wip
This commit is contained in:
parent
ca8b01f5c3
commit
444ac17143
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images/Thumbs.db
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includes/images/Thumbs.db
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/index.html
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/.idea/
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......................................................................
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a game by max bradbury
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......................................................................
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inspired by minesweeper, tetris and 2048
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......................................................................
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gratz 'n' greetz go out to mum and dad, guy, titas, dan, nick, enrico,
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ahona, robin, arielle, isy, thom, tom, olu, lovely dave, jen, ed,
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david, andy, rachel, isaac, rory, 'partay' pat, al, ant, zoe, john,
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charlie, wilkie, george
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......................................................................
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HELLO's fly out to some cool game devs: porpentine, merritt kopas,
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zoe quinn, aniwey, orteil
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......................................................................
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i listened to a lot of keygenjukebox while coding this
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......................................................................
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more games coming soon... keep your eyes peeled... peace!
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......................................................................
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......................................................................
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......................................................................
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this story is dedicated to all those cyberpunks who fight against
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injustice and corruption every day of their lives
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......................................................................
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Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
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const $buttonCancel = $('button.cancel');
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const $game = $('#game');
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const $gameOver = $('#gameOver');
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const $ul = $('ul');
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const $tutorial = $('#tutorial');
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let gameBoardWidth = 10;
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let gameBoardHeight = 9;
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let score = 0;
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let firstClick = true;
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let mineChance = 0.2; // normal
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let clickHoldMs = 200;
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let mouseHeld = false;
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let timeout; // hold timer
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let viewportSizingAvailable = (parseInt($game.height) === parseInt($(window).height())); // only run once
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let tutorialPages = [];
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function drawGameBoard() {
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$game.html("");
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$('#tutorial .gameBoard').html("");
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gameBoardWidth = 10;
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// determine aspect ratio so as to fit the screen
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gameBoardHeight = determineGameBoardHeight();
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for (let i = 0; i < gameBoardHeight; i++) {
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$game.append(newRow());
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}
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}
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function determineGameBoardHeight() {
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return Math.max(
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Math.floor((1 / getAspectRatio()) * 10) - 1,
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9 // minimum
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);
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}
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function newTile() {
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if (Math.random() < mineChance) {
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return '<li class="mine"></li>';
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} else {
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return '<li></li>';
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}
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}
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function newRow() {
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let row = '<ul>';
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for (let i = 0; i < gameBoardWidth; i++) {
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row += newTile();
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}
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row += '</ul>';
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return row;
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}
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function saveGame() {
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if (typeof(Storage) === "undefined") {
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return;
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}
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// variables
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localStorage.setItem("score", score);
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localStorage.setItem("mineChance", mineChance);
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// game board
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localStorage.setItem("gameBoard", $game.html());
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}
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function loadGame() {
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// check if storage available and if saved game exists
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if (typeof(Storage) === "undefined" || localStorage.getItem("gameBoard") === null) {
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drawGameBoard();
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return;
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}
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// variables
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score = parseInt(localStorage.getItem("score"));
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mineChance = parseFloat(localStorage.getItem("mineChance"));
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firstClick = false;
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// game board
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$game.html(localStorage.getItem("gameBoard"));
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gameBoardHeight = determineGameBoardHeight();
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// add rows if there is empty space
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while ($ul.length < gameBoardHeight) {
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$game.append(newRow());
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}
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// remove any rows the screen cannot display
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$('#game ul:gt(' + (gameBoardHeight - 1) + ')').remove();
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refreshMineCounts();
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updateScore();
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updateMinesLeft();
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// click blank tiles
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$('li.revealed:not(.mine):empty').mouseup();
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$('#setup').hide();
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}
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$.fn.check = function() {
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// unclicked tiles
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if ($(this).filter('li:not(.revealed):not(.flagged)').length > 0) {
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return false;
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}
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// incorrectly flagged tiles
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if ($(this).filter('li.flagged:not(.mine)').length > 0) {
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return false;
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}
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// clicked mines
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if ($(this).filter('li.revealed.mine').length > 0) {
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return false;
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}
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return true;
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}
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$.fn.checkRow = function() {
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return $(this).children().check();
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}
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$.fn.checkColumn = function() {
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return $(this).column().check();
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}
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window.removeClearedRows = function() {
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let rowsToRemove = $('ul:not(.removing)').filter(function() {
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return $(this).checkRow();
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});
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if (rowsToRemove.length > 0) {
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suddenDeath();
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}
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rowsToRemove.each(function() {
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score += $(this).children('.mine').length;
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$(this).addClass("removing");
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$(this).slideUp("slow", function() {
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// add new row on bottom
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$(this).closest("div").append(newRow());
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$(this).remove();
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refreshMineCounts();
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// click blank tiles
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$('li.revealed:not(.mine):empty').mouseup();
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});
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});
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}
