Display,
pub imgui: Context,
pub platform: WinitPlatform,
pub renderer: Renderer,
pub font_size: f32,
}
pub fn init(title: &str) -> System {
let title = match title.rfind('/') {
Some(idx) => title.split_at(idx + 1).1,
None => title,
};
let event_loop = EventLoop::new();
let context = glutin::ContextBuilder::new().with_vsync(true);
let builder = WindowBuilder::new()
.with_title(title.to_owned())
.with_inner_size(glutin::dpi::LogicalSize::new(1024f64, 768f64));
let display =
Display::new(builder, context, &event_loop).expect("Failed to initialize display");
let mut imgui = Context::create();
imgui.set_ini_filename(None);
if let Some(backend) = clipboard::init() {
imgui.set_clipboard_backend(Box::new(backend));
} else {
eprintln!("Failed to initialize clipboard");
}
let mut platform = WinitPlatform::init(&mut imgui);
{
let gl_window = display.gl_window();
let window = gl_window.window();
platform.attach_window(imgui.io_mut(), &window, HiDpiMode::Rounded);
}
let hidpi_factor = platform.hidpi_factor();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.fonts().add_font(&[
FontSource::DefaultFontData {
config: Some(FontConfig {
size_pixels: font_size,
..FontConfig::default()
}),
},
FontSource::TtfData {
data: include_bytes!("helsinki.ttf"),
size_pixels: font_size,
config: Some(FontConfig {
rasterizer_multiply: 1.75,
glyph_ranges: FontGlyphRanges::japanese(),
..FontConfig::default()
}),
},
]);
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
let renderer = Renderer::init(&mut imgui, &display)
.expect("Failed to initialize renderer");
System {
event_loop,
display,
imgui,
platform,
renderer,
font_size,
}
}
impl System {
pub fn main_loop<F: FnMut(&mut bool, &mut Ui) + 'static>(self, mut run_ui: F) {
let System {
event_loop,
display,
mut imgui,
mut platform,
mut renderer,
..
} = self;
let mut last_frame = Instant::now();
event_loop.run(move |event, _, control_flow| match event {
Event::NewEvents(_) => {
let now = Instant::now();
imgui.io_mut().update_delta_time(now - last_frame);
last_frame = now;
}
Event::MainEventsCleared => {
let gl_window = display.gl_window();
platform
.prepare_frame(imgui.io_mut(), &gl_window.window())
.expect("Failed to prepare frame");
gl_window.window().request_redraw();
}
Event::RedrawRequested(_) => {
let mut ui = imgui.frame();
let mut run = true;
run_ui(&mut run, &mut ui);
if !run {
*control_flow = ControlFlow::Exit;
}
let gl_window = display.gl_window();
let mut target = display.draw();
target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
platform.prepare_render(&ui, gl_window.window());
let draw_data = ui.render();
renderer
.render(&mut target, draw_data)
.expect("Rendering failed");
target.finish().expect("Failed to swap buffers");
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
event => {
let gl_window = display.gl_window();
platform.handle_event(imgui.io_mut(), gl_window.window(), &event);
}
})
}
}