12 Commits

Author SHA1 Message Date
dcfa5db45d whitespace 2020-10-04 12:18:58 +01:00
40268c891b dummy example 2020-10-01 21:57:06 +01:00
183f1064ec todo 2020-09-30 12:47:26 +01:00
c7d94235e9 move readme again 2020-09-26 11:44:32 +01:00
575f0887df update readme 2020-09-26 11:26:45 +01:00
f54853fea2 move audio credits to separate readme 2020-09-26 11:24:40 +01:00
5fe1bcbf2c todo icon 2020-09-24 12:38:37 +01:00
47fd032f90 mark these sounds as done 2020-09-24 12:38:19 +01:00
937c7614a0 MIT license 2020-09-24 10:54:56 +01:00
31deb7929e apparently this prevents a terminal window from popping up when running on windows 2020-09-24 09:49:34 +01:00
b8eb801e49 ignore some more stuff 2020-09-24 08:34:35 +01:00
87315c4d6f version bump and description 2020-09-24 08:34:21 +01:00
7 changed files with 309 additions and 141 deletions

6
.gitignore vendored
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@@ -1,2 +1,8 @@
/target
/Cargo.lock
/.idea/
/sounds/*.flac
/sounds/*.mp3
/sounds/*.wav
/sounds.zip
/lull.zip

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@@ -1,12 +1,15 @@
[package]
name = "lull"
description = "a catalogue of soothing sounds"
version = "0.1.0"
description = "a looping sound player for generating aural atmospheres"
version = "1.0.0"
authors = ["Max Bradbury <max@tinybird.info>"]
license = "MIT"
edition = "2018"
crate_type = "bin"
[dependencies]
dirs = "^3.0.1"
gio = "^0"
gtk = "^0"
rodio = "^0.11.0"
iui = "0.3"

21
LICENSE Normal file
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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2020 Max Bradbury
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -1,8 +1,14 @@
# lull
https://ruin.itch.io/lull
a looping sound player.
add your own favourite noises and blend them to create your ideal ambience.
created by [Max Bradbury](mailto:max@tinybird.info).
released under the MIT license.
## to do
* save volume preferences to disk
@@ -11,17 +17,11 @@ add your own favourite noises and blend them to create your ideal ambience.
* disown file manager subcommand
* get some good nature sounds
* rain on tin roof
* campfire
* wind
* waves
* tape hiss
* vinyl crackle
* white noise?
* fan
## audio credits
*rain under parasol* and *waterfall* by [Samuel Strågefors](https://freesound.org/people/straget/)
*waves* by [Florian Reichelt](https://freesound.org/people/florianreichelt/)
*campfire* by [sagetyrtle](https://freesound.org/people/sagetyrtle/)
* birdsong
* set a window icon
* create a nice icon?

19
SOUNDS.md Normal file
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@@ -0,0 +1,19 @@
# lull - basic sounds pack
## installation
1. open *lull*
2. click "manage sounds" and the sounds folder will open in your file manager.
3. extract these sounds to the sounds folder
you can skip/remove any unwanted sounds, and add your own.
## credits
*waterfall* and *rain on parasol* by [Samuel Strågefors](https://freesound.org/people/straget/)
*waves* by [Florian Reichelt](https://freesound.org/people/florianreichelt/)
*campfire* by [sagetyrtle](https://freesound.org/people/sagetyrtle/)
*rain on glass* by [Benboncan](https://freesound.org/people/Benboncan/)

2
build.sh Normal file → Executable file
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@@ -6,4 +6,4 @@ strip lull
zip -r lull.zip README.md lull
rm lull
zip -r sounds.zip README.md sounds/*.mp3
zip -r sounds.zip SOUNDS.md sounds/*.mp3