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window.removeClearedColumns = function() {
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let columnsToRemove = $('ul:not(.removing):eq(0) li:not(.removing)').filter(function() {
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return $(this).checkColumn();
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});
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if (columnsToRemove.length > 0) {
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suddenDeath();
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}
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columnsToRemove.each(function() {
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score += $(this).column().filter('.mine').length;
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$(this).column().addClass("removing");
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// animation for top row + deletion of column
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$(this).animate({width: 0, borderRadius: 0, padding: 0}, "slow", function() {
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$(this).column().remove();
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$ul.each(function() {
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$(this).append(newTile());
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});
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refreshMineCounts();
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// click blank tiles
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$('li.revealed:not(.mine, .removing):empty').mouseup();
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});
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// then just animation for others
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$(this).column().animate({width: 0, borderRadius: 0, padding: 0}, "slow");
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});
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}
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function refreshMineCounts() {
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$('ul:not(.removing) li.revealed:not(.mine, .removing)').each(function() {
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let mineCount = $(this).countMinesText();
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$(this).text(mineCount);
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// remove "mines1" etc
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$(this).attr(
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'class',
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$(this).attr('class').replace(
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/mines[0-9]/, "mines" + mineCount
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)
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);
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$(this).removeClass("mines mines0");
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});
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}
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function updateScore() {
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$('#score').text("Score: " + score);
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}
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function isGameOver() {
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return $ul.has('.mine.revealed').length === gameBoardHeight
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&& $ul.first().children().filter(function() {
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return $(this).column().filter('.mine.revealed').length > 0;
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}).length === gameBoardWidth;
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}
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function checkGameOver() {
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if (isGameOver()) {
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$gameOver.show();
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let currentHiScore = 0;
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if ($.isNumeric(localStorage.getItem("hiscore"))) {
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currentHiScore = parseInt(localStorage.getItem("hiscore"));
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}
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if (score > currentHiScore) {
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currentHiScore = score;
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}
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$('#gameOver .score').text(score);
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$('#gameOver .hiscore').text(currentHiScore);
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// clear saved game
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localStorage.clear();
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localStorage.setItem("hiscore", currentHiScore);
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}
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}
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function checkTutorial() {
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if ($tutorial.is(':hidden')) {
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return;
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}
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let currentPage = $('#tutorial div:visible');
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if (
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currentPage.find('.toFlag' ).length === currentPage.find('.toFlag.flagged' ).length
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&& currentPage.find('.toClick').length === currentPage.find('.toClick.revealed' ).length
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&& (currentPage.find('.flagAny' ).length === 0 || currentPage.find('.flagAny.flagged' ).length > 0)
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&& (currentPage.find('.clickAny').length === 0 || currentPage.find('.clickAny.revealed').length > 0)
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) {
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currentPage.nextPage();
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}
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}
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$.fn.nextPage = function() {
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$('.gameBoard').html("");
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$(this).hide();
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if ($(this).is(':last-child')) {
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// end of tutorial!
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$tutorial.hide();
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$('#setup, #game, #stats').show();
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$('#setup button.cancel').hide();
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gameBoardWidth = 10;
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gameBoardHeight = determineGameBoardHeight();
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} else {
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$(this).next().show();
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$(this).next().children().show();
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let nextPage = parseInt($(this).attr('id').replace("page", ""));
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$(this).next().children('.gameBoard').html(tutorialPages[nextPage]);
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if ($(this).next().children('.gameBoard').hasClass("clearRowsColumns")) {
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removeClearedRows();
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removeClearedColumns();
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}
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}
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}
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function updateMinesLeft() {
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// un-flagged mines - revealed mines - flagged not-mines
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let count = $('.mine:not(.flagged)').length - $('.mine.revealed').length - $('li:not(.mine).flagged').length;
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$('#mines').text("Mines left: " + count);
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}
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function getAspectRatio() {
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return $(window).width() / $(window).height();
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}
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function resizeToWindow() {
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if (!viewportSizingAvailable) {
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$('html').css('font-size', Math.min($(window).width(), $(window).height()) / 10);
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}
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}
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$.fn.updateMineCount = function() {
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$(this).text(
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$(this).countMinesText
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);
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}
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$.fn.rowScore = function() {
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return $(this).children('.mine').length;
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}
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$.fn.rowAbove = function() {
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return $(this).parent('ul').prev();
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}
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$.fn.rowBelow = function() {
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return $(this).parent('ul').next();
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}
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$.fn.column = function() {
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let x = $(this).getX();
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let column = $('');
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$ul.each(function() {
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column = column.add($(this).children().eq(x));
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});
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return column;
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}
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window.oneColumnLeft = function() {
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return $ul.first().children().filter(function() {
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return $(this).column().filter('.mine:not(.revealed, .flagged)').length === 0;
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}).length >= (gameBoardWidth - 1)
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}
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window.oneRowLeft = function() {
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return $ul.filter(function() {
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return $(this).children('.mine:not(.revealed, .flagged)').length === 0;
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}).length >= (gameBoardHeight - 1);
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}
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window.isSuddenDeath = function() {
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return oneRowLeft() && oneColumnLeft();
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}
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window.suddenDeath = function() {
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if (isSuddenDeath()) {
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mineChance += 0.03;
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// don't want the chance to get to 100% because that's completely predictable
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// ⅔ chance is the most likely to create an unsolvable repeating pattern (xxoxxoxxo, etc.)
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if (mineChance > 0.666) {
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mineChance = 0.666;
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}
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}
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}
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$.fn.getX = function() {
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return $(this).index();
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}
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$.fn.getY = function() {
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return $(this).parent('ul').index();
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}
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$.fn.isMine = function() {
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return $(this).hasClass("mine");
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}
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$.fn.countMinesAdjacent = function() {
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return $(this).getAdjacentTiles().filter('.mine').length;
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}
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$.fn.getAdjacentTiles = function() {
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let adjacentTiles = $('');
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let x = $(this).getX();
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let y = $(this).getY();
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if (y > 0) {
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let tileAbove = $(this).rowAbove().children().eq(x);
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adjacentTiles = adjacentTiles.add(tileAbove.prev());
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adjacentTiles = adjacentTiles.add(tileAbove );
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adjacentTiles = adjacentTiles.add(tileAbove.next());
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}
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adjacentTiles = adjacentTiles.add($(this).prev());
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adjacentTiles = adjacentTiles.add($(this).next());
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if (y < (gameBoardHeight - 1)) {
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let tileBelow = $(this).rowBelow().children().eq(x);
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adjacentTiles = adjacentTiles.add(tileBelow.prev());
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adjacentTiles = adjacentTiles.add(tileBelow );
|
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adjacentTiles = adjacentTiles.add(tileBelow.next());
|
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}
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|
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return adjacentTiles;
|
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}
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$.fn.countMinesText = function() {
|
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return $(this).countMinesAdjacent().toString().replace("0", "");
|
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}
|
||||
|
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function detachTutorials() {
|
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// can't have several game boards in play at the same time
|
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// because it messes with mine counts, row counts, etc.
|
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tutorialPages = [];
|
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|
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$('#tutorial .gameBoard').each(function() {
|
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tutorialPages.push($(this).html());
|
||||
|
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$(this).html("");
|
||||
});
|
||||
}
|
||||
|
||||
$.fn.cracktro = function() {
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||||
// trim long whitespaces to 1 space, remove line breaks, split to individual chars
|
||||
let text = $(this).html().replace(/ +/g, " ").replace(/(\r\n|\n|\r)/gm, "").replace("&", "&").split("");
|
||||
let cracktro = "";
|
||||
|
||||
for (let i = 0; i < text.length; i++) {
|
||||
cracktro += "<span>" + text[i].replace(" ", " ") + "</span>";
|
||||
}
|
||||
|
||||
$(this).html(cracktro);
|
||||
}
|
||||
|
||||
$('#gameOver button').on("click", function() {
|
||||
drawGameBoard();
|
||||
|
||||
$gameOver.hide();
|
||||