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@@ -1,3 +1,5 @@
#![windows_subsystem = "windows"]
use gio::prelude::*;
use gtk::prelude::*;
use gtk::Orientation;
@@ -8,30 +10,35 @@ use std::io::BufReader;
use std::path::PathBuf;
use std::process::Command;
const SPACING: i32 = 16;
fn error_popup(message: &str) {
let popup = gtk::Window::new(gtk::WindowType::Toplevel);
popup.set_title("error");
popup.set_border_width(SPACING as u32);
popup.set_position(gtk::WindowPosition::Center);
popup.set_default_size(256, 64);
let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
popup.add(&vertical);
let message = gtk::Label::new(Some(message));
vertical.add(&message);
let button_ok = gtk::Button::with_label("OK");
vertical.add(&button_ok);
popup.show_all();
button_ok.connect_clicked(move |_| unsafe {
popup.destroy();
});
}
use iui::prelude::*;
use iui::controls::{Label, Spinbox, Slider, Entry, MultilineEntry, VerticalBox, HorizontalBox, HorizontalSeparator, Group, Spacer};
use std::rc::Rc;
use std::cell::RefCell;
//
// const SPACING: i32 = 16;
//
// fn error_popup(message: &str) {
// let popup = gtk::Window::new(gtk::WindowType::Toplevel);
// popup.set_title("error");
// popup.set_border_width(SPACING as u32);
// popup.set_position(gtk::WindowPosition::Center);
// popup.set_default_size(256, 64);
//
// let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
// popup.add(&vertical);
//
// let message = gtk::Label::new(Some(message));
// vertical.add(&message);
//
// let button_ok = gtk::Button::with_label("OK");
// vertical.add(&button_ok);
//
// popup.show_all();
//
// button_ok.connect_clicked(move |_| unsafe {
// popup.destroy();
// });
// }
fn get_data_dir() -> PathBuf {
let mut data_dir = dirs::data_dir().expect("Couldn't find user data directory");
@@ -44,115 +51,227 @@ fn get_data_dir() -> PathBuf {
data_dir
}
//
// fn build_ui(application: &gtk::Application) {
// let window = gtk::ApplicationWindow::new(application);
//
// window.set_title("lull");
// window.set_border_width(SPACING as u32);
// window.set_position(gtk::WindowPosition::Center);
// window.set_default_size(256, 256);
//
// let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
// vertical.set_homogeneous(true);
//
// window.add(&vertical);
//
// let device = rodio::default_output_device().unwrap();
//
// let paths = std::fs::read_dir(get_data_dir())
// .expect("Couldn't read from lull data directory");
//
// for path in paths {
// let path = path.unwrap().path();
// let name: &str = path.file_stem().unwrap().to_str().unwrap();
//
// let file = File::open(&path)
// .expect("Couldn't open audio file");
//
// let source = rodio::Decoder::new(
// BufReader::new(file)
// );
//
// if source.is_err() {
// error_popup(&format!(
// "Couldn't parse file {}. \n{}.",
// path.to_str().unwrap(),
// source.err().unwrap()
// ));
// continue;
// }
//
// let source = source.unwrap().repeat_infinite();
//
// let sink = Sink::new(&device);
// sink.append(source);
// sink.pause();
//
// let row = gtk::Box::new(Orientation::Horizontal, SPACING);
// row.set_homogeneous(true);
//
// let label = gtk::Label::new(Some(name));
// row.add(&label);
//
// let adjustment = gtk::Adjustment::new(
// 0.0,
// 0.0,
// 1.0,
// 0.0,
// 0.0,
// 0.0
// );
//
// let slider = gtk::Scale::new(
// Orientation::Horizontal,
// Some(&adjustment)
// );
//
// slider.set_draw_value(false);
//
// slider.connect_value_changed(move |scale| {
// let volume = scale.get_value();
//
// if volume == 0. {
// sink.pause();
// } else {
// sink.play();
// sink.set_volume(volume as f32);
// }
// });
//
// row.add(&slider);
//
// vertical.add(&row);
// }
//
// let row_add = gtk::Box::new(Orientation::Horizontal, SPACING);
// row_add.set_homogeneous(true);
//
// let button_manage_sounds = gtk::Button::with_label("manage sounds");
//
// button_manage_sounds.connect_clicked(|_| {
// let mut file_manager = Command::new("xdg-open");
// file_manager.arg(get_data_dir());
// file_manager.output().unwrap();
// });
//
// row_add.add(&button_manage_sounds);
// vertical.add(&row_add);
//
// window.show_all();
// }
fn build_ui(application: &gtk::Application) {
let window = gtk::ApplicationWindow::new(application);
window.set_title("lull");
window.set_border_width(SPACING as u32);
window.set_position(gtk::WindowPosition::Center);
window.set_default_size(256, 256);
let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
vertical.set_homogeneous(true);
window.add(&vertical);
let device = rodio::default_output_device().unwrap();
let paths = std::fs::read_dir(get_data_dir())
.expect("Couldn't read from lull data directory");
for path in paths {
let path = path.unwrap().path();
let name: &str = path.file_stem().unwrap().to_str().unwrap();
let file = File::open(&path)
.expect("Couldn't open audio file");
let source = rodio::Decoder::new(
BufReader::new(file)
);
if source.is_err() {
error_popup(&format!(
"Couldn't parse file {}. \n{}.",
path.to_str().unwrap(),
source.err().unwrap()
));
continue;
}
let source = source.unwrap().repeat_infinite();