$buttonCancel.hide();
|
||||
$('button.start').removeAttr('style');
|
||||
$('#setup').show();
|
||||
});
|
||||
|
||||
$('button.reset').on("click", function() {
|
||||
// prompt user with setup screen
|
||||
$('#setup').show();
|
||||
$buttonCancel.show();
|
||||
$('button.start').css('left', '20vmin');
|
||||
});
|
||||
|
||||
$buttonCancel.on("click", function() {
|
||||
// prompt user with setup screen
|
||||
$('#setup').hide();
|
||||
$buttonCancel.hide();
|
||||
$('button.start').removeAttr('style');
|
||||
});
|
||||
|
||||
$('button.start').on("click", function() {
|
||||
drawGameBoard();
|
||||
|
||||
// reset stats
|
||||
firstClick = true;
|
||||
|
||||
// set difficulty
|
||||
if ($(this).hasClass("easy")) {
|
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mineChance = 0.13;
|
||||
} else if ($(this).hasClass("normal")) {
|
||||
mineChance = 0.2;
|
||||
} else if ($(this).hasClass("hard")) {
|
||||
mineChance = 0.285;
|
||||
}
|
||||
|
||||
score = 0;
|
||||
|
||||
updateScore();
|
||||
updateMinesLeft();
|
||||
|
||||
$('#setup').hide();
|
||||
});
|
||||
|
||||
$('button.tutorial').on("click", function() {
|
||||
$tutorial.show();
|
||||
$tutorial.siblings().hide();
|
||||
|
||||
const $page1 = $('#page1');
|
||||
|
||||
$page1.show();
|
||||
$('#page1 *').show();
|
||||
$page1.siblings('div').hide();
|
||||
|
||||
$('#page1 .gameBoard').html(tutorialPages[0]);
|
||||
|
||||
$game.html("");
|
||||
|
||||
gameBoardWidth = 5;
|
||||
gameBoardHeight = 5;
|
||||
});
|
||||
|
||||
$.fn.leftClick = function(automated) {
|
||||
if (!automated) automated = false;
|
||||
|
||||
// don't want first click to be a mine
|
||||
if (firstClick) {
|
||||
let x = $(this).getX();
|
||||
x = (x >= 1) ? x : 1;
|
||||
x = (x <= gameBoardWidth - 2) ? x : gameBoardWidth - 2;
|
||||
|
||||
let y = $(this).getY();
|
||||
y = (y >= 1) ? y : 1;
|
||||
y = (y <= gameBoardHeight - 2) ? y : gameBoardHeight - 2;
|
||||
|
||||
$ul.eq(y - 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
|
||||
$ul.eq(y ).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
|
||||
$ul.eq(y + 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
|
||||
|
||||
firstClick = false;
|
||||
}
|
||||
|
||||
if ($(this).hasClass("flagged")) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ($(this).isMine()) {
|
||||
$(this).addClass("revealed");
|
||||
} else if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
|
||||
// already clicked; use middle click reveal functionality
|
||||
|
||||
// number of flags matches number of adjacent mines
|
||||
$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup();
|
||||
} else {
|
||||
$(this).addClass("revealed");
|
||||
$(this).updateMineCount();
|
||||
$(this).addClass("mines" + $(this).countMinesAdjacent());
|
||||
|
||||
// if no mines adjacent, cascade!
|
||||
if (parseInt($(this).countMinesAdjacent()) === 0) {
|
||||
$(this).getAdjacentTiles().filter(':not(.revealed)').mouseup();
|
||||
}
|
||||
}
|
||||
|
||||
firstClick = false;
|
||||
}
|
||||
|
||||
$.fn.middleClick = function() {
|
||||
// number of flags matches number of adjacent mines
|
||||
if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
|
||||
$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup();
|
||||
}
|
||||
}
|
||||
|
||||
$.fn.rightClick = function() {
|
||||
if (!$(this).hasClass("revealed")) {
|
||||
$(this).toggleClass("flagged");
|
||||
}
|
||||
|
||||
clearTimeout(timeout);
|
||||
}
|
||||
|
||||
$(document).on("contextmenu", "body", function(event) {
|
||||
event.preventDefault();
|
||||
});
|
||||
|
||||
$(document).on("mousedown touchstart", "li", function() {
|
||||
let x = $(this).getX();
|
||||
let y = $(this).getY();
|
||||
|
||||
timeout = setTimeout(function() {
|
||||
$('ul:eq(' + y + ') li:eq(' + x + ')').rightClick();
|
||||
|
||||
mouseHeld = true;
|
||||
}, clickHoldMs);
|
||||
});
|
||||
|
||||
$(document).on("mouseleave", "li", function() {
|
||||
clearTimeout(timeout);
|
||||
});
|
||||
|
||||
$(document).on("mouseup touchend", "li", function(event) {
|
||||
event.preventDefault();
|
||||
|
||||
clearTimeout(timeout);
|
||||
|
||||
if (mouseHeld) {
|
||||
mouseHeld = false;
|
||||
|
||||
// rightClick has already been called in a callback, so nothing to do here
|
||||
} else {
|
||||
switch (event.which) {
|
||||
case 3:
|
||||
$(this).rightClick();
|
||||
break;
|
||||
case 2:
|
||||
$(this).middleClick();
|
||||
break;
|
||||
case 1:
|
||||
$(this).leftClick();
|
||||
break;
|
||||
default:
|
||||
$(this).leftClick(true); // automated
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
checkTutorial();
|
||||
|
||||
if ($tutorial.is(':hidden')) {
|
||||
removeClearedRows();
|
||||
removeClearedColumns();
|
||||
|
||||
saveGame();
|
||||
checkGameOver();
|
||||
|
||||
updateScore();
|
||||
updateMinesLeft();
|
||||
}
|
||||
});
|
||||
|
||||
$(window).resize(resizeToWindow);
|
||||
|
||||
resizeToWindow();
|
||||
detachTutorials();
|
||||
|
||||
// instantiate the game
|
||||
loadGame(); // loadGame will draw the game board if no saved game is found
|
||||
|
||||
$gameOver.hide();
|
||||
$tutorial.hide();
|
||||
$buttonCancel.hide();
|
||||
|
||||
$('#cracktro').cracktro();
|
|
@ -0,0 +1,342 @@
|
|||
@font-face {
|
||||
font-family: Helsinki;
|
||||
src: url('helsinki.eot');
|
||||
src: url('helsinki.eot?#iefix') format('embedded-opentype'),
|
||||
url('helsinki.woff2') format('woff2'),
|
||||
url('helsinki.woff') format('woff'),
|
||||
url('helsinki.ttf') format('truetype'),
|
||||
url('helsinki.svg#helsinkiregular') format('svg');
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
font-family: "Helsinki", sans-serif;
|
||||
}
|
||||
|
||||
html {
|
||||
background-color: #272822;
|
||||
margin: 0;
|
||||
height: 100vh;
|
||||
width: 100vw;
|
||||
overflow: hidden;
|
||||
-moz-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
body {
|
||||
height: 100vh;
|
||||
margin: 0 auto;
|
||||
width: 100vmin;
|
||||
}
|
||||
|
||||
@keyframes scrollLeft {
|
||||
from {left: 0;}
|
||||
to {left: -7200vmin;}
|
||||
}
|
||||
|
||||
@keyframes bounce {
|
||||
0% {top: 0; left: 0;}
|
||||
50% {top: 12vmin; left: 2vmin;}
|
||||
100% {top: 0; left: 0;}
|
||||
}
|
||||
|
||||
@keyframes rainbow {
|
||||
0% {color: #c6fe7a;}
|
||||
33% {color: #7ac5fe;}
|
||||
67% {color: #fe7ac6;}
|
||||
100% {color: #c6fe7a;} /* back to start */
|
||||
}
|
||||
|
||||
#cracktro {
|
||||
color: #c6fe7a;
|
||||
font-size: 6vmin;
|
||||
height: 20vmin;
|
||||
margin: 4vmin 0;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
width: 7200vmin;
|
||||
|
||||
position: relative;
|
||||
animation: scrollLeft 420s linear infinite;
|
||||
}
|
||||
|
||||
#cracktro span {
|
||||
margin-right: 1vmin;
|
||||
position: relative;
|
||||
animation: bounce 4s infinite ease-in-out,rainbow 5s infinite;
|
||||
text-shadow: 0.5vmin 0.5vmin black;
|
||||
}
|
||||
|
||||
#cracktro span:nth-child(10n+1) {
|
||||
animation-delay: 0.4s;
|
||||
}
|
||||
#cracktro span:nth-child(10n+2) {
|
||||
animation-delay: 0.8s;
|
||||
}
|
||||
#cracktro span:nth-child(10n+3) {
|
||||
animation-delay: 1.2s;
|
||||
}
|
||||
#cracktro span:nth-child(10n+4) {
|
||||
animation-delay: 1.6s;
|
||||
}
|
||||
#cracktro span:nth-child(10n+5) {
|
||||
animation-delay: 2s;
|
||||
}
|
||||
#cracktro span:nth-child(10n+6) {
|
||||
animation-delay: 2.4s;
|
||||
}
|
||||
#cracktro span:nth-child(10n+7) {
|
||||
animation-delay: 2.8s;
|
||||
}
|
||||
#cracktro span:nth-child(10n+8) {
|
||||
animation-delay: 3.2s;
|
||||
}
|
||||
#cracktro span:nth-child(10n+9) {
|
||||
animation-delay: 3.6s;
|
||||
}
|
||||
|
||||
#game {
|
||||
background-color: #1b1c17;
|
||||
float: left;
|
||||
margin: 0 auto;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#stats {
|
||||
height: 10vmin;
|
||||
width: 100vmin;
|
||||
float: left;
|
||||
|
||||
background: #768087;
|
||||
background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
|
||||
}
|
||||
|
||||
#stats button {
|
||||
margin: 1vmin;
|
||||
float: right;
|
||||
font-size: 3vmin;
|
||||
border-radius: 2vmin;
|
||||
padding: 1.75vmin;
|
||||
box-shadow: 0.5vmin 0.5vmin 0 #000;
|
||||
border: 0.4vmin solid #454e52;
|
||||
position: relative;
|
||||
top: auto;
|
||||
left: auto;
|
||||
}
|
||||
|
||||
#stats div {
|
||||
float: left;
|
||||
font-size: 5.4vmin;
|
||||
margin: 2vmin;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
#gameOver, #setup, #tutorial {
|
||||
background-color: rgba(0, 0, 0, 0.6);
|
||||
width: 100vmin;
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
#gameOver .score {
|
||||
margin-right: 12vmin;
|
||||
}
|
||||
|
||||
#setup h2 {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
#setup h2,
|
||||
#setup label {
|
||||
margin: 4vmin 3.5vmin;
|
||||
font-size: 6vmin;
|
||||
color: #fe7ac6;
|
||||
text-shadow: 0.5vmin 0.5vmin 0 #a4f4b4; /* x y blur-radius colour */
|
||||
}
|
||||
|
||||
#tutorial .gameBoard {
|
||||
float: left;
|
||||
padding: 5vmin;
|
||||
padding-top: 0;
|
||||
}
|
||||
|
||||
#tutorial p {
|
||||
padding: 0 5vmin;
|
||||
}
|
||||
|
||||
.centre {
|
||||
clear: both;
|
||||
margin-top: 2vmin;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.subtitle {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
button {
|
||||
font-size: 6vmin;
|
||||
border-radius: 2vmin;
|
||||
padding: 2vmin;
|
||||
margin: 0 auto;
|
||||