let sink = Sink::new(&device);
sink.append(source);
sink.pause();
let row = gtk::Box::new(Orientation::Horizontal, SPACING);
row.set_homogeneous(true);
let label = gtk::Label::new(Some(name));
row.add(&label);
let adjustment = gtk::Adjustment::new(
0.0,
0.0,
1.0,
0.0,
0.0,
0.0
);
let slider = gtk::Scale::new(
Orientation::Horizontal,
Some(&adjustment)
);
slider.set_draw_value(false);
slider.connect_value_changed(move |scale| {
let volume = scale.get_value();
if volume == 0. {
sink.pause();
} else {
sink.play();
sink.set_volume(volume as f32);
}
});
row.add(&slider);
vertical.add(&row);
}
let row_add = gtk::Box::new(Orientation::Horizontal, SPACING);
row_add.set_homogeneous(true);
let button_manage_sounds = gtk::Button::with_label("manage sounds");
button_manage_sounds.connect_clicked(|_| {
let mut file_manager = Command::new("xdg-open");
file_manager.arg(get_data_dir());
file_manager.output().unwrap();
});
row_add.add(&button_manage_sounds);
vertical.add(&row_add);
window.show_all();
/// This struct will hold the values that multiple callbacks will need to access.
struct State {
slider_val: i64,
spinner_val: i64,
entry_val: String,
multi_val: String,
}
fn main() {
let application = gtk::Application::new(
Some("dev.tinybird.max.lull"),
Default::default()
).expect("Initialization failed...");
// Initialize the UI framework.
let ui = UI::init().unwrap();
application.connect_activate(|app| {
build_ui(app);
// Initialize the state of the application.
let state = Rc::new(RefCell::new(
State { slider_val: 0, spinner_val: 0, entry_val: "".into(), multi_val: "".into() }
));
// Set up the inputs for the application.
// While it's not necessary to create a block for this, it makes the code a lot easier
// to read; the indentation presents a visual cue informing the reader that these
// statements are related.
let (input_group, mut slider, mut spinner, mut entry, mut multi) = {
// The group will hold all the inputs
let mut input_group = Group::new(&ui, "Inputs");
// The vertical box arranges the inputs within the groups
let mut input_vbox = VerticalBox::new(&ui);
input_vbox.set_padded(&ui, true);
// Numerical inputs
let slider = Slider::new(&ui, 1, 100);
let spinner = Spinbox::new(&ui, 1, 100);
let entry = Entry::new(&ui);
let multi = MultilineEntry::new(&ui);
// Add everything in hierarchy
// Note the reverse order here. Again, it's not necessary, but it improves
// readability.
input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, HorizontalSeparator::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy);
input_group.set_child(&ui, input_vbox);
(input_group, slider, spinner, entry, multi)
};
// Set up the outputs for the application. Organization is very similar to the
// previous setup.
let (output_group, add_label, sub_label, text_label, bigtext_label) = {
let mut output_group = Group::new(&ui, "Outputs");
let mut output_vbox = VerticalBox::new(&ui);
let add_label = Label::new(&ui, "");
let sub_label = Label::new(&ui, "");
let text_label = Label::new(&ui, "");
let bigtext_label = Label::new(&ui, "");
output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy);
output_group.set_child(&ui, output_vbox);
(output_group, add_label, sub_label, text_label, bigtext_label)
};
// This horizontal box will arrange the two groups of controls.
let mut hbox = HorizontalBox::new(&ui);
hbox.append(&ui, input_group, LayoutStrategy::Stretchy);
hbox.append(&ui, output_group, LayoutStrategy::Stretchy);
// The window allows all constituent components to be displayed.
let mut window = Window::new(&ui, "Input Output Test", 300, 150, WindowType::NoMenubar);
window.set_child(&ui, hbox);
window.show(&ui);
// These on_changed functions allow updating the application state when a
// control changes its value.
slider.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().slider_val = val; }
});
application.run(&args().collect::<Vec<_>>());
spinner.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().spinner_val = val; }
});
entry.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().entry_val = val; }
});
multi.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().multi_val = val; }
});
// Rather than just invoking ui.run(), using EventLoop gives a lot more control
// over the user interface event loop.
// Here, the on_tick() callback is used to update the view against the state.
let mut event_loop = ui.event_loop();
event_loop.on_tick(&ui, {
let ui = ui.clone();
let mut add_label = add_label.clone();
let mut sub_label = sub_label.clone();
let mut text_label = text_label.clone();
let mut bigtext_label = bigtext_label.clone();
move || {
let state = state.borrow();
// Update all the labels
add_label.set_text(&ui, &format!("Added: {}", state.slider_val + state.spinner_val));
sub_label.set_text(&ui, &format!("Subtracted: {}", state.slider_val - state.spinner_val));
text_label.set_text(&ui, &format!("Text: {}", state.entry_val));
bigtext_label.set_text(&ui, &format!("Multiline Text: {}", state.multi_val));
}
});
event_loop.run(&ui);
}