box-shadow: 1vmin 1vmin 0 #000;
|
||||
border: none;
|
||||
|
||||
background: #768087;
|
||||
background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
|
||||
}
|
||||
|
||||
button.cancel {
|
||||
right: 20vmin;
|
||||
left: auto;
|
||||
}
|
||||
|
||||
button.donate {
|
||||
background: #ffefa7;
|
||||
background: linear-gradient(to bottom, #ffefa7 0%, #feae27 100%);
|
||||
}
|
||||
|
||||
button.twitter {
|
||||
background: #51aaea;
|
||||
background: linear-gradient(to bottom, #51aaea 0%,#3375a6 100%);
|
||||
}
|
||||
|
||||
form {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
h1, h2 {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
h1 {
|
||||
color: #a4f4b4;
|
||||
font-size: 12vmin;
|
||||
margin-top: 6vmin;
|
||||
margin-bottom: 6vmin;
|
||||
text-shadow: 1vmin 1vmin 0 #fe7ac6; /* x y blur-radius colour */
|
||||
}
|
||||
|
||||
h2 {
|
||||
color: #7ac5fe;
|
||||
font-size: 6vmin;
|
||||
}
|
||||
|
||||
ul {
|
||||
float: left;
|
||||
clear: both;
|
||||
height: 10vmin;
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
li {
|
||||
color: white;
|
||||
font-size: 8vmin;
|
||||
padding: 1vmin;
|
||||
padding-top: 0.5vmin;
|
||||
padding-bottom: 1.5vmin;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
float: left;
|
||||
height: 10vmin;
|
||||
width: 10vmin;
|
||||
background-color: #454e52;
|
||||
border-radius: 2vmin;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
li.revealed {
|
||||
background-color: #1b1c17;
|
||||
}
|
||||
|
||||
li:not(.revealed):hover {
|
||||
background-color: #a0a9af;
|
||||
}
|
||||
|
||||
li.flagged {
|
||||
background-color: #b5fe52;
|
||||
background-image: url("includes/images/flag.png");
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
li.flagged:hover {
|
||||
background-color: #c6fe7a;
|
||||
}
|
||||
|
||||
li.highlighted {
|
||||
border: 1vmin solid #fe7ac6;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
li.mine.revealed {
|
||||
background-color: #d23000;
|
||||
background-image: url("includes/images/skull.png");
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
li.mines1 {
|
||||
color: #c6fe7a;
|
||||
}
|
||||
|
||||
li.mines2 {
|
||||
color: #7ac5fe;
|
||||
}
|
||||
|
||||
li.mines3 {
|
||||
color: #fe7ac6;
|
||||
}
|
||||
|
||||
li.mines4 {
|
||||
color: #b17afe;
|
||||
}
|
||||
|
||||
li.mines5 {
|
||||
color: #feb27a;
|
||||
}
|
||||
|
||||
li.mines6 {
|
||||
color: #7afeb2;
|
||||
}
|
||||
|
||||
li.mines7 {
|
||||
color: #d74600;
|
||||
}
|
||||
|
||||
li.mines8 {
|
||||
color: #8c4600;
|
||||
}
|
||||
|
||||
p {
|
||||
color: #fff;
|
||||
font-size: 4.3vmin;
|
||||
padding: 0 10vmin;
|
||||
}
|
||||
|
||||
strong {
|
||||
color: #fe7ac6;
|
||||
}
|
||||
|
||||
table {
|
||||
color: #fe7ac6;
|
||||
font-size: 4vmin;
|
||||
margin: 0 auto;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
th, td {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
td {
|
||||
color: #fff;
|
||||
font-size: 8vmin;
|
||||
}
|
|
@ -0,0 +1,297 @@
|
|||
<h2>tutorial</h2>
|
||||
|
||||
<div id="page1">
|
||||
<div class="gameBoard">
|
||||
<ul>
|
||||
<li class="mine"></li><li></li><li></li><li></li><li></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine toFlag"></li><li></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines2 highlighted">2</li><li class="revealed mines2">2</li><li></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine toFlag"></li><li></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="mine"></li><li></li><li></li><li></li><li></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>take a look at the <strong>highlighted tile</strong>.</p>
|
||||
<p>the <strong>2</strong> means there are <strong>2 mines</strong> next to it.</p>
|
||||
<p>there are only <strong>2 tiles</strong> next to it, so we know they are both mines.</p>
|
||||
<p><strong>right-click</strong> or <strong>press and hold</strong> to flag these mines.</p>
|
||||
</div>
|
||||
|
||||
<div id="page2">
|
||||
<div class="gameBoard">
|
||||
<ul>
|
||||
<li class="mine"></li><li></li><li></li><li></li><li></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="toClick"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines2">2</li><li class="revealed mines2 highlighted">2</li><li class="toClick"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="toClick"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="mine"></li><li></li><li></li><li></li><li></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>take a look at the next <strong>highlighted tile</strong>.</p>
|
||||
<p>this also has <strong>2 mines</strong> next to it- but we already know which ones are mines.</p>
|
||||
<p><strong>click</strong> or <strong>tap</strong> the other adjacent tiles to clear them.</p>
|
||||
</div>
|
||||
|
||||
<div id="page3">
|
||||
<div class="gameBoard">
|
||||
<ul>
|
||||
<li class="mine"></li><li class="toClick"></li><li class="toClick"></li><li class="toClick"></li><li class="toClick"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="mine"></li><li class="toClick"></li><li class="toClick"></li><li class="toClick"></li><li class="toClick"></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>there are some more tiles that are definitely not mines. clear these too.</p>
|
||||
<p>if you <strong>click or tap</strong> a <strong>number</strong>, any unflagged adjacent tiles will be clicked.</p>
|
||||
<p>this can save you a lot of time!</p>
|
||||
</div>
|
||||
|
||||
<div id="page4">
|
||||
<div class="gameBoard">
|
||||
<ul>
|
||||
<li class="mine"></li><li class="revealed mines1 highlighted">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1 highlighted">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="toClick"></li><li class="revealed mines1">1</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="mine"></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>look at these 2 <strong>highlighted</strong> tiles.</p>
|
||||
<p>the <strong>first</strong> has 1 mine next to it.</p>
|
||||
<p>the <strong>second</strong> also has 1 mine next to it.</p>
|
||||
<p>however, the <strong>second</strong> spans the same tiles as the <strong>first</strong>, plus one extra.</p>
|
||||
<p>the extra tile the <strong>second</strong> tile spans cannot be a mine. clear it!</p>
|
||||
</div>
|
||||
|
||||
<div id="page5">
|
||||
<div class="gameBoard">
|
||||
<ul>
|
||||
<li class="mine toFlag"></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed"></li><li class="revealed mines1">1</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="mine toFlag"></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>when you clear a tile with <strong>no adjacent mines</strong>, the surrounding tiles will all clear as well.</p>
|
||||
<p>flag the <strong>remaining mines</strong>.</p>
|
||||
</div>
|
||||
|
||||
<div id="page6">
|
||||
<div class="gameBoard">
|
||||
<ul>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed mines2">2</li>
|
||||
<li class="mine"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="mine"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="mine toFlag highlighted"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed mines2">2</li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="revealed mines4">4</li>
|
||||
<li class="mine"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="mine"></li>
|
||||
<li class="mine"></li>
|
||||
<li class="mine"></li>
|
||||
<li class="mine"></li>
|
||||
<li class="revealed mines2">2</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>in this tutorial so far, the game board has been static.</p>
|
||||
<p>but in <strong>endless mines</strong>, <strong>rows</strong> and <strong>columns</strong> slide away when cleared!</p>
|
||||
<p>flag the <strong>highlighted</strong> tile to continue.</p>
|
||||
</div>
|
||||
|
||||
<div id="page7">
|
||||
<div class="gameBoard clearRowsColumns">
|
||||
<ul>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed mines2">2</li>
|
||||
<li class="mine"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="mine"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="mine flagged"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed mines2">2</li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="revealed mines4">4</li>
|
||||
<li class="mine"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="mine"></li>
|
||||
<li class="mine"></li>
|
||||
<li class="mine"></li>
|
||||
<li class="mine"></li>
|
||||
<li class="revealed mines2">2</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>in this tutorial so far, the game board has been static.</p>
|
||||
<p>but in <strong>endless mines</strong>, <strong>rows</strong> and <strong>columns</strong> slide away when cleared!</p>
|
||||
<p>flag the <strong>highlighted</strong> tile to continue.</p>
|
||||
</div>
|
||||
|
||||
<div id="page8">
|
||||
<div class="gameBoard">
|
||||
<ul>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed mines2">2</li>
|
||||
<li class="mine toFlag"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed"></li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="mine toFlag"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="revealed mines2">2</li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="revealed mines3">3</li>
|
||||
<li class="revealed mines4">4</li>
|
||||
<li class="mine toFlag"></li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li class="mine toFlag"></li>
|
||||
<li class="mine toFlag"></li>
|
||||
<li class="mine toFlag"></li>
|
||||
<li class="mine toFlag"></li>
|
||||
<li class="revealed mines2">2</li>
|
||||
</ul>
|
||||
<ul>
|
||||
<li></li><li></li><li></li><li></li><li></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>a <strong>new row</strong> has appeared at the bottom.</p>
|
||||
<p>notice how you can't clear any columns now!</p>
|
||||
<br>
|
||||
<p><strong>flag</strong> the <strong>remaining mines</strong> to continue.</p>
|
||||
</div>
|
||||
|
||||
<div id="page9">
|
||||
<div class="gameBoard clearRowsColumns">
|
||||
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
||||
<ul><li class="mine"></li><li></li><li class="mine"></li><li class="mine"></li><li class="mine"></li></ul>
|
||||
<ul><li class="revealed mines2">2</li><li class="revealed mines4">4</li><li class="revealed mines4">4</li><li class="highlighted revealed mines7">7</li><li class="mine toFlag"></li></ul>
|
||||
<ul><li class="mine"></li><li></li><li class="mine"></li><li class="mine"></li><li class="mine"></li></ul>
|
||||
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
||||
</div>
|
||||
|
||||
<p>look at the <strong>highlighted</strong> tile.</p>
|
||||
<p>it has 7 adjacent mines and 7 adjacent tiles.</p>
|
||||
<p>flag the 7 <strong>adjacent mines</strong>.</p>
|
||||
</div>
|
||||
|
||||
<div id="page10">
|
||||
<div class="gameBoard clearRowsColumns">
|
||||
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
||||
<ul><li class="mine"></li><li></li><li class="mine"></li><li class="mine"></li><li class="mine"></li></ul>
|
||||
<ul><li class="revealed mines2">2</li><li class="revealed mines4">4</li><li class="revealed mines4">4</li><li class="revealed mines7">7</li><li class="mine highlighted flagged"></li></ul>
|
||||
<ul><li class="mine"></li><li></li><li class="mine"></li><li class="mine"></li><li class="mine"></li></ul>
|
||||
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
||||
</div>
|
||||
|
||||
<p>oh no! we've lost all our hints!</p>
|
||||
<p>sometimes it's best to wait before clearing a row.</p>
|
||||
<br>
|
||||
<p>the best we can do is guess now.</p>
|
||||
<p>click <strong>any tile</strong> to continue.</p>
|
||||
</div>
|
||||
|
||||
<div id="page11">
|
||||
<div class="gameBoard clearRowsColumns">
|
||||
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
||||
<ul><li></li><li class="revealed mines1">1</li><li></li><li class="revealed mines1">1</li><li></li></ul>
|
||||
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
||||
<ul><li></li><li class="revealed mines3">3</li><li class="revealed mines3">3</li><li class="revealed mines3">3</li><li></li></ul>
|
||||
<ul><li></li><li></li><li class="revealed mines3">3</li><li></li><li></li></ul>
|
||||
</div>
|
||||
|
||||
<p>sorry! I feel bad leading you into a trap like that!</p>
|
||||
<p>but I think mistakes are a good way to learn.</p>
|
||||
<p>this is the end of the <strong>tutorial</strong> for now. I hope it has helped in some way.</p>
|
||||
<p>have fun!</p>
|
||||
</div>
|
1509
index.html
1509
index.html
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,67 @@
|
|||
doctype html
|
||||
|
||||
html(lang="en-gb")
|
||||
head
|
||||
meta(charset="utf-8")
|
||||
title endless mines
|
||||
style
|
||||
include includes/style.css
|
||||
body
|
||||
#stats
|
||||
#score Score: 0
|
||||
#mines Mines left: 0
|
||||
button.reset reset
|
||||
|
||||
#game
|
||||
|
||||
#gameOver
|
||||
h1 game over
|
||||
|
||||
table
|
||||
thead
|
||||
tr
|
||||
th score
|
||||
th personal best
|
||||
tbody
|
||||
tr
|
||||
td.score
|
||||
td.hiscore
|
||||
|
||||
#cracktro
|
||||
include GREETZ.nfo
|
||||
|
||||
.centre
|
||||
form(action="https:// twitter.com/synth_ruiner" target="_blank")
|
||||
button.twitter say hi
|
||||
|
||||
.centre
|
||||
button play again
|
||||
|
||||
#setup
|
||||
h1 endless mines
|
||||
|
||||
p.subtitle ruin, 2015
|
||||
|
||||
p.
|
||||
<strong>left click</strong> or <strong>tap</strong> to clear a tile. <br>
|
||||
<strong>right click</strong> or <strong>hold</strong> to flag a mine. <br>
|
||||
rows and columns with <strong>exploded mines</strong> cannot be cleared.
|
||||
|
||||
h2 Start game
|
||||
|
||||
.centre
|
||||
button.start.easy easy
|
||||
button.start.normal normal
|
||||
button.start.hard hard
|
||||
|
||||
.centre
|
||||
button.tutorial tutorial
|
||||
button.cancel cancel
|
||||
|
||||
#tutorial
|
||||
include includes/tutorial
|
||||
|
||||
script
|
||||
include includes/jquery-3.5.1.min.js
|
||||
script
|
||||
include includes/script.js
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue